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Re-implements the collision removal to fix a severe bug
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@ -34,12 +34,13 @@ public class ParkourPlayerEntryState extends AbstractPlayerEntryState {
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* @param originalAllowFlight <p>Whether the player was allowed flight before entering the arena</p>
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* @param originalInvulnerable <p>Whether the player was invulnerable before entering the arena</p>
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* @param originalIsSwimming <p>Whether the player was swimming before entering the arena</p>
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* @param originalCollideAble <p>Whether the player was collide-able before entering the arena</p>
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*/
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public ParkourPlayerEntryState(@NotNull UUID playerId, Location entryLocation,
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boolean originalIsFlying, GameMode originalGameMode, boolean originalAllowFlight,
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boolean originalInvulnerable, boolean originalIsSwimming) {
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boolean originalInvulnerable, boolean originalIsSwimming, boolean originalCollideAble) {
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super(playerId, entryLocation, originalIsFlying, originalGameMode, originalAllowFlight,
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originalInvulnerable, originalIsSwimming);
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originalInvulnerable, originalIsSwimming, originalCollideAble);
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}
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@Override
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@ -63,14 +64,15 @@ public class ParkourPlayerEntryState extends AbstractPlayerEntryState {
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public static ParkourPlayerEntryState deserialize(Map<String, Object> data) {
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UUID playerId = ((SerializableUUID) data.get("playerId")).getRawValue();
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Location entryLocation = (Location) data.get("entryLocation");
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boolean originalIsFlying = (boolean) data.get("originalIsFlying");
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boolean originalIsFlying = getBoolean(data, "originalIsFlying");
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GameMode originalGameMode = GameMode.valueOf((String) data.get("originalGameMode"));
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boolean originalAllowFlight = (boolean) data.get("originalAllowFlight");
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boolean originalInvulnerable = (boolean) data.get("originalInvulnerable");
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boolean originalIsSwimming = (boolean) data.get("originalIsSwimming");
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boolean originalAllowFlight = getBoolean(data, "originalAllowFlight");
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boolean originalInvulnerable = getBoolean(data, "originalInvulnerable");
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boolean originalIsSwimming = getBoolean(data, "originalIsSwimming");
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boolean originalCollideAble = getBoolean(data, "originalCollideAble");
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return new ParkourPlayerEntryState(playerId, entryLocation, originalIsFlying,
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originalGameMode, originalAllowFlight, originalInvulnerable, originalIsSwimming);
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originalGameMode, originalAllowFlight, originalInvulnerable, originalIsSwimming, originalCollideAble);
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}
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}
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