mirror of
https://github.com/SunNetservers/MiniGames.git
synced 2024-12-05 00:43:15 +01:00
Fixes a few problems
Makes sure to actually load the configuration when starting the plugin Makes sure all numeric configuration values are within expected bounds Adds improved descriptions of configuration values' bounds
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50978d8baf
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@ -111,10 +111,10 @@ public final class Dropper extends JavaPlugin {
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// Reload configuration
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this.reloadConfig();
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configuration.load();
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this.configuration.load();
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// Clear record caches
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dropperRecordExpansion.clearCaches();
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this.dropperRecordExpansion.clearCaches();
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}
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@Override
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@ -137,6 +137,7 @@ public final class Dropper extends JavaPlugin {
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instance = this;
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this.saveDefaultConfig();
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this.configuration = new DropperConfiguration(this.getConfig());
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this.configuration.load();
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this.playerRegistry = new DropperArenaPlayerRegistry();
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this.arenaHandler = new DropperArenaHandler();
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this.arenaHandler.loadArenas();
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@ -170,10 +170,36 @@ public class DropperConfiguration {
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this.overrideVerticalVelocity = configuration.getBoolean("overrideVerticalVelocity", true);
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this.liquidHitBoxDepth = configuration.getDouble("liquidHitBoxDepth", -0.8);
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this.solidHitBoxDistance = configuration.getDouble("solidHitBoxDistance", 0.2);
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sanitizeValues();
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loadBlockWhitelist();
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}
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/**
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* Sanitizes configuration values to ensure they are within expected bounds
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*/
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private void sanitizeValues() {
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if (this.liquidHitBoxDepth <= -1 || this.liquidHitBoxDepth > 0) {
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this.liquidHitBoxDepth = -0.8;
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}
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if (this.solidHitBoxDistance <= 0 || this.solidHitBoxDistance > 1) {
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this.solidHitBoxDistance = 0.2;
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}
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if (this.horizontalVelocity > 1 || this.horizontalVelocity <= 0) {
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this.horizontalVelocity = 1;
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}
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if (this.verticalVelocity <= 0 || this.verticalVelocity > 75) {
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this.verticalVelocity = 1;
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}
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if (this.randomlyInvertedTimer <= 0 || this.randomlyInvertedTimer > 3600) {
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this.randomlyInvertedTimer = 7;
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}
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}
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/**
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* Loads the materials specified in the block whitelist
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*/
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@ -12,7 +12,7 @@ dropper:
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# (inclusive).
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horizontalVelocity: 1.0
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# The number of seconds before the randomly inverted game-mode switches between normal and inverted movement
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# The number of seconds before the randomly inverted game-mode switches between normal and inverted movement (0, 3600]
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randomlyInvertedTimer: 7
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# Whether grouped dropper arenas must be played in the correct sequence
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@ -32,11 +32,11 @@ dropper:
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# pushing each-other if in the same arena.
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disableHitCollision: true
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# This decides how far inside a non-solid block the player must go before detection triggers. The closer to -1
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# This decides how far inside a non-solid block the player must go before detection triggers (-1, 0). The closer to -1
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# it is, the more accurate it will seem to the player, but the likelihood of not detecting the hit increases.
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liquidHitBoxDepth: -0.8
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# This decides the distance the player must be from a block below them before a hit triggers. If too low, the
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# This decides the distance the player must be from a block below them before a hit triggers (0, 1). If too low, the
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# likelihood of detecting the hit decreases, but it won't look like the player hit the block without being near.
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solidHitBoxDistance: 0.2
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