Makes looking around a dropper arena possible

This commit is contained in:
Kristian Knarvik 2023-06-13 18:42:20 +02:00
parent ba1a7fff68
commit 57183b64f5
2 changed files with 49 additions and 1 deletions

View File

@ -20,6 +20,7 @@ public class DropperArenaSession extends AbstractArenaSession {
private final @NotNull DropperArena arena;
private final @NotNull Player player;
private final @NotNull DropperArenaGameMode gameMode;
private boolean startedMoving = false;
/**
* Instantiates a new dropper arena session
@ -39,6 +40,22 @@ public class DropperArenaSession extends AbstractArenaSession {
this.entryState.setArenaState();
}
/**
* Marks that this arena's player has started moving
*/
public void setStartedMoving() {
this.startedMoving = true;
}
/**
* Gets whether the player of this session has started moving in the arena
*
* @return <p>True if the player has started moving</p>
*/
public boolean getStartedMoving() {
return this.startedMoving;
}
/**
* Gets the player playing in this session
*
@ -103,6 +120,12 @@ public class DropperArenaSession extends AbstractArenaSession {
return new DropperGUI(player);
}
@Override
public void reset() {
this.startedMoving = false;
super.reset();
}
@Override
protected void removeSession() {
// Remove this session for game sessions to stop listeners from fiddling more with the player

View File

@ -12,6 +12,7 @@ import net.knarcraft.minigames.config.DropperConfiguration;
import net.knarcraft.minigames.config.Message;
import net.knarcraft.minigames.config.ParkourConfiguration;
import net.knarcraft.minigames.config.SharedConfiguration;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
@ -132,14 +133,26 @@ public class MoveListener implements Listener {
* @param arenaSession <p>The dropper session of the player triggering the event</p>
*/
private void doDropperArenaChecks(@NotNull PlayerMoveEvent event, @NotNull DropperArenaSession arenaSession) {
if (event.getTo() == null) {
// If the player has yet to move in the arena, allow them to look around
boolean startedMoving = arenaSession.getStartedMoving();
if (event.getTo() == null ||
(!startedMoving && isSameLocation(event.getFrom(), event.getTo()))) {
return;
}
// Marks the player as started moving if necessary, so they can no longer hang in the air
if (!startedMoving) {
arenaSession.setStartedMoving();
}
// Prevent the player from flying upwards while in flight mode
if (event.getFrom().getY() < event.getTo().getY() ||
(dropperConfiguration.blockSneaking() && event.getPlayer().isSneaking()) ||
(dropperConfiguration.blockSprinting() && event.getPlayer().isSprinting())) {
event.setCancelled(true);
// Force movement downwards once the player lets go
Bukkit.getScheduler().scheduleSyncDelayedTask(MiniGames.getInstance(),
() -> updatePlayerVelocity(arenaSession), 1);
return;
}
@ -154,6 +167,18 @@ public class MoveListener implements Listener {
updatePlayerVelocity(arenaSession);
}
/**
* Checks if two locations are the same, excluding rotation
*
* @param location1 <p>The first location to check</p>
* @param location2 <p>The second location to check</p>
* @return <p>True if the locations are the same, excluding rotation</p>
*/
private boolean isSameLocation(Location location1, Location location2) {
return location1.getX() == location2.getX() && location1.getY() == location2.getY() &&
location1.getZ() == location2.getZ();
}
/**
* Check if the player in the session is triggering a block with a special significance
*