Improves checking for whether a server should be delayed before starting
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@ -326,9 +326,10 @@ public class Server {
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/**
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* Runs a Minecraft server
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*
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* @param skipDelay <p>Whether to skip the startup delay for this server</p>
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* @return <p>True if nothing went wrong</p>
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*/
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public boolean runServer(boolean isFirstServer) {
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public boolean runServer(boolean skipDelay) {
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if (ServerHandler.stoppingServers()) {
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gui.logMessage("Stopping servers. Cannot start yet.");
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return false;
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@ -339,7 +340,7 @@ public class Server {
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return true;
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}
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//Tries to do necessary pre-start work
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if (!initializeJarDownload() || (!isFirstServer && !delayStartup())) {
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if (!initializeJarDownload() || (!skipDelay && !delayStartup())) {
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gui.logError("Failed to perform startup tasks.");
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this.started = false;
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return false;
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@ -117,9 +117,11 @@ public class ServerHandler {
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public static void startServers() {
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ServerLauncherController controller = Main.getController();
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gui.setStatus("Starting servers");
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int serverNum = 0;
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Server previouslyStartedServer = null;
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for (Collection collection : controller.getCurrentProfile().getCollections()) {
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if (!collection.getServer().runServer(serverNum++ == 0)) {
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Server server = collection.getServer();
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if (!server.runServer(previouslyStartedServer == null || previouslyStartedServer.isProxy())) {
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gui.showError("An error occurred. Start aborted. Please check relevant log files.");
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try {
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stop();
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@ -129,6 +131,9 @@ public class ServerHandler {
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gui.updateGUIElementsWhenServersStartOrStop(false);
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return;
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}
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if (server.isEnabled()) {
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previouslyStartedServer = server;
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}
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}
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}
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