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https://github.com/SunNetservers/MiniGames.git
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Fixes a few problems
Makes sure to actually load the configuration when starting the plugin Makes sure all numeric configuration values are within expected bounds Adds improved descriptions of configuration values' bounds
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@ -12,7 +12,7 @@ dropper:
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# (inclusive).
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horizontalVelocity: 1.0
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# The number of seconds before the randomly inverted game-mode switches between normal and inverted movement
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# The number of seconds before the randomly inverted game-mode switches between normal and inverted movement (0, 3600]
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randomlyInvertedTimer: 7
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# Whether grouped dropper arenas must be played in the correct sequence
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@ -32,11 +32,11 @@ dropper:
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# pushing each-other if in the same arena.
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disableHitCollision: true
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# This decides how far inside a non-solid block the player must go before detection triggers. The closer to -1
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# This decides how far inside a non-solid block the player must go before detection triggers (-1, 0). The closer to -1
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# it is, the more accurate it will seem to the player, but the likelihood of not detecting the hit increases.
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liquidHitBoxDepth: -0.8
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# This decides the distance the player must be from a block below them before a hit triggers. If too low, the
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# This decides the distance the player must be from a block below them before a hit triggers (0, 1). If too low, the
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# likelihood of detecting the hit decreases, but it won't look like the player hit the block without being near.
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solidHitBoxDistance: 0.2
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