Re-implements the collision removal to fix a severe bug

This commit is contained in:
Kristian Knarvik 2023-05-12 14:31:30 +02:00
parent de5124c8dd
commit 38839c0287
5 changed files with 49 additions and 21 deletions

View File

@ -16,6 +16,7 @@ import org.jetbrains.annotations.NotNull;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Objects;
import java.util.Set;
import java.util.UUID;
import java.util.logging.Level;
@ -32,6 +33,7 @@ public abstract class AbstractPlayerEntryState implements PlayerEntryState {
private final boolean originalAllowFlight;
private final boolean originalInvulnerable;
private final boolean originalIsSwimming;
private final boolean originalCollideAble;
/**
* Instantiates a new abstract player entry state
@ -46,6 +48,7 @@ public abstract class AbstractPlayerEntryState implements PlayerEntryState {
this.originalAllowFlight = player.getAllowFlight();
this.originalInvulnerable = player.isInvulnerable();
this.originalIsSwimming = player.isSwimming();
this.originalCollideAble = player.isCollidable();
}
/**
@ -58,10 +61,12 @@ public abstract class AbstractPlayerEntryState implements PlayerEntryState {
* @param originalAllowFlight <p>Whether the player was allowed flight before entering the arena</p>
* @param originalInvulnerable <p>Whether the player was invulnerable before entering the arena</p>
* @param originalIsSwimming <p>Whether the player was swimming before entering the arena</p>
* @param originalCollideAble <p>Whether the player was collide-able before entering the arena</p>
*/
public AbstractPlayerEntryState(@NotNull UUID playerId, Location entryLocation,
boolean originalIsFlying, GameMode originalGameMode, boolean originalAllowFlight,
boolean originalInvulnerable, boolean originalIsSwimming) {
boolean originalInvulnerable, boolean originalIsSwimming,
boolean originalCollideAble) {
this.playerId = playerId;
this.entryLocation = entryLocation;
this.originalIsFlying = originalIsFlying;
@ -69,6 +74,7 @@ public abstract class AbstractPlayerEntryState implements PlayerEntryState {
this.originalAllowFlight = originalAllowFlight;
this.originalInvulnerable = originalInvulnerable;
this.originalIsSwimming = originalIsSwimming;
this.originalCollideAble = originalCollideAble;
}
@Override
@ -88,6 +94,7 @@ public abstract class AbstractPlayerEntryState implements PlayerEntryState {
@Override
public void restore(@NotNull Player player) {
player.setCollidable(this.originalCollideAble);
player.setAllowFlight(this.originalAllowFlight);
player.setFlying(player.getAllowFlight() && this.originalIsFlying);
player.setGameMode(this.originalGameMode);
@ -126,6 +133,7 @@ public abstract class AbstractPlayerEntryState implements PlayerEntryState {
data.put("originalAllowFlight", this.originalAllowFlight);
data.put("originalInvulnerable", this.originalInvulnerable);
data.put("originalIsSwimming", this.originalIsSwimming);
data.put("originalCollideAble", this.originalCollideAble);
return data;
}
@ -155,4 +163,16 @@ public abstract class AbstractPlayerEntryState implements PlayerEntryState {
}
}
/**
* Gets a boolean value from a serialization map
*
* @param data <p>The serialization data to look through</p>
* @param key <p>The key to get</p>
* @return <p>The boolean value of the key</p>
*/
protected static boolean getBoolean(Map<String, Object> data, String key) {
Boolean value = (Boolean) data.get(key);
return Objects.requireNonNullElse(value, false);
}
}

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@ -44,14 +44,15 @@ public class DropperPlayerEntryState extends AbstractPlayerEntryState {
* @param originalIsSwimming <p>Whether the player was swimming before entering the arena</p>
* @param originalFlySpeed <p>The fly-speed of the player before entering the arena</p>
* @param horizontalVelocity <p>The horizontal velocity of the player before entering the arena</p>
* @param originalCollideAble <p>Whether the player was collide-able before entering the arena</p>
*/
public DropperPlayerEntryState(@NotNull UUID playerId, Location entryLocation,
boolean originalIsFlying, GameMode originalGameMode, boolean originalAllowFlight,
boolean originalInvulnerable, boolean originalIsSwimming,
float originalFlySpeed, float horizontalVelocity,
DropperArenaGameMode arenaGameMode) {
DropperArenaGameMode arenaGameMode, boolean originalCollideAble) {
super(playerId, entryLocation, originalIsFlying, originalGameMode, originalAllowFlight,
originalInvulnerable, originalIsSwimming);
originalInvulnerable, originalIsSwimming, originalCollideAble);
this.originalFlySpeed = originalFlySpeed;
this.horizontalVelocity = horizontalVelocity;
this.arenaGameMode = arenaGameMode;
@ -111,18 +112,19 @@ public class DropperPlayerEntryState extends AbstractPlayerEntryState {
public static DropperPlayerEntryState deserialize(Map<String, Object> data) {
UUID playerId = ((SerializableUUID) data.get("playerId")).getRawValue();
Location entryLocation = (Location) data.get("entryLocation");
boolean originalIsFlying = (boolean) data.get("originalIsFlying");
boolean originalIsFlying = getBoolean(data, "originalIsFlying");
GameMode originalGameMode = GameMode.valueOf((String) data.get("originalGameMode"));
boolean originalAllowFlight = (boolean) data.get("originalAllowFlight");
boolean originalInvulnerable = (boolean) data.get("originalInvulnerable");
boolean originalIsSwimming = (boolean) data.get("originalIsSwimming");
boolean originalAllowFlight = getBoolean(data, "originalAllowFlight");
boolean originalInvulnerable = getBoolean(data, "originalInvulnerable");
boolean originalIsSwimming = getBoolean(data, "originalIsSwimming");
float originalFlySpeed = ((Number) data.get("originalFlySpeed")).floatValue();
float horizontalVelocity = ((Number) data.get("horizontalVelocity")).floatValue();
DropperArenaGameMode arenaGameMode = (DropperArenaGameMode) data.get("arenaGameMode");
boolean originalCollideAble = getBoolean(data, "originalCollideAble");
return new DropperPlayerEntryState(playerId, entryLocation, originalIsFlying,
originalGameMode, originalAllowFlight, originalInvulnerable, originalIsSwimming,
originalFlySpeed, horizontalVelocity, arenaGameMode);
originalFlySpeed, horizontalVelocity, arenaGameMode, originalCollideAble);
}
}

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@ -34,12 +34,13 @@ public class ParkourPlayerEntryState extends AbstractPlayerEntryState {
* @param originalAllowFlight <p>Whether the player was allowed flight before entering the arena</p>
* @param originalInvulnerable <p>Whether the player was invulnerable before entering the arena</p>
* @param originalIsSwimming <p>Whether the player was swimming before entering the arena</p>
* @param originalCollideAble <p>Whether the player was collide-able before entering the arena</p>
*/
public ParkourPlayerEntryState(@NotNull UUID playerId, Location entryLocation,
boolean originalIsFlying, GameMode originalGameMode, boolean originalAllowFlight,
boolean originalInvulnerable, boolean originalIsSwimming) {
boolean originalInvulnerable, boolean originalIsSwimming, boolean originalCollideAble) {
super(playerId, entryLocation, originalIsFlying, originalGameMode, originalAllowFlight,
originalInvulnerable, originalIsSwimming);
originalInvulnerable, originalIsSwimming, originalCollideAble);
}
@Override
@ -63,14 +64,15 @@ public class ParkourPlayerEntryState extends AbstractPlayerEntryState {
public static ParkourPlayerEntryState deserialize(Map<String, Object> data) {
UUID playerId = ((SerializableUUID) data.get("playerId")).getRawValue();
Location entryLocation = (Location) data.get("entryLocation");
boolean originalIsFlying = (boolean) data.get("originalIsFlying");
boolean originalIsFlying = getBoolean(data, "originalIsFlying");
GameMode originalGameMode = GameMode.valueOf((String) data.get("originalGameMode"));
boolean originalAllowFlight = (boolean) data.get("originalAllowFlight");
boolean originalInvulnerable = (boolean) data.get("originalInvulnerable");
boolean originalIsSwimming = (boolean) data.get("originalIsSwimming");
boolean originalAllowFlight = getBoolean(data, "originalAllowFlight");
boolean originalInvulnerable = getBoolean(data, "originalInvulnerable");
boolean originalIsSwimming = getBoolean(data, "originalIsSwimming");
boolean originalCollideAble = getBoolean(data, "originalCollideAble");
return new ParkourPlayerEntryState(playerId, entryLocation, originalIsFlying,
originalGameMode, originalAllowFlight, originalInvulnerable, originalIsSwimming);
originalGameMode, originalAllowFlight, originalInvulnerable, originalIsSwimming, originalCollideAble);
}
}

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@ -91,6 +91,9 @@ public class JoinDropperArenaCommand implements CommandExecutor {
ArenaPlayerRegistry<DropperArena> playerRegistry = MiniGames.getInstance().getDropperArenaPlayerRegistry();
playerRegistry.registerPlayer(player.getUniqueId(), newSession);
// Update visibility and hit-box for the player
MiniGames.getInstance().getPlayerVisibilityManager().updateHiddenPlayers(playerRegistry, player);
// Try to teleport the player to the arena
boolean teleported = PlayerTeleporter.teleportPlayer(player, specifiedArena.getSpawnLocation(), false, false);
if (!teleported) {
@ -98,10 +101,9 @@ public class JoinDropperArenaCommand implements CommandExecutor {
newSession.triggerQuit(false, true);
return false;
} else {
// Make sure to update the state again in the air to remove a potential swimming state
// Update the player's state to follow the arena's rules
newSession.getEntryState().setArenaState();
// Update visibility for the player
MiniGames.getInstance().getPlayerVisibilityManager().updateHiddenPlayers(playerRegistry, player);
player.getInventory().addItem(GUIHelper.getGUIOpenItem());
player.sendMessage(Message.SUCCESS_ARENA_JOINED.getMessage());
return true;

View File

@ -89,6 +89,9 @@ public class JoinParkourArenaCommand implements CommandExecutor {
ArenaPlayerRegistry<ParkourArena> playerRegistry = MiniGames.getInstance().getParkourArenaPlayerRegistry();
playerRegistry.registerPlayer(player.getUniqueId(), newSession);
// Update visibility and hit-box for the player
MiniGames.getInstance().getPlayerVisibilityManager().updateHiddenPlayers(playerRegistry, player);
// Try to teleport the player to the arena
boolean teleported = PlayerTeleporter.teleportPlayer(player, specifiedArena.getSpawnLocation(), false, false);
if (!teleported) {
@ -96,10 +99,9 @@ public class JoinParkourArenaCommand implements CommandExecutor {
newSession.triggerQuit(false, true);
return false;
} else {
// Make sure to update the state again in the air to remove a potential swimming state
// Update the player's state to follow the arena's rules
newSession.getEntryState().setArenaState();
// Update visibility for the player
MiniGames.getInstance().getPlayerVisibilityManager().updateHiddenPlayers(playerRegistry, player);
player.getInventory().addItem(GUIHelper.getGUIOpenItem());
player.sendMessage(Message.SUCCESS_ARENA_JOINED.getMessage());
return true;