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Adds an option to enforce ordered checkpoint triggering
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13
README.md
13
README.md
@@ -149,12 +149,13 @@ You could use `/droppergroupswap Sea Savanna` to change the order to:
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### Parkour
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| Name | Type | Default | Description |
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|-----------------------------------|------------|--------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| mustDoGroupedInSequence | true/false | true | Whether grouped dropper arenas must be played in the correct sequence |
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| ignoreRecordsUntilGroupBeatenOnce | true/false | false | Whether records won't be registered unless the player has already beaten all arenas in a group. That means players are required to do a second play-through to register a record for a grouped arena. |
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| makePlayersInvisible | true/false | false | Whether players should be made invisible while playing in a dropper arena |
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| killPlaneBlocks | list | [see this](#killplaneblocks-default) | The types of blocks compromising parkour arenas' kill planes. Add any materials you want to use for the "bottom" of your parkour arenas. +WOOL and other block tags are supported. |
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| Name | Type | Default | Description |
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|-----------------------------------|------------|--------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| enforceCheckpointOrder | true/false | false | Whether to enforce the order in which a player must reach checkpoints. Enabling this ensures that a player cannot trigger a previous checkpoint by accident. It also ensures players cannot skip a checkpoint, even if the arena layout makes it possible. |
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| mustDoGroupedInSequence | true/false | true | Whether grouped dropper arenas must be played in the correct sequence |
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| ignoreRecordsUntilGroupBeatenOnce | true/false | false | Whether records won't be registered unless the player has already beaten all arenas in a group. That means players are required to do a second play-through to register a record for a grouped arena. |
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| makePlayersInvisible | true/false | false | Whether players should be made invisible while playing in a dropper arena |
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| killPlaneBlocks | list | [see this](#killplaneblocks-default) | The types of blocks compromising parkour arenas' kill planes. Add any materials you want to use for the "bottom" of your parkour arenas. +WOOL and other block tags are supported. |
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#### blockWhitelist default:
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