Updates to the Blacksmith Snapshot API
All checks were successful
KnarCraft/BlacksmithVisuals/pipeline/head This commit looks good

This commit is contained in:
Kristian Knarvik 2024-09-27 01:43:13 +02:00
parent c013e3e65d
commit f1f4526f9d
4 changed files with 23 additions and 20 deletions

View File

@ -6,7 +6,7 @@ effect.
## Dependencies
This plugins requires the following:
This plugin requires the following:
- [Blacksmith](https://www.spigotmc.org/resources/blacksmith.105938/)
- [Citizens](https://www.spigotmc.org/resources/citizens.13811/) (also a dependency for Blacksmith)

View File

@ -6,7 +6,7 @@
<groupId>net.knarcraft</groupId>
<artifactId>BlacksmithVisuals</artifactId>
<version>1.0.0</version>
<version>1.0.1-SNAPSHOT</version>
<packaging>jar</packaging>
<name>BlacksmithVisuals</name>
@ -111,7 +111,7 @@
<dependency>
<groupId>net.knarcraft</groupId>
<artifactId>blacksmith</artifactId>
<version>1.1.2</version>
<version>1.1.3-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
<dependency>

View File

@ -11,6 +11,7 @@ import org.bukkit.SoundCategory;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabExecutor;
import org.bukkit.entity.Entity;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
@ -34,7 +35,8 @@ public class PlayTestSoundCommand implements TabExecutor {
return true;
}
if (arguments.length < 2) {
Entity entity = npc.getEntity();
if (arguments.length < 2 || !npc.isSpawned() || entity == null) {
return false;
}
@ -62,8 +64,7 @@ public class PlayTestSoundCommand implements TabExecutor {
return false;
}
SoundData soundData = new SoundData(soundCategory, sound, volume, pitch, 0, true);
SoundHelper.playSound(npc.getEntity(), soundData);
SoundHelper.playSound(entity, new SoundData(soundCategory, sound, volume, pitch, 0, true));
return true;
}

View File

@ -80,22 +80,22 @@ public class BlacksmithListener implements Listener {
@EventHandler
public void onReforgeSuccess(@NotNull BlacksmithReforgeSucceedEvent event) {
SoundHelper.playSound(event.getNpc().getEntity(), this.configurationManager.getSoundData(SoundIdentifier.REFORGING_SUCCESS));
SoundHelper.playSound(event.getEntity(), this.configurationManager.getSoundData(SoundIdentifier.REFORGING_SUCCESS));
}
@EventHandler
public void onSalvageSuccess(@NotNull ScrapperSalvageSucceedEvent event) {
SoundHelper.playSound(event.getNpc().getEntity(), this.configurationManager.getSoundData(SoundIdentifier.SALVAGING_SUCCESS));
SoundHelper.playSound(event.getEntity(), this.configurationManager.getSoundData(SoundIdentifier.SALVAGING_SUCCESS));
}
@EventHandler
public void onReforgeFail(@NotNull BlacksmithReforgeFailEvent event) {
SoundHelper.playSound(event.getNpc().getEntity(), this.configurationManager.getSoundData(SoundIdentifier.REFORGING_FAILURE));
SoundHelper.playSound(event.getEntity(), this.configurationManager.getSoundData(SoundIdentifier.REFORGING_FAILURE));
}
@EventHandler
public void onSalvageFail(@NotNull ScrapperSalvageFailEvent event) {
SoundHelper.playSound(event.getNpc().getEntity(), this.configurationManager.getSoundData(SoundIdentifier.SALVAGING_FAILURE));
SoundHelper.playSound(event.getEntity(), this.configurationManager.getSoundData(SoundIdentifier.SALVAGING_FAILURE));
}
/**
@ -112,7 +112,7 @@ public class BlacksmithListener implements Listener {
NPC npc = event.getNpc();
NPCPosition npcPosition = NPCPosition.getFromMaterial(event.getCraftingStation());
long delay = moveToWorkingPosition(npc, npcPosition);
long delay = moveToWorkingPosition(npc, event.getEntity(), npcPosition);
if (npc.hasTrait(LookClose.class)) {
LookClose trait = npc.getTraitNullable(LookClose.class);
this.oldLookRanges.put(npc.getUniqueId(), trait.getRange());
@ -120,17 +120,18 @@ public class BlacksmithListener implements Listener {
}
long finishTime = event.getActionDurationTicks() - (2 * delay);
scheduler.scheduleSyncDelayedTask(instance, () -> startWorkAnimation(npc.getEntity(),
scheduler.scheduleSyncDelayedTask(instance, () -> startWorkAnimation(event.getEntity(),
this.configurationManager.getSoundData(soundIdentifier), animationData, finishTime - 20, npcPosition), delay);
scheduler.scheduleSyncDelayedTask(instance, () -> moveBack(event.getNpc()), finishTime);
scheduler.scheduleSyncDelayedTask(instance, () -> moveBack(event.getNpc(), event.getEntity()), finishTime);
}
/**
* Moves an NPC back to its idle position
*
* @param npc <p>The NPC to move</p>
* @param npc <p>The NPC to move</p>
* @param entity <p>The entity of the NPC</p>
*/
private void moveBack(@NotNull NPC npc) {
private void moveBack(@NotNull NPC npc, @NotNull Entity entity) {
if (!npc.isSpawned()) {
return;
}
@ -156,7 +157,7 @@ public class BlacksmithListener implements Listener {
}
Bukkit.getScheduler().scheduleSyncDelayedTask(BlacksmithVisuals.getInstance(), () ->
npc.getEntity().teleport(targetLocation), getWalkTime(npc.getEntity().getLocation(), targetLocation));
entity.teleport(targetLocation), getWalkTime(entity.getLocation(), targetLocation));
npc.getNavigator().setTarget(targetLocation);
}
@ -164,10 +165,11 @@ public class BlacksmithListener implements Listener {
* Moves a npc to its working position
*
* @param npc <p>The NPC to move</p>
* @param entity <p>The entity of the NPC</p>
* @param npcPosition <p>The npc position to move to</p>
* @return <p>The time the move will take</p>
*/
private long moveToWorkingPosition(@NotNull NPC npc, @Nullable NPCPosition npcPosition) {
private long moveToWorkingPosition(@NotNull NPC npc, @NotNull Entity entity, @Nullable NPCPosition npcPosition) {
if (!npc.isSpawned() || npcPosition == null) {
return 0;
}
@ -193,15 +195,15 @@ public class BlacksmithListener implements Listener {
Location finalTargetLocation = targetLocation;
// Move NPC using Citizens path-finding
Location current = npc.getEntity().getLocation().clone();
Location current = entity.getLocation().clone();
npc.teleport(current.setDirection(targetLocation.toVector().subtract(current.toVector())), PlayerTeleportEvent.TeleportCause.PLUGIN);
Bukkit.getScheduler().scheduleSyncDelayedTask(BlacksmithVisuals.getInstance(), () -> npc.getNavigator().setTarget(finalTargetLocation), 2);
// Teleport the NPC tp get it in the exact final location
long walkTime = getWalkTime(npc.getEntity().getLocation(), targetLocation);
long walkTime = getWalkTime(entity.getLocation(), targetLocation);
Bukkit.getScheduler().scheduleSyncDelayedTask(BlacksmithVisuals.getInstance(), () ->
npc.getEntity().teleport(finalTargetLocation), walkTime);
entity.teleport(finalTargetLocation), walkTime);
return walkTime;
}