7 Commits
1.0.0 ... dev

Author SHA1 Message Date
f4fa9e99a5 Makes sure NPC movements are the same
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2024-12-15 14:17:15 +01:00
b094d34c62 Adds debug output and a new working position
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2024-11-27 12:20:01 +01:00
9b04dd042e Adds debug output 2024-10-27 21:56:51 +01:00
f1f4526f9d Updates to the Blacksmith Snapshot API
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2024-09-27 01:43:13 +02:00
c013e3e65d Changes the Blacksmith version
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2024-08-07 16:24:27 +02:00
6ab99031dc Changes the FAQ somewhat
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2024-08-07 14:54:29 +02:00
c7365af9c4 Adds dependency information to the README
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2024-08-07 14:08:03 +02:00
9 changed files with 118 additions and 33 deletions

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@ -4,6 +4,14 @@ This plugin adds additional visual and audial details to blacksmiths while they
they are working or not. It is recommended to put a mace or other hammer-like item in the NPC's off-hand for full
effect.
## Dependencies
This plugin requires the following:
- [Blacksmith](https://www.spigotmc.org/resources/blacksmith.105938/)
- [Citizens](https://www.spigotmc.org/resources/citizens.13811/) (also a dependency for Blacksmith)
- [ProtocolLib](https://www.spigotmc.org/resources/protocollib.1997/)
## Setting up a new NPC
While most things are automatic, you should set the NPC's idle and working locations for the NPC to automatically move
@ -21,9 +29,9 @@ Remember to disable lookclose or adjust it as described in the FAQ.
### Citizens lookclose makes NPC rotate weirdly and not face its crafting station
It has been found that with some options, lookclose can still be used. An example of a working lookclose setup is:
`/npc lookclose --linkedbody false --disablewhennavigating true --perplayer true --range 3 --targetnpcs false --headonly true --linkedbody false -r false`
Some other options might work as well, but a lot of options won't, as it messes with manual NPC rotation. Keep that in
mind.
`/npc lookclose --linkedbody false --disablewhennavigating true --perplayer true --range 3 --targetnpcs false --headonly true --linkedbody false`
The value of realistic looking `/npc lookclose -r` may also affect behavior. Some other options might work as well, but
a lot of options won't, as it messes with manual NPC rotation. Keep that in mind.
### NPCs teleport part of the way while walking to or from a crafting station

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@ -6,7 +6,7 @@
<groupId>net.knarcraft</groupId>
<artifactId>BlacksmithVisuals</artifactId>
<version>1.0.0</version>
<version>1.0.1-SNAPSHOT</version>
<packaging>jar</packaging>
<name>BlacksmithVisuals</name>
@ -111,7 +111,7 @@
<dependency>
<groupId>net.knarcraft</groupId>
<artifactId>blacksmith</artifactId>
<version>1.1.2-SNAPSHOT</version>
<version>1.1.3-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
<dependency>

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@ -24,6 +24,7 @@ public final class BlacksmithVisuals extends JavaPlugin {
private static BlacksmithVisuals instance;
private ConfigurationManager configurationManager;
private NPCDataManager npcDataManager;
private boolean debug = false;
@Override
public void onEnable() {
@ -35,6 +36,8 @@ public final class BlacksmithVisuals extends JavaPlugin {
this.reloadConfig();
this.saveConfig();
this.debug = this.getConfig().getBoolean("debug", false);
try {
this.configurationManager = new ConfigurationManager(this.getConfig());
} catch (InvalidConfigurationException exception) {
@ -62,6 +65,20 @@ public final class BlacksmithVisuals extends JavaPlugin {
// Plugin shutdown logic
}
/**
* Logs a debug message
*
* @param message <p>The debug message to log</p>
*/
public static void debug(@NotNull String message) {
BlacksmithVisuals instance = getInstance();
if (instance.debug) {
instance.getLogger().log(Level.INFO, "[Debug] " + message);
} else {
instance.getLogger().log(Level.FINE, message);
}
}
/**
* Reloads the configuration file
*/

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@ -11,6 +11,7 @@ import org.bukkit.SoundCategory;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabExecutor;
import org.bukkit.entity.Entity;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
@ -34,7 +35,8 @@ public class PlayTestSoundCommand implements TabExecutor {
return true;
}
if (arguments.length < 2) {
Entity entity = npc.getEntity();
if (arguments.length < 2 || !npc.isSpawned() || entity == null) {
return false;
}
@ -62,8 +64,7 @@ public class PlayTestSoundCommand implements TabExecutor {
return false;
}
SoundData soundData = new SoundData(soundCategory, sound, volume, pitch, 0, true);
SoundHelper.playSound(npc.getEntity(), soundData);
SoundHelper.playSound(entity, new SoundData(soundCategory, sound, volume, pitch, 0, true));
return true;
}

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@ -65,37 +65,44 @@ public class BlacksmithListener implements Listener {
@EventHandler
public void onDefaultSound(@NotNull NPCSoundEvent event) {
BlacksmithVisuals.debug("Detected onDefaultSound event");
event.setCancelled(true);
}
@EventHandler
public void onReforgeStart(@NotNull BlacksmithReforgeStartEvent event) {
BlacksmithVisuals.debug("Detected onReforgeStart event");
runWorkingAnimation(event, SoundIdentifier.REFORGING_WORKING, this.configurationManager.getBlacksmithAnimationData());
}
@EventHandler
public void onSalvageStart(@NotNull ScrapperSalvageStartEvent event) {
BlacksmithVisuals.debug("Detected onSalvageStart event");
runWorkingAnimation(event, SoundIdentifier.SALVAGING_WORKING, this.configurationManager.getScrapperAnimationData());
}
@EventHandler
public void onReforgeSuccess(@NotNull BlacksmithReforgeSucceedEvent event) {
SoundHelper.playSound(event.getNpc().getEntity(), this.configurationManager.getSoundData(SoundIdentifier.REFORGING_SUCCESS));
BlacksmithVisuals.debug("Detected onReforgeSuccess event");
SoundHelper.playSound(event.getEntity(), this.configurationManager.getSoundData(SoundIdentifier.REFORGING_SUCCESS));
}
@EventHandler
public void onSalvageSuccess(@NotNull ScrapperSalvageSucceedEvent event) {
SoundHelper.playSound(event.getNpc().getEntity(), this.configurationManager.getSoundData(SoundIdentifier.SALVAGING_SUCCESS));
BlacksmithVisuals.debug("Detected onSalvageSuccess event");
SoundHelper.playSound(event.getEntity(), this.configurationManager.getSoundData(SoundIdentifier.SALVAGING_SUCCESS));
}
@EventHandler
public void onReforgeFail(@NotNull BlacksmithReforgeFailEvent event) {
SoundHelper.playSound(event.getNpc().getEntity(), this.configurationManager.getSoundData(SoundIdentifier.REFORGING_FAILURE));
BlacksmithVisuals.debug("Detected onReforgeFail event");
SoundHelper.playSound(event.getEntity(), this.configurationManager.getSoundData(SoundIdentifier.REFORGING_FAILURE));
}
@EventHandler
public void onSalvageFail(@NotNull ScrapperSalvageFailEvent event) {
SoundHelper.playSound(event.getNpc().getEntity(), this.configurationManager.getSoundData(SoundIdentifier.SALVAGING_FAILURE));
BlacksmithVisuals.debug("Detected onSalvageFail event");
SoundHelper.playSound(event.getEntity(), this.configurationManager.getSoundData(SoundIdentifier.SALVAGING_FAILURE));
}
/**
@ -107,36 +114,45 @@ public class BlacksmithListener implements Listener {
*/
private void runWorkingAnimation(@NotNull ActionStartEvent event, @NotNull SoundIdentifier soundIdentifier,
@NotNull AnimationData animationData) {
BlacksmithVisuals.debug("Preparing to run working animation");
BlacksmithVisuals instance = BlacksmithVisuals.getInstance();
BukkitScheduler scheduler = Bukkit.getScheduler();
NPC npc = event.getNpc();
NPCPosition npcPosition = NPCPosition.getFromMaterial(event.getCraftingStation());
long delay = moveToWorkingPosition(npc, npcPosition);
BlacksmithVisuals.debug("Found NPC position: " + npcPosition);
long delay = moveToWorkingPosition(npc, event.getEntity(), npcPosition);
BlacksmithVisuals.debug("Calculated delay to: " + delay);
if (npc.hasTrait(LookClose.class)) {
BlacksmithVisuals.debug("Found LookClose trait");
LookClose trait = npc.getTraitNullable(LookClose.class);
this.oldLookRanges.put(npc.getUniqueId(), trait.getRange());
trait.setRange(0);
BlacksmithVisuals.debug("Edited LookClose range");
}
long finishTime = event.getActionDurationTicks() - (2 * delay);
scheduler.scheduleSyncDelayedTask(instance, () -> startWorkAnimation(npc.getEntity(),
BlacksmithVisuals.debug("Scheduling work animation and back movement");
scheduler.scheduleSyncDelayedTask(instance, () -> startWorkAnimation(event.getEntity(),
this.configurationManager.getSoundData(soundIdentifier), animationData, finishTime - 20, npcPosition), delay);
scheduler.scheduleSyncDelayedTask(instance, () -> moveBack(event.getNpc()), finishTime);
scheduler.scheduleSyncDelayedTask(instance, () -> moveBack(event.getNpc(), event.getEntity()), finishTime);
}
/**
* Moves an NPC back to its idle position
*
* @param npc <p>The NPC to move</p>
* @param entity <p>The entity of the NPC</p>
*/
private void moveBack(@NotNull NPC npc) {
private void moveBack(@NotNull NPC npc, @NotNull Entity entity) {
if (!npc.isSpawned()) {
BlacksmithVisuals.debug("NPC isn't spawned, and thus cannot be moved back");
return;
}
NPCData npcData = BlacksmithVisuals.getInstance().getNpcDataManager().getData(npc.getUniqueId());
if (npcData == null) {
BlacksmithVisuals.debug("Unable to get NPC data for NPC");
return;
}
@ -153,27 +169,29 @@ public class BlacksmithListener implements Listener {
if (oldRange != null) {
trait.setRange(oldRange);
}
BlacksmithVisuals.debug("Restored LookCLose range");
}
Bukkit.getScheduler().scheduleSyncDelayedTask(BlacksmithVisuals.getInstance(), () ->
npc.getEntity().teleport(targetLocation), getWalkTime(npc.getEntity().getLocation(), targetLocation));
npc.getNavigator().setTarget(targetLocation);
moveNPC(npc, entity, targetLocation);
}
/**
* Moves a npc to its working position
*
* @param npc <p>The NPC to move</p>
* @param entity <p>The entity of the NPC</p>
* @param npcPosition <p>The npc position to move to</p>
* @return <p>The time the move will take</p>
*/
private long moveToWorkingPosition(@NotNull NPC npc, @Nullable NPCPosition npcPosition) {
private long moveToWorkingPosition(@NotNull NPC npc, @NotNull Entity entity, @Nullable NPCPosition npcPosition) {
if (!npc.isSpawned() || npcPosition == null) {
BlacksmithVisuals.debug("The NPC isn't spawned, or its working position doesn't exist");
return 0;
}
NPCData npcData = BlacksmithVisuals.getInstance().getNpcDataManager().getData(npc.getUniqueId());
if (npcData == null) {
BlacksmithVisuals.debug("NPC sata could not be retrieved");
return 0;
}
@ -182,6 +200,7 @@ public class BlacksmithListener implements Listener {
targetLocation = npcData.positions().get(NPCPosition.WORKING_REPAIRABLE);
}
if (targetLocation == null) {
BlacksmithVisuals.debug("Working location not set for WORKING_REPAIRABLE");
return 0;
}
@ -190,18 +209,30 @@ public class BlacksmithListener implements Listener {
npc.getName() + " is unreachable!");
return 0;
}
Location finalTargetLocation = targetLocation;
return moveNPC(npc, entity, targetLocation);
}
/**
* Moves an NPC to a different location
*
* @param npc <p>The NPC to be moved</p>
* @param entity <p>The NPC's entity</p>
* @param finalTargetLocation <p>The location the NPC should be moved to</p>
* @return <p>The assumed time it will take the NPC to get to the position</p>
*/
private long moveNPC(@NotNull NPC npc, @NotNull Entity entity, @NotNull Location finalTargetLocation) {
// Move NPC using Citizens path-finding
Location current = npc.getEntity().getLocation().clone();
npc.teleport(current.setDirection(targetLocation.toVector().subtract(current.toVector())), PlayerTeleportEvent.TeleportCause.PLUGIN);
BlacksmithVisuals.debug("Preparing rotation and walk to working location");
Location current = entity.getLocation().clone();
npc.teleport(current.setDirection(finalTargetLocation.toVector().subtract(current.toVector())), PlayerTeleportEvent.TeleportCause.PLUGIN);
Bukkit.getScheduler().scheduleSyncDelayedTask(BlacksmithVisuals.getInstance(), () -> npc.getNavigator().setTarget(finalTargetLocation), 2);
// Teleport the NPC tp get it in the exact final location
long walkTime = getWalkTime(npc.getEntity().getLocation(), targetLocation);
long walkTime = getWalkTime(entity.getLocation(), finalTargetLocation);
BlacksmithVisuals.debug("Queuing teleportation to working position");
Bukkit.getScheduler().scheduleSyncDelayedTask(BlacksmithVisuals.getInstance(), () ->
npc.getEntity().teleport(finalTargetLocation), walkTime);
entity.teleport(finalTargetLocation, PlayerTeleportEvent.TeleportCause.PLUGIN), walkTime);
return walkTime;
}
@ -217,12 +248,15 @@ public class BlacksmithListener implements Listener {
private void startWorkAnimation(@NotNull Entity entity, @NotNull SoundData soundData,
@NotNull AnimationData animationData, long durationTicks,
@Nullable NPCPosition npcPosition) {
BlacksmithVisuals.debug("Starting work animation");
BlacksmithVisuals instance = BlacksmithVisuals.getInstance();
BukkitScheduler scheduler = Bukkit.getScheduler();
BlacksmithVisuals.debug("Scheduling animation");
int playWorkSound = scheduler.scheduleSyncRepeatingTask(instance,
() -> animateNPC(entity, soundData, animationData, npcPosition), 20, animationData.animationDelay());
scheduler.scheduleSyncDelayedTask(instance, () -> scheduler.cancelTask(playWorkSound), durationTicks);
BlacksmithVisuals.debug("Stopped working animation");
}
/**
@ -248,21 +282,26 @@ public class BlacksmithListener implements Listener {
*/
private void animateNPC(@NotNull Entity entity, @NotNull SoundData soundData, @NotNull AnimationData animationData,
@Nullable NPCPosition npcPosition) {
if (random.nextInt(100) >= animationData.animationChance()) {
return;
}
SoundHelper.playSound(entity, soundData);
// Don't play disabled animations
if (!animationData.animateOffHand()) {
BlacksmithVisuals.debug("Offhand animation is disabled");
return;
}
if (random.nextInt(100) >= animationData.animationChance()) {
BlacksmithVisuals.debug("Animation skipped because of RNG");
return;
}
BlacksmithVisuals.debug("Playing work sound");
SoundHelper.playSound(entity, soundData);
if (soundData.offsetTicks() < 0) {
BlacksmithVisuals.debug("Delaying off-hand animation");
Bukkit.getScheduler().scheduleSyncDelayedTask(BlacksmithVisuals.getInstance(),
() -> animateOffhand(entity), -soundData.offsetTicks());
} else {
BlacksmithVisuals.debug("Animating off-hand");
animateOffhand(entity);
}
@ -270,6 +309,7 @@ public class BlacksmithListener implements Listener {
npcPosition = NPCPosition.WORKING_REPAIRABLE;
}
for (int i = 0; i < random.nextInt(5) + 1; i++) {
BlacksmithVisuals.debug("Spawning particle");
spawnSparkParticle(entity, npcPosition);
}
}
@ -281,6 +321,7 @@ public class BlacksmithListener implements Listener {
* @param npcPosition <p>The npc potion to spawn a particle for</p>
*/
private void spawnSparkParticle(@NotNull Entity entity, @NotNull NPCPosition npcPosition) {
BlacksmithVisuals.debug("Preparing particle spawning");
double randomX = this.random.nextDouble(-1, 1);
double randomY = this.random.nextDouble(0.1, 1);
double randomZ = this.random.nextDouble(-1, 1);
@ -291,8 +332,10 @@ public class BlacksmithListener implements Listener {
particle = Particle.FLAME;
}
Location spawnLocation = entity.getLocation().clone().getBlock().getRelative(entity.getFacing()).getLocation().add(0.5, 0, 0.5);
BlacksmithVisuals.debug("Calculated particle location to " + spawnLocation);
ParticleConfig particleConfig = new ParticleConfig(ParticleMode.SINGLE, particle, 0, 0, 1.1, randomX, randomY, randomZ, 0.1);
ParticleHelper.spawnParticle(entity.getWorld(), spawnLocation, particleConfig, 1);
BlacksmithVisuals.debug("Spawned particle");
}
/**
@ -301,6 +344,7 @@ public class BlacksmithListener implements Listener {
* @param entity <p>The entity to animate</p>
*/
private void animateOffhand(@NotNull Entity entity) {
BlacksmithVisuals.debug("Preparing off-hand animation");
ProtocolManager manager = ProtocolLibrary.getProtocolManager();
PacketContainer packet = manager.createPacket(PacketType.Play.Server.ANIMATION);
packet.getIntegers().write(0, entity.getEntityId());
@ -308,9 +352,11 @@ public class BlacksmithListener implements Listener {
for (Player player : Bukkit.getOnlinePlayers()) {
if (player.getWorld().equals(entity.getWorld())) {
BlacksmithVisuals.debug("Sending animation packet to " + player);
manager.sendServerPacket(player, packet);
}
}
BlacksmithVisuals.debug("Finished sending animation packets");
}

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@ -77,6 +77,7 @@ public class NPCDataManager {
npcSection.set("workingPositionNetherite", entry.getValue().positions().get(NPCPosition.WORKING_NETHERITE));
npcSection.set("workingPositionCrafting", entry.getValue().positions().get(NPCPosition.WORKING_CRAFTING));
npcSection.set("workingPositionRepairable", entry.getValue().positions().get(NPCPosition.WORKING_REPAIRABLE));
npcSection.set("workingPositionEnchantedBook", entry.getValue().positions().get(NPCPosition.WORKING_SPLITTING));
npcSection.set("idlePosition", entry.getValue().positions().get(NPCPosition.IDLE));
}
configuration.save(configurationFile);
@ -106,6 +107,7 @@ public class NPCDataManager {
locationMap.put(NPCPosition.WORKING_NETHERITE, section.getLocation("workingPositionNetherite"));
locationMap.put(NPCPosition.WORKING_CRAFTING, section.getLocation("workingPositionCrafting"));
locationMap.put(NPCPosition.WORKING_REPAIRABLE, section.getLocation("workingPositionRepairable"));
locationMap.put(NPCPosition.WORKING_SPLITTING, section.getLocation("workingPositionEnchantedBook"));
locationMap.put(NPCPosition.IDLE, section.getLocation("idlePosition"));
npcDataMap.put(UUID.fromString(configurationSectionKey), new NPCData(locationMap));
}

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@ -33,6 +33,11 @@ public enum NPCPosition {
* The position the NPC should be in while un-crafting items
*/
WORKING_CRAFTING("crafting-workstation", List.of(ScrapperTrait.class)),
/**
* The position the NPC should be in while salvaging an enchanted book
*/
WORKING_SPLITTING("enchanted-book-workstation", List.of(ScrapperTrait.class)),
;
private final String positionName;
@ -71,6 +76,7 @@ public enum NPCPosition {
case CRAFTING_TABLE -> NPCPosition.WORKING_CRAFTING;
case ANVIL -> NPCPosition.WORKING_REPAIRABLE;
case SMITHING_TABLE -> NPCPosition.WORKING_NETHERITE;
case ENCHANTING_TABLE -> NPCPosition.WORKING_SPLITTING;
default -> null;
};
}

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@ -25,15 +25,18 @@ public final class SoundHelper {
public static void playSound(@NotNull Entity entity, @NotNull SoundData soundData) {
// Don't play disabled sounds
if (!soundData.enabled()) {
BlacksmithVisuals.debug("Skipping sound " + soundData.sound() + " as it's disabled");
return;
}
World world = entity.getLocation().getWorld();
if (world == null) {
BlacksmithVisuals.debug("Could not play sound, as world is null");
return;
}
int delay = Math.max(soundData.offsetTicks(), 0);
BlacksmithVisuals.debug("Playing sound " + soundData.sound() + " after " + delay + " ticks");
Bukkit.getScheduler().scheduleSyncDelayedTask(BlacksmithVisuals.getInstance(), () ->
world.playSound(entity, soundData.sound(), soundData.soundCategory(),
soundData.volume(), soundData.pitch()), delay);

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@ -1,3 +1,5 @@
# Show debug messages in the console
debug: false
blacksmith:
animation:
# Whether to simulate hitting an anvil or similar by animating the blacksmith's off-hand