KnarLib/src/main/java/net/knarcraft/knarlib/particle/ParticleConfigBuilder.java
EpicKnarvik97 c35325c5a7
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Improves particles
Allows specifying separate particle trails for each player.
Removes random particles as a class option.
Adds a particle config builder for easier particle specification.
2024-02-12 23:06:44 +01:00

149 lines
4.4 KiB
Java

package net.knarcraft.knarlib.particle;
import org.bukkit.Particle;
import org.jetbrains.annotations.NotNull;
/**
* A builder for creating particle configurations
*
* <p>The default behavior will spawn a single particle with no offset or extra data, and density 1.</p>
*/
@SuppressWarnings("unused")
public class ParticleConfigBuilder {
private final Particle particleType;
private ParticleMode particleMode = ParticleMode.SINGLE;
private int particleAmount = 1;
private double particleDensity = 1;
private double heightOffset = 0;
private double offsetX = 0;
private double offsetY = 0;
private double offsetZ = 0;
private double extra = 0;
/**
* Instantiates a new particle config builder
*
* @param particleType <p>The type of particle to spawn</p>
*/
public ParticleConfigBuilder(@NotNull Particle particleType) {
this.particleType = particleType;
}
/**
* Sets the mode to use when spawning the particles
*
* @param particleMode <p>The mode to use</p>
* @return <p>This particle configuration builder</p>
*/
public @NotNull ParticleConfigBuilder setMode(@NotNull ParticleMode particleMode) {
this.particleMode = particleMode;
return this;
}
/**
* Sets the amount of particles to spawn
*
* @param particleAmount <p>The number/amount of particles to spawn</p>
* @return <p>This particle configuration builder</p>
*/
public @NotNull ParticleConfigBuilder setAmount(int particleAmount) {
this.particleAmount = particleAmount;
return this;
}
/**
* Sets the density of the particles to spawn
*
* @param particleDensity <p>The new density</p>
* @return <p>This particle configuration builder</p>
*/
public @NotNull ParticleConfigBuilder setDensity(double particleDensity) {
this.particleDensity = particleDensity;
return this;
}
/**
* Sets the x,y,z offsets of the spawned particles
*
* <p>These values control the spread of the spawned particles</p>
*
* @param offsetX <p>The offset in the x-direction</p>
* @param offsetY <p>The offset in the y-direction</p>
* @param offsetZ <p>The offset in the z-direction</p>
* @return <p>This particle configuration builder</p>
*/
public @NotNull ParticleConfigBuilder setOffsets(double offsetX, double offsetY, double offsetZ) {
this.offsetX = offsetX;
this.offsetY = offsetY;
this.offsetZ = offsetZ;
return this;
}
/**
* Sets the x offset of the spawned particles
*
* @param offsetX <p>The offset in the x-direction</p>
* @return <p>This particle configuration builder</p>
*/
public @NotNull ParticleConfigBuilder setXOffset(double offsetX) {
this.offsetX = offsetX;
return this;
}
/**
* Sets the y offset of the spawned particles
*
* @param offsetY <p>The offset in the y-direction</p>
* @return <p>This particle configuration builder</p>
*/
public @NotNull ParticleConfigBuilder setYOffset(double offsetY) {
this.offsetY = offsetY;
return this;
}
/**
* Sets the z offset of the spawned particles
*
* @param offsetZ <p>The offset in the z-direction</p>
* @return <p>This particle configuration builder</p>
*/
public @NotNull ParticleConfigBuilder setZOffset(double offsetZ) {
this.offsetZ = offsetZ;
return this;
}
/**
* Sets the extra data for the spawned particles
*
* @param extra <p>The extra data to set</p>
* @return <p>This particle configuration builder</p>
*/
public @NotNull ParticleConfigBuilder setExtra(double extra) {
this.extra = extra;
return this;
}
/**
* Sets the height offset for the spawned particles
*
* @param heightOffset <p>The height offset to use</p>
* @return <p>This particle configuration builder</p>
*/
public @NotNull ParticleConfigBuilder setHeightOffset(double heightOffset) {
this.heightOffset = heightOffset;
return this;
}
/**
* Builds the particle configuration
*
* @return <p>The built particle configuration</p>
*/
public @NotNull ParticleConfig build() {
return new ParticleConfig(particleMode, particleType, particleAmount, particleDensity, heightOffset, offsetX,
offsetY, offsetZ, extra);
}
}