Improves particles
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Allows specifying separate particle trails for each player.
Removes random particles as a class option.
Adds a particle config builder for easier particle specification.
This commit is contained in:
Kristian Knarvik 2024-02-12 23:06:44 +01:00
parent 085696476a
commit c35325c5a7
2 changed files with 173 additions and 18 deletions

View File

@ -0,0 +1,148 @@
package net.knarcraft.knarlib.particle;
import org.bukkit.Particle;
import org.jetbrains.annotations.NotNull;
/**
* A builder for creating particle configurations
*
* <p>The default behavior will spawn a single particle with no offset or extra data, and density 1.</p>
*/
@SuppressWarnings("unused")
public class ParticleConfigBuilder {
private final Particle particleType;
private ParticleMode particleMode = ParticleMode.SINGLE;
private int particleAmount = 1;
private double particleDensity = 1;
private double heightOffset = 0;
private double offsetX = 0;
private double offsetY = 0;
private double offsetZ = 0;
private double extra = 0;
/**
* Instantiates a new particle config builder
*
* @param particleType <p>The type of particle to spawn</p>
*/
public ParticleConfigBuilder(@NotNull Particle particleType) {
this.particleType = particleType;
}
/**
* Sets the mode to use when spawning the particles
*
* @param particleMode <p>The mode to use</p>
* @return <p>This particle configuration builder</p>
*/
public @NotNull ParticleConfigBuilder setMode(@NotNull ParticleMode particleMode) {
this.particleMode = particleMode;
return this;
}
/**
* Sets the amount of particles to spawn
*
* @param particleAmount <p>The number/amount of particles to spawn</p>
* @return <p>This particle configuration builder</p>
*/
public @NotNull ParticleConfigBuilder setAmount(int particleAmount) {
this.particleAmount = particleAmount;
return this;
}
/**
* Sets the density of the particles to spawn
*
* @param particleDensity <p>The new density</p>
* @return <p>This particle configuration builder</p>
*/
public @NotNull ParticleConfigBuilder setDensity(double particleDensity) {
this.particleDensity = particleDensity;
return this;
}
/**
* Sets the x,y,z offsets of the spawned particles
*
* <p>These values control the spread of the spawned particles</p>
*
* @param offsetX <p>The offset in the x-direction</p>
* @param offsetY <p>The offset in the y-direction</p>
* @param offsetZ <p>The offset in the z-direction</p>
* @return <p>This particle configuration builder</p>
*/
public @NotNull ParticleConfigBuilder setOffsets(double offsetX, double offsetY, double offsetZ) {
this.offsetX = offsetX;
this.offsetY = offsetY;
this.offsetZ = offsetZ;
return this;
}
/**
* Sets the x offset of the spawned particles
*
* @param offsetX <p>The offset in the x-direction</p>
* @return <p>This particle configuration builder</p>
*/
public @NotNull ParticleConfigBuilder setXOffset(double offsetX) {
this.offsetX = offsetX;
return this;
}
/**
* Sets the y offset of the spawned particles
*
* @param offsetY <p>The offset in the y-direction</p>
* @return <p>This particle configuration builder</p>
*/
public @NotNull ParticleConfigBuilder setYOffset(double offsetY) {
this.offsetY = offsetY;
return this;
}
/**
* Sets the z offset of the spawned particles
*
* @param offsetZ <p>The offset in the z-direction</p>
* @return <p>This particle configuration builder</p>
*/
public @NotNull ParticleConfigBuilder setZOffset(double offsetZ) {
this.offsetZ = offsetZ;
return this;
}
/**
* Sets the extra data for the spawned particles
*
* @param extra <p>The extra data to set</p>
* @return <p>This particle configuration builder</p>
*/
public @NotNull ParticleConfigBuilder setExtra(double extra) {
this.extra = extra;
return this;
}
/**
* Sets the height offset for the spawned particles
*
* @param heightOffset <p>The height offset to use</p>
* @return <p>This particle configuration builder</p>
*/
public @NotNull ParticleConfigBuilder setHeightOffset(double heightOffset) {
this.heightOffset = heightOffset;
return this;
}
/**
* Builds the particle configuration
*
* @return <p>The built particle configuration</p>
*/
public @NotNull ParticleConfig build() {
return new ParticleConfig(particleMode, particleType, particleAmount, particleDensity, heightOffset, offsetX,
offsetY, offsetZ, extra);
}
}

View File

@ -7,6 +7,7 @@ import org.bukkit.Particle;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.HashMap;
import java.util.HashSet;
@ -26,20 +27,16 @@ public final class ParticleTrailSpawner implements Runnable {
private final Map<UUID, Particle> playerParticles = new HashMap<>();
private final Random random = new Random();
private final Particle particle;
private final boolean randomTrailType;
private final List<Particle> randomTrailTypes;
/**
* Instantiates a new particle trail spawner
*
* @param particle <p>The type of particle used for the trail</p>
* @param randomTrailType <p>Whether to use a random trail type each time a player is launched</p>
* @param randomTrailTypes <p>The types of particles to use for random trails</p>
*/
public ParticleTrailSpawner(@NotNull Particle particle, boolean randomTrailType,
@NotNull List<Particle> randomTrailTypes) {
public ParticleTrailSpawner(@NotNull Particle particle, @NotNull List<Particle> randomTrailTypes) {
this.particle = particle;
this.randomTrailType = randomTrailType;
this.randomTrailTypes = randomTrailTypes;
}
@ -54,6 +51,7 @@ public final class ParticleTrailSpawner implements Runnable {
continue;
}
// Get the world and location to spawn the particle at
Location playerLocation = player.getLocation();
World playerWorld = playerLocation.getWorld();
if (playerWorld == null) {
@ -61,19 +59,13 @@ public final class ParticleTrailSpawner implements Runnable {
}
// Decide on which type of particle to spawn
Particle spawnParticle;
if (randomTrailType) {
spawnParticle = playerParticles.get(playerId);
if (spawnParticle == null) {
spawnParticle = this.particle;
}
} else {
Particle spawnParticle = playerParticles.get(playerId);
if (spawnParticle == null) {
spawnParticle = this.particle;
}
// Spawn a trail particle
ParticleConfig particleConfig = new ParticleConfig(ParticleMode.SINGLE, spawnParticle,
1, 1, 0, 0, 0, 0, 0);
ParticleConfig particleConfig = new ParticleConfigBuilder(spawnParticle).build();
ParticleHelper.spawnParticle(playerWorld, playerLocation, particleConfig, 0);
}
playersWithTrails.removeAll(offlinePlayers);
@ -91,21 +83,36 @@ public final class ParticleTrailSpawner implements Runnable {
}
/**
* Adds a trail behind the player with the given id
* Adds a random trail behind the player with the given id
*
* @param playerId <p>The id of the player to add the trail to</p>
*/
public void startTrail(@NotNull UUID playerId) {
public void startRandomTrail(@NotNull UUID playerId) {
this.playerParticles.put(playerId, randomParticle());
this.playersWithTrails.add(playerId);
}
/**
* Gets a random particle in the whitelist
* Adds a trail behind the player with the given id
*
* @return <p>A random particle</p>
* @param playerId <p>The id of the player to add the trail to</p>
* @param particle <p>The particle to spawn, or null for the particle specified in the constructor</p>
*/
public void startTrail(@NotNull UUID playerId, @Nullable Particle particle) {
this.playerParticles.put(playerId, particle);
this.playersWithTrails.add(playerId);
}
/**
* Gets a random particle from random the specified trail types
*
* @return <p>A random particle, or EGG_CRACK if no random trail types have been specified</p>
*/
private @NotNull Particle randomParticle() {
if (this.randomTrailTypes.isEmpty()) {
return Particle.EGG_CRACK;
}
Particle spawnParticle = null;
while (spawnParticle == null || spawnParticle.getDataType() != Void.class) {
spawnParticle = randomTrailTypes.get(random.nextInt(randomTrailTypes.size()));