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14
README.md
14
README.md
@ -4,6 +4,14 @@ This plugin adds additional visual and audial details to blacksmiths while they
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they are working or not. It is recommended to put a mace or other hammer-like item in the NPC's off-hand for full
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effect.
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## Dependencies
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This plugin requires the following:
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- [Blacksmith](https://www.spigotmc.org/resources/blacksmith.105938/)
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- [Citizens](https://www.spigotmc.org/resources/citizens.13811/) (also a dependency for Blacksmith)
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- [ProtocolLib](https://www.spigotmc.org/resources/protocollib.1997/)
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## Setting up a new NPC
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While most things are automatic, you should set the NPC's idle and working locations for the NPC to automatically move
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@ -21,9 +29,9 @@ Remember to disable lookclose or adjust it as described in the FAQ.
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### Citizens lookclose makes NPC rotate weirdly and not face its crafting station
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It has been found that with some options, lookclose can still be used. An example of a working lookclose setup is:
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`/npc lookclose --linkedbody false --disablewhennavigating true --perplayer true --range 3 --targetnpcs false --headonly true --linkedbody false -r false`
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Some other options might work as well, but a lot of options won't, as it messes with manual NPC rotation. Keep that in
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mind.
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`/npc lookclose --linkedbody false --disablewhennavigating true --perplayer true --range 3 --targetnpcs false --headonly true --linkedbody false`
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The value of realistic looking `/npc lookclose -r` may also affect behavior. Some other options might work as well, but
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a lot of options won't, as it messes with manual NPC rotation. Keep that in mind.
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### NPCs teleport part of the way while walking to or from a crafting station
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|
4
pom.xml
4
pom.xml
@ -6,7 +6,7 @@
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<groupId>net.knarcraft</groupId>
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<artifactId>BlacksmithVisuals</artifactId>
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<version>1.0.0</version>
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<version>1.0.1-SNAPSHOT</version>
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<packaging>jar</packaging>
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<name>BlacksmithVisuals</name>
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@ -111,7 +111,7 @@
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<dependency>
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<groupId>net.knarcraft</groupId>
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<artifactId>blacksmith</artifactId>
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<version>1.1.2-SNAPSHOT</version>
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<version>1.1.3-SNAPSHOT</version>
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<scope>provided</scope>
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</dependency>
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<dependency>
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|
@ -24,6 +24,7 @@ public final class BlacksmithVisuals extends JavaPlugin {
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private static BlacksmithVisuals instance;
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private ConfigurationManager configurationManager;
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private NPCDataManager npcDataManager;
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private boolean debug = false;
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@Override
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public void onEnable() {
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@ -35,6 +36,8 @@ public final class BlacksmithVisuals extends JavaPlugin {
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this.reloadConfig();
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this.saveConfig();
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this.debug = this.getConfig().getBoolean("debug", false);
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try {
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this.configurationManager = new ConfigurationManager(this.getConfig());
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} catch (InvalidConfigurationException exception) {
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@ -62,6 +65,20 @@ public final class BlacksmithVisuals extends JavaPlugin {
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// Plugin shutdown logic
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}
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/**
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* Logs a debug message
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*
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* @param message <p>The debug message to log</p>
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*/
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public static void debug(@NotNull String message) {
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BlacksmithVisuals instance = getInstance();
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if (instance.debug) {
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instance.getLogger().log(Level.INFO, "[Debug] " + message);
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} else {
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instance.getLogger().log(Level.FINE, message);
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}
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}
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/**
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* Reloads the configuration file
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*/
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@ -11,6 +11,7 @@ import org.bukkit.SoundCategory;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.TabExecutor;
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import org.bukkit.entity.Entity;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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@ -34,7 +35,8 @@ public class PlayTestSoundCommand implements TabExecutor {
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return true;
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}
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if (arguments.length < 2) {
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Entity entity = npc.getEntity();
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if (arguments.length < 2 || !npc.isSpawned() || entity == null) {
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return false;
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}
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@ -62,8 +64,7 @@ public class PlayTestSoundCommand implements TabExecutor {
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return false;
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}
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SoundData soundData = new SoundData(soundCategory, sound, volume, pitch, 0, true);
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SoundHelper.playSound(npc.getEntity(), soundData);
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SoundHelper.playSound(entity, new SoundData(soundCategory, sound, volume, pitch, 0, true));
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return true;
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}
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@ -65,37 +65,44 @@ public class BlacksmithListener implements Listener {
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@EventHandler
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public void onDefaultSound(@NotNull NPCSoundEvent event) {
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BlacksmithVisuals.debug("Detected onDefaultSound event");
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event.setCancelled(true);
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}
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@EventHandler
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public void onReforgeStart(@NotNull BlacksmithReforgeStartEvent event) {
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BlacksmithVisuals.debug("Detected onReforgeStart event");
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runWorkingAnimation(event, SoundIdentifier.REFORGING_WORKING, this.configurationManager.getBlacksmithAnimationData());
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}
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@EventHandler
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public void onSalvageStart(@NotNull ScrapperSalvageStartEvent event) {
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BlacksmithVisuals.debug("Detected onSalvageStart event");
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runWorkingAnimation(event, SoundIdentifier.SALVAGING_WORKING, this.configurationManager.getScrapperAnimationData());
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}
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@EventHandler
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public void onReforgeSuccess(@NotNull BlacksmithReforgeSucceedEvent event) {
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SoundHelper.playSound(event.getNpc().getEntity(), this.configurationManager.getSoundData(SoundIdentifier.REFORGING_SUCCESS));
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BlacksmithVisuals.debug("Detected onReforgeSuccess event");
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SoundHelper.playSound(event.getEntity(), this.configurationManager.getSoundData(SoundIdentifier.REFORGING_SUCCESS));
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}
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@EventHandler
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public void onSalvageSuccess(@NotNull ScrapperSalvageSucceedEvent event) {
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SoundHelper.playSound(event.getNpc().getEntity(), this.configurationManager.getSoundData(SoundIdentifier.SALVAGING_SUCCESS));
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BlacksmithVisuals.debug("Detected onSalvageSuccess event");
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SoundHelper.playSound(event.getEntity(), this.configurationManager.getSoundData(SoundIdentifier.SALVAGING_SUCCESS));
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}
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@EventHandler
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public void onReforgeFail(@NotNull BlacksmithReforgeFailEvent event) {
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SoundHelper.playSound(event.getNpc().getEntity(), this.configurationManager.getSoundData(SoundIdentifier.REFORGING_FAILURE));
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BlacksmithVisuals.debug("Detected onReforgeFail event");
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SoundHelper.playSound(event.getEntity(), this.configurationManager.getSoundData(SoundIdentifier.REFORGING_FAILURE));
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}
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@EventHandler
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public void onSalvageFail(@NotNull ScrapperSalvageFailEvent event) {
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SoundHelper.playSound(event.getNpc().getEntity(), this.configurationManager.getSoundData(SoundIdentifier.SALVAGING_FAILURE));
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BlacksmithVisuals.debug("Detected onSalvageFail event");
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SoundHelper.playSound(event.getEntity(), this.configurationManager.getSoundData(SoundIdentifier.SALVAGING_FAILURE));
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}
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/**
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@ -107,36 +114,45 @@ public class BlacksmithListener implements Listener {
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*/
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private void runWorkingAnimation(@NotNull ActionStartEvent event, @NotNull SoundIdentifier soundIdentifier,
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@NotNull AnimationData animationData) {
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BlacksmithVisuals.debug("Preparing to run working animation");
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BlacksmithVisuals instance = BlacksmithVisuals.getInstance();
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BukkitScheduler scheduler = Bukkit.getScheduler();
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NPC npc = event.getNpc();
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NPCPosition npcPosition = NPCPosition.getFromMaterial(event.getCraftingStation());
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long delay = moveToWorkingPosition(npc, npcPosition);
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BlacksmithVisuals.debug("Found NPC position: " + npcPosition);
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long delay = moveToWorkingPosition(npc, event.getEntity(), npcPosition);
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BlacksmithVisuals.debug("Calculated delay to: " + delay);
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if (npc.hasTrait(LookClose.class)) {
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BlacksmithVisuals.debug("Found LookClose trait");
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LookClose trait = npc.getTraitNullable(LookClose.class);
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this.oldLookRanges.put(npc.getUniqueId(), trait.getRange());
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trait.setRange(0);
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BlacksmithVisuals.debug("Edited LookClose range");
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}
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long finishTime = event.getActionDurationTicks() - (2 * delay);
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scheduler.scheduleSyncDelayedTask(instance, () -> startWorkAnimation(npc.getEntity(),
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BlacksmithVisuals.debug("Scheduling work animation and back movement");
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scheduler.scheduleSyncDelayedTask(instance, () -> startWorkAnimation(event.getEntity(),
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this.configurationManager.getSoundData(soundIdentifier), animationData, finishTime - 20, npcPosition), delay);
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scheduler.scheduleSyncDelayedTask(instance, () -> moveBack(event.getNpc()), finishTime);
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scheduler.scheduleSyncDelayedTask(instance, () -> moveBack(event.getNpc(), event.getEntity()), finishTime);
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}
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/**
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* Moves an NPC back to its idle position
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*
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* @param npc <p>The NPC to move</p>
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* @param npc <p>The NPC to move</p>
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* @param entity <p>The entity of the NPC</p>
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*/
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private void moveBack(@NotNull NPC npc) {
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private void moveBack(@NotNull NPC npc, @NotNull Entity entity) {
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if (!npc.isSpawned()) {
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BlacksmithVisuals.debug("NPC isn't spawned, and thus cannot be moved back");
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return;
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}
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NPCData npcData = BlacksmithVisuals.getInstance().getNpcDataManager().getData(npc.getUniqueId());
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if (npcData == null) {
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BlacksmithVisuals.debug("Unable to get NPC data for NPC");
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return;
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}
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@ -153,27 +169,29 @@ public class BlacksmithListener implements Listener {
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if (oldRange != null) {
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trait.setRange(oldRange);
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}
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BlacksmithVisuals.debug("Restored LookCLose range");
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}
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Bukkit.getScheduler().scheduleSyncDelayedTask(BlacksmithVisuals.getInstance(), () ->
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npc.getEntity().teleport(targetLocation), getWalkTime(npc.getEntity().getLocation(), targetLocation));
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npc.getNavigator().setTarget(targetLocation);
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moveNPC(npc, entity, targetLocation);
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}
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/**
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* Moves a npc to its working position
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*
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* @param npc <p>The NPC to move</p>
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* @param entity <p>The entity of the NPC</p>
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* @param npcPosition <p>The npc position to move to</p>
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* @return <p>The time the move will take</p>
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*/
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private long moveToWorkingPosition(@NotNull NPC npc, @Nullable NPCPosition npcPosition) {
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private long moveToWorkingPosition(@NotNull NPC npc, @NotNull Entity entity, @Nullable NPCPosition npcPosition) {
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if (!npc.isSpawned() || npcPosition == null) {
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BlacksmithVisuals.debug("The NPC isn't spawned, or its working position doesn't exist");
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return 0;
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}
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||||
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NPCData npcData = BlacksmithVisuals.getInstance().getNpcDataManager().getData(npc.getUniqueId());
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if (npcData == null) {
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BlacksmithVisuals.debug("NPC sata could not be retrieved");
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||||
return 0;
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||||
}
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||||
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@ -182,6 +200,7 @@ public class BlacksmithListener implements Listener {
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||||
targetLocation = npcData.positions().get(NPCPosition.WORKING_REPAIRABLE);
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}
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||||
if (targetLocation == null) {
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BlacksmithVisuals.debug("Working location not set for WORKING_REPAIRABLE");
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return 0;
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||||
}
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@ -190,18 +209,30 @@ public class BlacksmithListener implements Listener {
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npc.getName() + " is unreachable!");
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return 0;
|
||||
}
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Location finalTargetLocation = targetLocation;
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||||
|
||||
return moveNPC(npc, entity, targetLocation);
|
||||
}
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||||
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||||
/**
|
||||
* Moves an NPC to a different location
|
||||
*
|
||||
* @param npc <p>The NPC to be moved</p>
|
||||
* @param entity <p>The NPC's entity</p>
|
||||
* @param finalTargetLocation <p>The location the NPC should be moved to</p>
|
||||
* @return <p>The assumed time it will take the NPC to get to the position</p>
|
||||
*/
|
||||
private long moveNPC(@NotNull NPC npc, @NotNull Entity entity, @NotNull Location finalTargetLocation) {
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||||
// Move NPC using Citizens path-finding
|
||||
Location current = npc.getEntity().getLocation().clone();
|
||||
npc.teleport(current.setDirection(targetLocation.toVector().subtract(current.toVector())), PlayerTeleportEvent.TeleportCause.PLUGIN);
|
||||
|
||||
BlacksmithVisuals.debug("Preparing rotation and walk to working location");
|
||||
Location current = entity.getLocation().clone();
|
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npc.teleport(current.setDirection(finalTargetLocation.toVector().subtract(current.toVector())), PlayerTeleportEvent.TeleportCause.PLUGIN);
|
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Bukkit.getScheduler().scheduleSyncDelayedTask(BlacksmithVisuals.getInstance(), () -> npc.getNavigator().setTarget(finalTargetLocation), 2);
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||||
|
||||
// Teleport the NPC tp get it in the exact final location
|
||||
long walkTime = getWalkTime(npc.getEntity().getLocation(), targetLocation);
|
||||
long walkTime = getWalkTime(entity.getLocation(), finalTargetLocation);
|
||||
BlacksmithVisuals.debug("Queuing teleportation to working position");
|
||||
Bukkit.getScheduler().scheduleSyncDelayedTask(BlacksmithVisuals.getInstance(), () ->
|
||||
npc.getEntity().teleport(finalTargetLocation), walkTime);
|
||||
entity.teleport(finalTargetLocation, PlayerTeleportEvent.TeleportCause.PLUGIN), walkTime);
|
||||
return walkTime;
|
||||
}
|
||||
|
||||
@ -217,12 +248,15 @@ public class BlacksmithListener implements Listener {
|
||||
private void startWorkAnimation(@NotNull Entity entity, @NotNull SoundData soundData,
|
||||
@NotNull AnimationData animationData, long durationTicks,
|
||||
@Nullable NPCPosition npcPosition) {
|
||||
BlacksmithVisuals.debug("Starting work animation");
|
||||
BlacksmithVisuals instance = BlacksmithVisuals.getInstance();
|
||||
BukkitScheduler scheduler = Bukkit.getScheduler();
|
||||
|
||||
BlacksmithVisuals.debug("Scheduling animation");
|
||||
int playWorkSound = scheduler.scheduleSyncRepeatingTask(instance,
|
||||
() -> animateNPC(entity, soundData, animationData, npcPosition), 20, animationData.animationDelay());
|
||||
scheduler.scheduleSyncDelayedTask(instance, () -> scheduler.cancelTask(playWorkSound), durationTicks);
|
||||
BlacksmithVisuals.debug("Stopped working animation");
|
||||
}
|
||||
|
||||
/**
|
||||
@ -248,21 +282,26 @@ public class BlacksmithListener implements Listener {
|
||||
*/
|
||||
private void animateNPC(@NotNull Entity entity, @NotNull SoundData soundData, @NotNull AnimationData animationData,
|
||||
@Nullable NPCPosition npcPosition) {
|
||||
if (random.nextInt(100) >= animationData.animationChance()) {
|
||||
return;
|
||||
}
|
||||
|
||||
SoundHelper.playSound(entity, soundData);
|
||||
|
||||
// Don't play disabled animations
|
||||
if (!animationData.animateOffHand()) {
|
||||
BlacksmithVisuals.debug("Offhand animation is disabled");
|
||||
return;
|
||||
}
|
||||
|
||||
if (random.nextInt(100) >= animationData.animationChance()) {
|
||||
BlacksmithVisuals.debug("Animation skipped because of RNG");
|
||||
return;
|
||||
}
|
||||
|
||||
BlacksmithVisuals.debug("Playing work sound");
|
||||
SoundHelper.playSound(entity, soundData);
|
||||
|
||||
if (soundData.offsetTicks() < 0) {
|
||||
BlacksmithVisuals.debug("Delaying off-hand animation");
|
||||
Bukkit.getScheduler().scheduleSyncDelayedTask(BlacksmithVisuals.getInstance(),
|
||||
() -> animateOffhand(entity), -soundData.offsetTicks());
|
||||
} else {
|
||||
BlacksmithVisuals.debug("Animating off-hand");
|
||||
animateOffhand(entity);
|
||||
}
|
||||
|
||||
@ -270,6 +309,7 @@ public class BlacksmithListener implements Listener {
|
||||
npcPosition = NPCPosition.WORKING_REPAIRABLE;
|
||||
}
|
||||
for (int i = 0; i < random.nextInt(5) + 1; i++) {
|
||||
BlacksmithVisuals.debug("Spawning particle");
|
||||
spawnSparkParticle(entity, npcPosition);
|
||||
}
|
||||
}
|
||||
@ -281,6 +321,7 @@ public class BlacksmithListener implements Listener {
|
||||
* @param npcPosition <p>The npc potion to spawn a particle for</p>
|
||||
*/
|
||||
private void spawnSparkParticle(@NotNull Entity entity, @NotNull NPCPosition npcPosition) {
|
||||
BlacksmithVisuals.debug("Preparing particle spawning");
|
||||
double randomX = this.random.nextDouble(-1, 1);
|
||||
double randomY = this.random.nextDouble(0.1, 1);
|
||||
double randomZ = this.random.nextDouble(-1, 1);
|
||||
@ -291,8 +332,10 @@ public class BlacksmithListener implements Listener {
|
||||
particle = Particle.FLAME;
|
||||
}
|
||||
Location spawnLocation = entity.getLocation().clone().getBlock().getRelative(entity.getFacing()).getLocation().add(0.5, 0, 0.5);
|
||||
BlacksmithVisuals.debug("Calculated particle location to " + spawnLocation);
|
||||
ParticleConfig particleConfig = new ParticleConfig(ParticleMode.SINGLE, particle, 0, 0, 1.1, randomX, randomY, randomZ, 0.1);
|
||||
ParticleHelper.spawnParticle(entity.getWorld(), spawnLocation, particleConfig, 1);
|
||||
BlacksmithVisuals.debug("Spawned particle");
|
||||
}
|
||||
|
||||
/**
|
||||
@ -301,6 +344,7 @@ public class BlacksmithListener implements Listener {
|
||||
* @param entity <p>The entity to animate</p>
|
||||
*/
|
||||
private void animateOffhand(@NotNull Entity entity) {
|
||||
BlacksmithVisuals.debug("Preparing off-hand animation");
|
||||
ProtocolManager manager = ProtocolLibrary.getProtocolManager();
|
||||
PacketContainer packet = manager.createPacket(PacketType.Play.Server.ANIMATION);
|
||||
packet.getIntegers().write(0, entity.getEntityId());
|
||||
@ -308,9 +352,11 @@ public class BlacksmithListener implements Listener {
|
||||
|
||||
for (Player player : Bukkit.getOnlinePlayers()) {
|
||||
if (player.getWorld().equals(entity.getWorld())) {
|
||||
BlacksmithVisuals.debug("Sending animation packet to " + player);
|
||||
manager.sendServerPacket(player, packet);
|
||||
}
|
||||
}
|
||||
BlacksmithVisuals.debug("Finished sending animation packets");
|
||||
}
|
||||
|
||||
|
||||
|
@ -77,6 +77,7 @@ public class NPCDataManager {
|
||||
npcSection.set("workingPositionNetherite", entry.getValue().positions().get(NPCPosition.WORKING_NETHERITE));
|
||||
npcSection.set("workingPositionCrafting", entry.getValue().positions().get(NPCPosition.WORKING_CRAFTING));
|
||||
npcSection.set("workingPositionRepairable", entry.getValue().positions().get(NPCPosition.WORKING_REPAIRABLE));
|
||||
npcSection.set("workingPositionEnchantedBook", entry.getValue().positions().get(NPCPosition.WORKING_SPLITTING));
|
||||
npcSection.set("idlePosition", entry.getValue().positions().get(NPCPosition.IDLE));
|
||||
}
|
||||
configuration.save(configurationFile);
|
||||
@ -106,6 +107,7 @@ public class NPCDataManager {
|
||||
locationMap.put(NPCPosition.WORKING_NETHERITE, section.getLocation("workingPositionNetherite"));
|
||||
locationMap.put(NPCPosition.WORKING_CRAFTING, section.getLocation("workingPositionCrafting"));
|
||||
locationMap.put(NPCPosition.WORKING_REPAIRABLE, section.getLocation("workingPositionRepairable"));
|
||||
locationMap.put(NPCPosition.WORKING_SPLITTING, section.getLocation("workingPositionEnchantedBook"));
|
||||
locationMap.put(NPCPosition.IDLE, section.getLocation("idlePosition"));
|
||||
npcDataMap.put(UUID.fromString(configurationSectionKey), new NPCData(locationMap));
|
||||
}
|
||||
|
@ -33,6 +33,11 @@ public enum NPCPosition {
|
||||
* The position the NPC should be in while un-crafting items
|
||||
*/
|
||||
WORKING_CRAFTING("crafting-workstation", List.of(ScrapperTrait.class)),
|
||||
|
||||
/**
|
||||
* The position the NPC should be in while salvaging an enchanted book
|
||||
*/
|
||||
WORKING_SPLITTING("enchanted-book-workstation", List.of(ScrapperTrait.class)),
|
||||
;
|
||||
|
||||
private final String positionName;
|
||||
@ -71,6 +76,7 @@ public enum NPCPosition {
|
||||
case CRAFTING_TABLE -> NPCPosition.WORKING_CRAFTING;
|
||||
case ANVIL -> NPCPosition.WORKING_REPAIRABLE;
|
||||
case SMITHING_TABLE -> NPCPosition.WORKING_NETHERITE;
|
||||
case ENCHANTING_TABLE -> NPCPosition.WORKING_SPLITTING;
|
||||
default -> null;
|
||||
};
|
||||
}
|
||||
|
@ -25,15 +25,18 @@ public final class SoundHelper {
|
||||
public static void playSound(@NotNull Entity entity, @NotNull SoundData soundData) {
|
||||
// Don't play disabled sounds
|
||||
if (!soundData.enabled()) {
|
||||
BlacksmithVisuals.debug("Skipping sound " + soundData.sound() + " as it's disabled");
|
||||
return;
|
||||
}
|
||||
|
||||
World world = entity.getLocation().getWorld();
|
||||
if (world == null) {
|
||||
BlacksmithVisuals.debug("Could not play sound, as world is null");
|
||||
return;
|
||||
}
|
||||
|
||||
int delay = Math.max(soundData.offsetTicks(), 0);
|
||||
BlacksmithVisuals.debug("Playing sound " + soundData.sound() + " after " + delay + " ticks");
|
||||
Bukkit.getScheduler().scheduleSyncDelayedTask(BlacksmithVisuals.getInstance(), () ->
|
||||
world.playSound(entity, soundData.sound(), soundData.soundCategory(),
|
||||
soundData.volume(), soundData.pitch()), delay);
|
||||
|
@ -1,3 +1,5 @@
|
||||
# Show debug messages in the console
|
||||
debug: false
|
||||
blacksmith:
|
||||
animation:
|
||||
# Whether to simulate hitting an anvil or similar by animating the blacksmith's off-hand
|
||||
|
Reference in New Issue
Block a user