Huge changes
Refactoring of Game Adds and improves all comments Restructures files Improves items Makes project into a maven project
This commit is contained in:
parent
72fc38b309
commit
c5c4420ac0
4
.gitignore
vendored
4
.gitignore
vendored
@ -27,3 +27,7 @@ hs_err_pid*
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# Script files
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*.bat
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*.sh
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# IDE files
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*.iml
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.idea
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375
java/Game.java
375
java/Game.java
@ -1,375 +0,0 @@
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import java.util.Scanner;
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import java.util.ArrayList;
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import java.io.File;
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import java.io.FileNotFoundException;
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import java.io.PrintWriter;
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import java.lang.NumberFormatException;
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import java.text.NumberFormat;
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import java.util.Locale;
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import java.text.ParseException;
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/** Simulates the game Pokémon. */
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public class Game {
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public static Scanner in = new Scanner(System.in);
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public static void main(String[] args) {
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ArrayList<Pokemon> pokemon = readPokemon();
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int initialPokemon = pokemon.size();
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System.out.println("What is your name?");
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String name = in.nextLine();
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Trainer player = new Trainer(name, randomTeam(), createInventory());
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boolean done = false;
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Pokemon opponentPokemon = null;
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Pokemon trainersPokemon = null;
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Pokeball currentPokeball = null;
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Potion currentPotion = null;
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boolean fleeSuccess = false;
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Pokemon pokemonToHeal = null;
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opponentPokemon = randomPokemon(pokemon);
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System.out.printf("A wild %s appeared.%n", opponentPokemon.getName());
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while (!done) {
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if (opponentPokemon == null) {
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System.out.printf("You have brutally murdered %d pokemon.%n"
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+ "The only ones left are the ones in your posession.%n"
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+ "There really is nothing more to do here.%n", initialPokemon);
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return;
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}
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if (player.getConsciousPokemon().size() < 1) {
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System.out.println("All your pokemon have fainted. Your journey ends here.");
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return;
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}
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while (trainersPokemon == null || !trainersPokemon.isConscious()) {
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player.availablePokemon(true);
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trainersPokemon = player.choosePokemon(true);
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}
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System.out.printf("Opponent: %s%nWhat will you do?%n", opponentPokemon);
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System.out.printf("b: battle"
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+ "%nh: heal or revive"
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+ "%nt: throw pokeball"
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+ "%nc: change pokemon"
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+ "%nf: flee"
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+ "%nv: view my pokemon"
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+ "%ns: save"
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+ "%nl: load"
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+ "%nq: quit%n>");
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char command = in.next().toLowerCase().charAt(0);
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switch (command) {
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case 'b':
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if (opponentPokemon.isConscious() && trainersPokemon.isConscious()) {
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trainersPokemon.attack(opponentPokemon);
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if (opponentPokemon.isConscious()) {
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opponentPokemon.attack(trainersPokemon);
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if (!trainersPokemon.isConscious()) {
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System.out.println("Your pokemon fainted.");
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}
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} else {
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pokemonFainted(pokemon, opponentPokemon);
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System.out.println("The opponent pokemon fainted.");
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opponentPokemon = randomPokemon(pokemon);
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}
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}
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break;
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case 'h':
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if (player.getInventory().getPotions().size() > 0) {
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player.getInventory().availablePotions();
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currentPotion = player.getInventory().chosenPotion();
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if (currentPotion == null) {
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in.nextLine();
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System.out.println("Invalid potion.");
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} else {
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if (currentPotion.needsAlive()) {
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player.availablePokemon(true);
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pokemonToHeal = player.choosePokemon(true);
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} else {
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player.availablePokemon(false);
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pokemonToHeal = player.choosePokemon(false);
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}
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if (pokemonToHeal == null) {
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System.out.println("That is not a valid pokemon");
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} else {
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if (currentPotion.use(pokemonToHeal)) {
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opponentPokemon.attack(trainersPokemon);
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}
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}
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}
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} else {
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System.out.println("You have used all your healing items.");
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}
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break;
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case 't':
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if (player.getInventory().getPokeballs().size() > 0) {
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player.getInventory().availablePokeballs();
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currentPokeball = player.getInventory().chosenPokeball();
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if (currentPokeball == null) {
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in.nextLine();
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System.out.println("Invalid pokeball.");
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} else {
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if (currentPokeball.getType() == Pokeball.Pokeballs.MASTERBALL) {
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currentPokeball.use(opponentPokemon, pokemon, player);
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opponentPokemon = randomPokemon(pokemon);
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System.out.printf("A wild %s appeared.%n", opponentPokemon.getName());
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} else {
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boolean captured = currentPokeball.use(opponentPokemon, pokemon, player);
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if (captured) {
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opponentPokemon = randomPokemon(pokemon);
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System.out.printf("A wild %s appeared.%n", opponentPokemon.getName());
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} else {
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opponentPokemon.attack(trainersPokemon);
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}
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}
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}
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} else {
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System.out.println("You have used all your pokeballs.");
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}
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break;
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case 'c':
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player.availablePokemon(true);
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trainersPokemon = player.choosePokemon(true);
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while (trainersPokemon == null) {
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player.availablePokemon(true);
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trainersPokemon = player.choosePokemon(true);
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}
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opponentPokemon.attack(trainersPokemon);
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break;
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case 's':
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savePokemon(pokemon, "pokemon.save");
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savePokemon(player.getPokemon(), "user.save");
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saveInventory(player.getInventory(), "inventory.save");
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break;
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case 'l':
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ArrayList<Pokemon> loadedPokemon = loadPokemon("pokemon.save");
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ArrayList<Pokemon> loadedUsersPokemon = loadPokemon("user.save");
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Inventory loadedInventory = loadInventory("inventory.save");
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if (loadedPokemon == null || loadedUsersPokemon == null || loadedInventory == null) {
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System.out.println("One or more savefiles seem corrupt or missing. Please delete, create or fix the affected file(s).");
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} else {
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pokemon = loadedPokemon;
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player.setPokemon(loadedUsersPokemon);
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player.setInventory(loadedInventory);
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if (pokemon.size() > 0 && player.getPokemon().size() > 0) {
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do {
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player.availablePokemon(true);
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trainersPokemon = player.choosePokemon(true);
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} while (trainersPokemon == null || !trainersPokemon.isConscious());
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opponentPokemon = randomPokemon(pokemon);
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}
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}
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break;
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case 'f':
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fleeSuccess = trainersPokemon.flee(opponentPokemon);
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if (fleeSuccess) {
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System.out.println("You fled the battle.");
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opponentPokemon = randomPokemon(pokemon);
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System.out.printf("A wild %s appeared.%n", opponentPokemon.getName());
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} else {
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System.out.printf("Failed to flee from %s.%n", opponentPokemon.getName());
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opponentPokemon.attack(trainersPokemon);
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}
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break;
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case 'v':
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player.printPokemon();
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break;
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case 'q':
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done = true;
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break;
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default:
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System.out.println("[Invalid command]");
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}
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}
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}
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/**
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* Prevents wild fainted pokemon from ever being encountered again.
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* @param pokemonList List of pokemon to search.
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* @param target The pokemon to remove.
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*/
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public static void pokemonFainted(ArrayList<Pokemon> pokemonList, Pokemon target) {
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for (int i = 0; i < pokemonList.size(); i++) {
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if (pokemonList.get(i).equals(target)) {
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pokemonList.remove(i);
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}
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}
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}
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/**
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* Gives a trainer necessary starting items.
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* @return A list of items.
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*/
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public static Inventory createInventory() {
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Inventory inventory = new Inventory();
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inventory.addPokeball("Poke Ball", "A device for catching wild Pokémon. It's thrown like a ball at a Pokémon, comfortably encapsulating its target.", 15);
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inventory.addPokeball("Great ball", "A good, high-performance Poké Ball that provides a higher Pokémon catch rate than a standard Poké Ball.", 10);
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inventory.addPokeball("Ultra ball", "An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.", 5);
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inventory.addPokeball("Master ball", "The best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.", 1);
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inventory.addPotion("Potion", "Heals a pokemon for 20 HP.", 20, true);
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inventory.addPotion("Super Potion", "Heals a pokemon for 50 HP.", 10, true);
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inventory.addPotion("Hyper Potion", "Heals a pokemon for 200 HP.", 5, true);
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inventory.addPotion("Max Potion", "Fully heals a pokemon.", 1, true);
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inventory.addPotion("Revive", "Revives a fainted pokemon.", 2, false);
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return inventory;
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}
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/**
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* Chooses a random pokemon from a list.
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* @param pokemon The list to choose from.
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* @return A Pokemon object, or null if the list is empty.
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*/
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public static Pokemon randomPokemon(ArrayList<Pokemon> pokemon) {
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if (pokemon.size() > 0) {
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return pokemon.get((int)(Math.random() * pokemon.size()));
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} else {
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return null;
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}
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}
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/**
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* Reads pokemon from Pokemon.txt to an ArrayList.
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* @return An ArrayList of pokemon objects.
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*/
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public static ArrayList<Pokemon> readPokemon() {
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ArrayList<Pokemon> pokemon = new ArrayList<Pokemon>();
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try (Scanner file = new Scanner(new File("config/Pokemon.txt"))) {
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while (file.hasNextLine()) {
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pokemon.add(new Pokemon(file.nextLine()));
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}
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} catch (FileNotFoundException e) {
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/** If the file is compiled as jar, this will prevent an empty list. */
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try (Scanner file = new Scanner(Game.class.getResourceAsStream("/config/Pokemon.txt"))) {
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while (file.hasNextLine()) {
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pokemon.add(new Pokemon(file.nextLine()));
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}
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}
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}
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return pokemon;
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}
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/**
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* Picks a random pokemon from a list.
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* @param pokemon A list of pokemon objects.
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* @return A pokemon object.
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*/
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public static Pokemon pick(ArrayList<Pokemon> pokemon) {
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int index = (int)(Math.random() * (pokemon.size()));
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Pokemon randomPokemon = pokemon.get(index);
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pokemon.remove(index);
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return randomPokemon;
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}
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/**
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* Saves all pokemon in a list with stats to a text file.
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* @param pokemonList List of Pokemon objects to save.
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* @param savefile The file to write to.
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*/
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public static void savePokemon(ArrayList<Pokemon> pokemonList, String savefile) {
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try (PrintWriter file = new PrintWriter(savefile)) {
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for (Pokemon pokemon : pokemonList) {
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file.println(pokemon.saveString());
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}
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System.out.println("Successfully saved pokemon.");
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} catch (FileNotFoundException e) {
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System.out.println("The savefile could not be written.");
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}
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}
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/**
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* Saves all items in a list to a text file.
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* @param itemList List of Item objects to save.
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* @param savefile The file to write to.
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*/
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public static void saveInventory(Inventory inventory, String savefile) {
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try (PrintWriter file = new PrintWriter(savefile)) {
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for (Pokeball pokeball : inventory.getPokeballs()) {
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file.println(pokeball.saveString());
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}
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file.println(":NEXTLIST:");
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for (Potion potion : inventory.getPotions()) {
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file.println(potion.saveString());
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}
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System.out.println("Successfully saved inventory.");
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} catch (FileNotFoundException e) {
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System.out.println("The savefile could not be written.");
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}
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}
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/**
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* Loads pokemon from a text file.
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* @param savefile The file to write to.
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* @return A list of pokemon or null on failiure.
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*/
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public static ArrayList<Pokemon> loadPokemon(String savefile) {
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ArrayList<Pokemon> pokemon = new ArrayList<Pokemon>();
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try (Scanner file = new Scanner(new File(savefile))) {
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NumberFormat format = NumberFormat.getInstance(Locale.ENGLISH);
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while (file.hasNextLine()) {
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String[] data = file.nextLine().split(";");
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try {
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pokemon.add(new Pokemon(data[0], Integer.parseInt(data[1]), Integer.parseInt(data[2]), Integer.parseInt(data[3]), format.parse(data[4]).doubleValue(), Integer.parseInt(data[5]), Integer.parseInt(data[6]), Integer.parseInt(data[7])));
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} catch (NumberFormatException e) {
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System.out.println("Malformed number " + e);
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} catch (ParseException e) {
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System.out.println("Malformed number " + e);
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} catch (ArrayIndexOutOfBoundsException e) {
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System.out.println("Invalid savefile: " + savefile);
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return null;
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}
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}
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System.out.println("Successfully loaded pokemon.");
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} catch (FileNotFoundException e) {
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System.out.println("Missing savefile " + savefile);
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return null;
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}
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return pokemon;
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}
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/**
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* Loads items from a text file.
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* @param savefile The file to write to.
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* @return A list of items or null on failiure.
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*/
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public static Inventory loadInventory(String savefile) {
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ArrayList<Pokeball> pokeballs = new ArrayList<Pokeball>();
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ArrayList<Potion> potions = new ArrayList<Potion>();
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try (Scanner file = new Scanner(new File(savefile))) {
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String next = "";
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while (file.hasNextLine() && !next.equals(":NEXTLIST:")) {
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try {
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next = file.nextLine();
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if (!next.equals(":NEXTLIST:")) {
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String[] data = next.split(";");
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pokeballs.add(new Pokeball(data[0], data[1], Integer.parseInt(data[2]), Pokeball.Pokeballs.valueOf(data[0].toUpperCase().replace(" ", ""))));
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}
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} catch (ArrayIndexOutOfBoundsException e) {
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System.out.println("Invalid savefile: " + savefile);
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return null;
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}
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}
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while (file.hasNextLine()) {
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try {
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String[] data = file.nextLine().split(";");
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potions.add(new Potion(data[0], data[1], Integer.parseInt(data[2]), Potion.Potions.valueOf(data[0].toUpperCase().replace(" ", ""))));
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} catch (ArrayIndexOutOfBoundsException e) {
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System.out.println("Invalid savefile: " + savefile);
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return null;
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}
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}
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System.out.println("Successfully loaded items.");
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} catch (FileNotFoundException e) {
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System.out.println("Missing savefile " + savefile);
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return null;
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}
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return new Inventory(pokeballs, potions);
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}
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public static ArrayList<Pokemon> randomTeam() {
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ArrayList<Pokemon> temporary = readPokemon();
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ArrayList<Pokemon> pokemon = new ArrayList<Pokemon>();
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for (int i = 1; i <= 6; i++) {
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pokemon.add(pick(temporary));
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}
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return pokemon;
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}
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}
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@ -1,97 +0,0 @@
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import java.util.ArrayList;
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import java.util.Scanner;
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public class Inventory {
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public static Scanner in = new Scanner(System.in);
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private ArrayList<Pokeball> pokeballs;
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private ArrayList<Potion> potions;
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public Inventory() {
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this.pokeballs = new ArrayList<Pokeball>();
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this.potions = new ArrayList<Potion>();
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}
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public Inventory(ArrayList<Pokeball> pokeballs, ArrayList<Potion> potions) {
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this.pokeballs = pokeballs;
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this.potions = potions;
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}
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public void addPokeball(String name, String description, int amount) {
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Pokeball pokeball = new Pokeball(name, description, amount, Pokeball.Pokeballs.valueOf(name.toUpperCase().replace(" ", "")));
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if (pokeball != null) {
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this.pokeballs.add(pokeball);
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}
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}
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public void addPotion(String name, String description, int amount, boolean alive) {
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Potion potion = new Potion(name, description, amount, Potion.Potions.valueOf(name.toUpperCase().replace(" ", "")), alive);
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if (potion != null) {
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this.potions.add(potion);
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}
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}
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public ArrayList<Pokeball> getPokeballs() {
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ArrayList<Pokeball> pokeballs = new ArrayList<Pokeball>();
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for (Pokeball pokeball : this.pokeballs) {
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if (pokeball.getAmount() > 0) {
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pokeballs.add(pokeball);
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}
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}
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return pokeballs;
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}
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public ArrayList<Potion> getPotions() {
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ArrayList<Potion> potions = new ArrayList<Potion>();
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for (Potion potion : this.potions) {
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if (potion.getAmount() > 0) {
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potions.add(potion);
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}
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}
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return potions;
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}
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public void availablePokeballs() {
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System.out.println("You may choose from these items:");
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for (int i = 0; i < this.pokeballs.size(); i++) {
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System.out.printf("%d: %s%n", i + 1, this.pokeballs.get(i));
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}
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||||
System.out.print(">");
|
||||
}
|
||||
|
||||
public void availablePotions() {
|
||||
System.out.println("You may choose from these items:");
|
||||
ArrayList<Potion> potionList = this.getPotions();
|
||||
for (int i = 0; i < potionList.size(); i++) {
|
||||
System.out.printf("%d: %s%n", i + 1, potionList.get(i));
|
||||
}
|
||||
System.out.print(">");
|
||||
}
|
||||
|
||||
public Potion chosenPotion() {
|
||||
ArrayList<Potion> potions = this.getPotions();
|
||||
if (in.hasNextInt()) {
|
||||
int choice = in.nextInt() - 1;
|
||||
if (choice >= 0 && choice < potions.size()) {
|
||||
in.nextLine();
|
||||
return potions.get(choice);
|
||||
}
|
||||
} else {
|
||||
in.nextLine();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public Pokeball chosenPokeball() {
|
||||
ArrayList<Pokeball> pokeballs = this.getPokeballs();
|
||||
if (in.hasNextInt()) {
|
||||
int choice = in.nextInt() - 1;
|
||||
if (choice >= 0 && choice < pokeballs.size()) {
|
||||
in.nextLine();
|
||||
return pokeballs.get(choice);
|
||||
}
|
||||
} else {
|
||||
in.nextLine();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
@ -1,62 +0,0 @@
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class Pokeball {
|
||||
public static enum Pokeballs { POKEBALL, GREATBALL, ULTRABALL, MASTERBALL }
|
||||
private String name;
|
||||
private String description;
|
||||
private Pokeballs type;
|
||||
private int amount;
|
||||
|
||||
public Pokeball(String name, String description, int amount, Pokeballs type) {
|
||||
this.type = type;
|
||||
this.name = name;
|
||||
this.description = description;
|
||||
this.amount = amount;
|
||||
}
|
||||
|
||||
public String toString() {
|
||||
return String.format("(%d) %s: %s", this.amount, this.name, this.description);
|
||||
}
|
||||
|
||||
public String saveString() {
|
||||
return String.format("%s;%s;%d", this.name, this.description, this.amount);
|
||||
}
|
||||
|
||||
public int getAmount() {
|
||||
return this.amount;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return this.name;
|
||||
}
|
||||
|
||||
public Pokeballs getType() {
|
||||
return this.type;
|
||||
}
|
||||
|
||||
/**
|
||||
* Uses a pokeball on an opponent.
|
||||
* @param target Which pokemon to target.
|
||||
* @param current Current list the pokemon belongs to.
|
||||
* @param catcher Where we send the pokemon on a successfull capture.
|
||||
* @return True if nothing went wrong. False otherwise.
|
||||
*/
|
||||
public boolean use(Pokemon target, ArrayList<Pokemon> current, Trainer catcher) {
|
||||
if (this.amount > 0) {
|
||||
this.amount--;
|
||||
switch (this.type) {
|
||||
case POKEBALL:
|
||||
return target.tryCapture(current, catcher, 255);
|
||||
case GREATBALL:
|
||||
return target.tryCapture(current, catcher, 200);
|
||||
case ULTRABALL:
|
||||
return target.tryCapture(current, catcher, 150);
|
||||
case MASTERBALL:
|
||||
return target.tryCapture(current, catcher, 0);
|
||||
}
|
||||
} else {
|
||||
System.out.println("No cheating!");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
@ -1,203 +0,0 @@
|
||||
import java.util.Random;
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class Pokemon {
|
||||
private String name;
|
||||
private int healthPoints;
|
||||
private int maxHealthPoints;
|
||||
private int strength;
|
||||
private double criticalChance;
|
||||
private Random random;
|
||||
private int catchRate;
|
||||
private int exp;
|
||||
private int level;
|
||||
private int fleeCount;
|
||||
|
||||
public Pokemon(String name) {
|
||||
this.random = new Random();
|
||||
this.name = name;
|
||||
this.healthPoints = 30 + random.nextInt(70);
|
||||
this.maxHealthPoints = this.healthPoints;
|
||||
this.criticalChance = Math.abs(0.1 * random.nextGaussian());
|
||||
this.catchRate = (int)(Math.random() * 256);
|
||||
this.exp = 0;
|
||||
this.level = (int)(Math.abs(2 * random.nextGaussian()) + 1);
|
||||
this.strength = random.nextInt(7) + this.level;
|
||||
this.fleeCount = 0;
|
||||
}
|
||||
|
||||
public Pokemon(String name, int healthPoints, int maxHealthPoints, int strength, double criticalChance, int catchRate, int exp, int level) {
|
||||
this.random = new Random();
|
||||
this.name = name;
|
||||
this.healthPoints = healthPoints;
|
||||
this.maxHealthPoints = maxHealthPoints;
|
||||
this.criticalChance = criticalChance;
|
||||
this.catchRate = catchRate;
|
||||
this.exp = exp;
|
||||
this.level = level;
|
||||
this.strength = strength;
|
||||
this.fleeCount = 0;
|
||||
}
|
||||
|
||||
public String toString() {
|
||||
return String.format("Level %d %s HP: (%d/%d) STR: %d CHC: %.0f%%", this.level, this.name, this.healthPoints, this.maxHealthPoints, this.strength, (this.criticalChance*100));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string containing all the pokemon's data.
|
||||
*/
|
||||
public String saveString() {
|
||||
return String.format("%s;%d;%d;%d;%f;%d;%d;%d", this.name, this.healthPoints, this.maxHealthPoints, this.strength, this.criticalChance, this.catchRate, this.exp, this.level);
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return this.name;
|
||||
}
|
||||
|
||||
public int getHP() {
|
||||
return this.healthPoints;
|
||||
}
|
||||
|
||||
public boolean equals(Pokemon target) {
|
||||
return target == this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Heals a pokemon.
|
||||
* @param amount How many hitpoints to heal.
|
||||
* @return The exact amount of hitpoints healed.
|
||||
*/
|
||||
public int heal(int amount) {
|
||||
if (amount < 0) {
|
||||
amount = this.maxHealthPoints - this.healthPoints;
|
||||
} else {
|
||||
amount = Math.min(this.maxHealthPoints - this.healthPoints, amount);
|
||||
}
|
||||
this.healthPoints += amount;
|
||||
return amount;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a pokemon has not taken any damage or is fully healed.
|
||||
* @param return True if health is full. False otherwise.
|
||||
*/
|
||||
public boolean isDamaged() {
|
||||
return this.healthPoints < this.maxHealthPoints;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to catch a pokemon.
|
||||
* @param current The list where the pokemon currently belongs.
|
||||
* @param catcher The list to send the pokemon on successfull capture.
|
||||
* @return True on successfull capture. False otherwise.
|
||||
*/
|
||||
public boolean tryCapture(ArrayList<Pokemon> current, Trainer catcher, int range) {
|
||||
if (range == 0) {
|
||||
this.capture(current, catcher);
|
||||
System.out.printf("%s was caught.%n", this.name);
|
||||
return true;
|
||||
}
|
||||
if ((int)(Math.random() * (range + 1)) < Math.max((3 * this.maxHealthPoints - 2 * this.healthPoints) * this.catchRate / (3 * this.maxHealthPoints), 1)) {
|
||||
this.capture(current, catcher);
|
||||
System.out.printf("%s was caught.%n", this.name);
|
||||
return true;
|
||||
} else {
|
||||
System.out.printf("%s escaped from the pokeball.%n", this.name);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Captures a wild pokemon.
|
||||
* @param current The pokemon list the pokemon belongs to.
|
||||
* @param catcher The pokemon list of the trainer.
|
||||
*/
|
||||
private void capture(ArrayList<Pokemon> current, Trainer trainer) {
|
||||
trainer.addPokemon(this);
|
||||
for (int i = 0; i < current.size(); i++) {
|
||||
if (current.get(i) == this) {
|
||||
current.remove(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Restores the health of a fainted pokemon. */
|
||||
public void revive() {
|
||||
this.healthPoints = this.maxHealthPoints;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the pokemon has any HP left.
|
||||
* @return True if any HP is left. False otherwise.
|
||||
*/
|
||||
public boolean isConscious() {
|
||||
return this.healthPoints > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Damages a pokemon.
|
||||
* @param How many hitpoints are to be deducted.
|
||||
*/
|
||||
public void damage(int damageTaken) {
|
||||
this.healthPoints = Math.max(this.healthPoints -= damageTaken, 0);
|
||||
System.out.printf("%s takes %d damage and is left with %d/%d HP%n", this.name, damageTaken, this.healthPoints, this.maxHealthPoints);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gives a pokemon exp after each successfull battle. Also handles leveling up.
|
||||
* @target Which pokemon did we beat.
|
||||
*/
|
||||
private void giveEXP(Pokemon target) {
|
||||
int exp = (100 * target.level)/7;
|
||||
this.exp += exp;
|
||||
System.out.printf("%s gained %d exp.%n", this.name, exp);
|
||||
if (this.exp > (4 * Math.pow(this.level, 3)) / 5) {
|
||||
this.level++;
|
||||
this.maxHealthPoints += 5;
|
||||
this.healthPoints = maxHealthPoints;
|
||||
this.strength += 1;
|
||||
System.out.printf("%s is now level %d. Health has been increased and restored. Strength has been increased.%n", this.name, this.level);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a pokemon attack another pokemon.
|
||||
* @param target The pokemon to take damage.
|
||||
*/
|
||||
public void attack(Pokemon target) {
|
||||
if (this.healthPoints > 0) {
|
||||
System.out.printf("%s attacks %s.%n", this.getName(), target.getName());
|
||||
double critical = 1;
|
||||
if (Math.random() < this.criticalChance) {
|
||||
System.out.println("Critical hit!");
|
||||
critical = (2 * this.level +5) / (this.level + 5);
|
||||
}
|
||||
double randomDouble = 0.85 + (1.0 - 0.85) * random.nextDouble();
|
||||
int moveDamage = (int)(Math.random() * 60 + 40);
|
||||
int damageInflicted = this.level + (int)((((((2 * this.strength) / 5) + 2) * moveDamage * 1.75) / 50 + 2) * critical * randomDouble);
|
||||
target.damage(damageInflicted);
|
||||
if (!target.isConscious()) {
|
||||
System.out.printf("%s is defeated by %s.%n", target.getName(), this.getName());
|
||||
this.giveEXP(target);
|
||||
this.fleeCount = 0;
|
||||
}
|
||||
} else {
|
||||
System.out.println("No cheating!");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The trainer may flee if the battle is too hard.
|
||||
* @param target Who are we trying to flee from
|
||||
* @return True on successfull escape. False otherwise.
|
||||
*/
|
||||
public boolean flee(Pokemon target) {
|
||||
if (random.nextInt(256) < (this.level * 128 / target.level) + (30 * this.fleeCount % 256)) {
|
||||
this.fleeCount = 0;
|
||||
return true;
|
||||
} else {
|
||||
this.fleeCount++;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
106
java/Potion.java
106
java/Potion.java
@ -1,106 +0,0 @@
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class Potion {
|
||||
public static enum Potions { POTION, SUPERPOTION, HYPERPOTION, MAXPOTION, REVIVE }
|
||||
private String name;
|
||||
private String description;
|
||||
private Potions type;
|
||||
private boolean alive;
|
||||
private int amount;
|
||||
|
||||
public Potion(String name, String description, int amount, Potions type) {
|
||||
this.type = type;
|
||||
this.name = name;
|
||||
this.description = description;
|
||||
this.alive = true;
|
||||
this.amount = amount;
|
||||
}
|
||||
|
||||
public Potion(String name, String description, int amount, Potions type, boolean alive) {
|
||||
this.type = Potions.valueOf(name.toUpperCase().replace(" ", ""));
|
||||
this.name = name;
|
||||
this.description = description;
|
||||
this.alive = alive;
|
||||
this.amount = amount;
|
||||
}
|
||||
|
||||
public String toString() {
|
||||
return String.format("(%d) %s: %s", this.amount, this.name, this.description);
|
||||
}
|
||||
|
||||
public String saveString() {
|
||||
return String.format("%s;%s;%d;%b", this.name, this.description, this.amount, this.alive);
|
||||
}
|
||||
|
||||
public int getAmount() {
|
||||
return this.amount;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return this.name;
|
||||
}
|
||||
|
||||
/** Checks if an item should be used on alive or fainted pokemon. */
|
||||
public boolean needsAlive() {
|
||||
return alive;
|
||||
}
|
||||
|
||||
/**
|
||||
* Spends an item and does something based on the type of item.
|
||||
* @param target Which pokemon should the item be used on.
|
||||
* @return True if nothing went wrong. False otherwise.
|
||||
*/
|
||||
public boolean use(Pokemon target) {
|
||||
if (this.amount > 0) {
|
||||
switch (this.type) {
|
||||
case POTION:
|
||||
return potion(target, 20);
|
||||
case SUPERPOTION:
|
||||
return potion(target, 50);
|
||||
case HYPERPOTION:
|
||||
return potion(target, 200);
|
||||
case MAXPOTION:
|
||||
return potion(target, -1);
|
||||
case REVIVE:
|
||||
if (!target.isConscious()) {
|
||||
this.amount--;
|
||||
target.revive();
|
||||
System.out.printf("%s was revived.%n", target.getName());
|
||||
return true;
|
||||
} else {
|
||||
System.out.println("You can't revive a conscious pokemon.");
|
||||
return false;
|
||||
}
|
||||
default:
|
||||
System.out.printf("Invalid item %s%n", name);
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
System.out.println("No cheating!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a pokemon is able to, and in need of a potion. If it is, heal it.
|
||||
* @param target The pokemon to heal.
|
||||
* @param amount The amount to heal the pokemon.
|
||||
* @return True if nothing went wrong. False otherwise.
|
||||
*/
|
||||
private boolean potion(Pokemon target, int amount) {
|
||||
if (target.isConscious()) {
|
||||
if (target.isDamaged()) {
|
||||
this.amount--;
|
||||
int healed = target.heal(amount);
|
||||
System.out.printf("%s was healed for %d HP and now has %d HP.%n", target.getName(), healed, target.getHP());
|
||||
return true;
|
||||
} else {
|
||||
System.out.printf("%s has not taken damage, and does not require a potion.%n", target.getName());
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
System.out.println("You can't heal a fainted pokemon.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,99 +0,0 @@
|
||||
import java.util.ArrayList;
|
||||
import java.util.Scanner;
|
||||
|
||||
public class Trainer {
|
||||
public static Scanner in = new Scanner(System.in);
|
||||
String name;
|
||||
private ArrayList<Pokemon> pokemon;
|
||||
private Inventory inventory;
|
||||
|
||||
public Trainer(String name, ArrayList<Pokemon> pokemon, Inventory inventory) {
|
||||
this.name = name;
|
||||
this.pokemon = pokemon;
|
||||
this.inventory = inventory;
|
||||
}
|
||||
|
||||
public void setPokemon(ArrayList<Pokemon> pokemon) {
|
||||
this.pokemon = pokemon;
|
||||
}
|
||||
|
||||
public void setInventory(Inventory inventory) {
|
||||
this.inventory = inventory;
|
||||
}
|
||||
|
||||
public ArrayList<Pokemon> getPokemon() {
|
||||
return this.pokemon;
|
||||
}
|
||||
|
||||
public void addPokemon(Pokemon pokemon) {
|
||||
this.pokemon.add(pokemon);
|
||||
}
|
||||
|
||||
public ArrayList<Pokemon> getConsciousPokemon() {
|
||||
ArrayList<Pokemon> pokemon = new ArrayList<Pokemon>();
|
||||
for (Pokemon singlePokemon : this.pokemon) {
|
||||
if (singlePokemon.isConscious()) {
|
||||
pokemon.add(singlePokemon);
|
||||
}
|
||||
}
|
||||
return pokemon;
|
||||
}
|
||||
|
||||
public ArrayList<Pokemon> getFaintedPokemon() {
|
||||
ArrayList<Pokemon> pokemon = new ArrayList<Pokemon>();
|
||||
for (Pokemon singlePokemon : this.pokemon) {
|
||||
if (!singlePokemon.isConscious()) {
|
||||
pokemon.add(singlePokemon);
|
||||
}
|
||||
}
|
||||
return pokemon;
|
||||
}
|
||||
|
||||
public Inventory getInventory() {
|
||||
return this.inventory;
|
||||
}
|
||||
|
||||
/** Lists all currently available pokemon for the trainer.*/
|
||||
public void availablePokemon(boolean alive) {
|
||||
ArrayList<Pokemon> pokemonList = null;
|
||||
if (alive) {
|
||||
pokemonList = this.getConsciousPokemon();
|
||||
} else {
|
||||
pokemonList = this.getFaintedPokemon();
|
||||
}
|
||||
System.out.println("You may choose from these pokemon:");
|
||||
for (int i = 0; i < pokemonList.size(); i++) {
|
||||
System.out.printf("%d: %s%n", i + 1, pokemonList.get(i));
|
||||
}
|
||||
System.out.print(">");
|
||||
}
|
||||
|
||||
public void printPokemon() {
|
||||
for (Pokemon pokemon : this.pokemon) {
|
||||
System.out.println(pokemon);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Asks the user for the name of a pokemon and returns it.
|
||||
* @param pokemonList A list of available pokemon
|
||||
* @return A pokemon object or null.
|
||||
*/
|
||||
public Pokemon choosePokemon(boolean alive) {
|
||||
ArrayList<Pokemon> pokemonList = null;
|
||||
if (alive) {
|
||||
pokemonList = this.getConsciousPokemon();
|
||||
} else {
|
||||
pokemonList = this.getFaintedPokemon();
|
||||
}
|
||||
if (in.hasNextInt()) {
|
||||
int choice = in.nextInt() - 1;
|
||||
if (choice >= 0 && choice < pokemonList.size()) {
|
||||
in.nextLine();
|
||||
return pokemonList.get(choice);
|
||||
}
|
||||
}
|
||||
in.nextLine();
|
||||
return null;
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
Main-Class: Game
|
||||
Name: pokemon-cmd/package/
|
||||
Sealed: true
|
59
pom.xml
Normal file
59
pom.xml
Normal file
@ -0,0 +1,59 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
|
||||
<groupId>pokemon-cmd</groupId>
|
||||
<artifactId>pokemon-cmd</artifactId>
|
||||
<version>0.1-alpha</version>
|
||||
|
||||
<packaging>jar</packaging>
|
||||
|
||||
<name>Pokemon CMD</name>
|
||||
<url>https://git.knarcraft.net/EpicKnarvik97/pokemon-cmd</url>
|
||||
<inceptionYear>2017</inceptionYear>
|
||||
<licenses>
|
||||
<license>
|
||||
<name>GNU GENERAL PUBLIC LICENSE</name>
|
||||
<url>https://fsf.org/</url>
|
||||
</license>
|
||||
</licenses>
|
||||
<developers>
|
||||
<developer>
|
||||
<id>EpicKnarvik97</id>
|
||||
<name>Kristian Knarvik</name>
|
||||
<url>https://kristianknarvik.knarcraft.net</url>
|
||||
<roles>
|
||||
<role>leader</role>
|
||||
<role>developer</role>
|
||||
</roles>
|
||||
<timezone>Europe/Oslo</timezone>
|
||||
</developer>
|
||||
</developers>
|
||||
|
||||
<properties>
|
||||
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
|
||||
<maven.compiler.source>1.8</maven.compiler.source>
|
||||
<maven.compiler.target>1.8</maven.compiler.target>
|
||||
</properties>
|
||||
|
||||
<build>
|
||||
<plugins>
|
||||
<plugin>
|
||||
<!-- Build an executable JAR -->
|
||||
<groupId>org.apache.maven.plugins</groupId>
|
||||
<artifactId>maven-jar-plugin</artifactId>
|
||||
<version>3.2.0</version>
|
||||
<configuration>
|
||||
<archive>
|
||||
<manifest>
|
||||
<addClasspath>true</addClasspath>
|
||||
<classpathPrefix>lib/</classpathPrefix>
|
||||
<mainClass>Game</mainClass>
|
||||
</manifest>
|
||||
</archive>
|
||||
</configuration>
|
||||
</plugin>
|
||||
</plugins>
|
||||
</build>
|
||||
</project>
|
419
src/main/java/Game.java
Normal file
419
src/main/java/Game.java
Normal file
@ -0,0 +1,419 @@
|
||||
import items.*;
|
||||
import pokemon.Pokemon;
|
||||
import storage.Inventory;
|
||||
import storage.Trainer;
|
||||
|
||||
import java.util.*;
|
||||
import java.io.File;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.io.PrintWriter;
|
||||
import java.lang.NumberFormatException;
|
||||
import java.text.NumberFormat;
|
||||
import java.text.ParseException;
|
||||
|
||||
/** Simulates the game Pokémon */
|
||||
public class Game {
|
||||
public static final Scanner in = new Scanner(System.in);
|
||||
private static Pokemon opponentPokemon;
|
||||
private static List<Pokemon> availableOpponentPokemon;
|
||||
private static Pokemon playersCurrentPokemon;
|
||||
private static Trainer player;
|
||||
|
||||
public static void main(String[] args) {
|
||||
availableOpponentPokemon = readPokemon();
|
||||
int initialPokemon = availableOpponentPokemon.size();
|
||||
|
||||
System.out.println("What is your name?");
|
||||
String name = in.nextLine();
|
||||
player = new Trainer(name, randomTeam(), createInventory());
|
||||
|
||||
boolean done = false;
|
||||
|
||||
triggerNewEncounter();
|
||||
|
||||
while (!done) {
|
||||
if (opponentPokemon == null) {
|
||||
System.out.printf("You have brutally murdered %d pokemon.%n"
|
||||
+ "The only ones left are the ones in your possession.%n"
|
||||
+ "There really is nothing more for you to do here.%n", initialPokemon);
|
||||
return;
|
||||
}
|
||||
if (player.getConsciousPokemon().size() < 1) {
|
||||
System.out.println("All your pokemon have fainted. Your journey ends here.");
|
||||
return;
|
||||
}
|
||||
while (playersCurrentPokemon == null || !playersCurrentPokemon.isConscious()) {
|
||||
player.listAvailablePokemon(true);
|
||||
playersCurrentPokemon = player.choosePokemon(true);
|
||||
}
|
||||
System.out.printf("Opponent: %s%nWhat will you do?%n", opponentPokemon);
|
||||
System.out.printf("b: battle"
|
||||
+ "%nh: heal or revive"
|
||||
+ "%nt: throw pokeball"
|
||||
+ "%nc: change pokemon"
|
||||
+ "%nf: flee"
|
||||
+ "%nv: view my pokemon"
|
||||
+ "%ns: save"
|
||||
+ "%nl: load"
|
||||
+ "%nq: quit%n>");
|
||||
char command = in.next().toLowerCase().charAt(0);
|
||||
switch (command) {
|
||||
case 'b':
|
||||
battle();
|
||||
break;
|
||||
case 'h':
|
||||
healPokemon();
|
||||
break;
|
||||
case 't':
|
||||
throwPokeBall();
|
||||
break;
|
||||
case 'c':
|
||||
choosePokemon();
|
||||
break;
|
||||
case 's':
|
||||
save();
|
||||
break;
|
||||
case 'l':
|
||||
load();
|
||||
break;
|
||||
case 'f':
|
||||
flee();
|
||||
break;
|
||||
case 'v':
|
||||
showPokemon();
|
||||
break;
|
||||
case 'q':
|
||||
done = true;
|
||||
break;
|
||||
default:
|
||||
System.out.println("[Invalid command]");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Lists all of the player's pokemon
|
||||
*/
|
||||
private static void showPokemon() {
|
||||
player.printPokemon();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Tries to flee from the current opponent
|
||||
*/
|
||||
private static void flee() {
|
||||
boolean fleeSuccessful = playersCurrentPokemon.flee(opponentPokemon);
|
||||
if (fleeSuccessful) {
|
||||
System.out.println("You fled the battle.");
|
||||
triggerNewEncounter();
|
||||
} else {
|
||||
System.out.printf("Failed to flee from %s.%n", opponentPokemon.getName());
|
||||
opponentPokemon.attack(playersCurrentPokemon);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads game information from a save
|
||||
*/
|
||||
private static void load() {
|
||||
List<Pokemon> loadedPokemon = loadPokemon("pokemon.save");
|
||||
List<Pokemon> loadedUsersPokemon = loadPokemon("user.save");
|
||||
Inventory loadedInventory = loadInventory("inventory.save");
|
||||
if (loadedPokemon == null || loadedUsersPokemon == null || loadedInventory == null) {
|
||||
System.out.println("One or more savefiles seem corrupt or missing. Please delete, create or fix the affected file(s).");
|
||||
} else {
|
||||
availableOpponentPokemon = loadedPokemon;
|
||||
player.setPokemon(loadedUsersPokemon);
|
||||
player.setInventory(loadedInventory);
|
||||
if (availableOpponentPokemon.size() > 0 && player.getPokemon().size() > 0) {
|
||||
do {
|
||||
player.listAvailablePokemon(true);
|
||||
playersCurrentPokemon = player.choosePokemon(true);
|
||||
} while (playersCurrentPokemon == null || !playersCurrentPokemon.isConscious());
|
||||
opponentPokemon = randomPokemon(availableOpponentPokemon);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves all stats about the game
|
||||
*/
|
||||
private static void save() {
|
||||
savePokemon(availableOpponentPokemon, "pokemon.save");
|
||||
savePokemon(player.getPokemon(), "user.save");
|
||||
saveInventory(player.getInventory(), "inventory.save");
|
||||
}
|
||||
|
||||
/**
|
||||
* Chooses a new pokemon from the player's available pokemon
|
||||
*/
|
||||
private static void choosePokemon() {
|
||||
player.listAvailablePokemon(true);
|
||||
playersCurrentPokemon = player.choosePokemon(true);
|
||||
while (playersCurrentPokemon == null) {
|
||||
player.listAvailablePokemon(true);
|
||||
playersCurrentPokemon = player.choosePokemon(true);
|
||||
}
|
||||
opponentPokemon.attack(playersCurrentPokemon);
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes the player's pokemon attack the enemy pokemon
|
||||
*/
|
||||
private static void battle() {
|
||||
if (opponentPokemon.isConscious() && playersCurrentPokemon.isConscious()) {
|
||||
playersCurrentPokemon.attack(opponentPokemon);
|
||||
if (opponentPokemon.isConscious()) {
|
||||
opponentPokemon.attack(playersCurrentPokemon);
|
||||
if (!playersCurrentPokemon.isConscious()) {
|
||||
System.out.println("Your pokemon fainted.");
|
||||
}
|
||||
} else {
|
||||
pokemonFainted(availableOpponentPokemon, opponentPokemon);
|
||||
System.out.println("The opponent pokemon fainted.");
|
||||
triggerNewEncounter();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Heals a pokemon if possible
|
||||
*/
|
||||
private static void healPokemon() {
|
||||
if (player.getInventory().getPotions().size() > 0) {
|
||||
player.getInventory().availablePotions();
|
||||
AbstractPotion currentPotion = player.getInventory().getChosenPotion();
|
||||
if (currentPotion == null) {
|
||||
in.nextLine();
|
||||
System.out.println("Invalid potion.");
|
||||
} else {
|
||||
Pokemon pokemonToHeal;
|
||||
if (currentPotion.needsAlive()) {
|
||||
player.listAvailablePokemon(true);
|
||||
pokemonToHeal = player.choosePokemon(true);
|
||||
} else {
|
||||
player.listAvailablePokemon(false);
|
||||
pokemonToHeal = player.choosePokemon(false);
|
||||
}
|
||||
if (pokemonToHeal == null) {
|
||||
System.out.println("That is not a valid pokemon");
|
||||
} else {
|
||||
if (currentPotion.use(pokemonToHeal)) {
|
||||
player.getInventory().addItem(currentPotion, -1);
|
||||
opponentPokemon.attack(playersCurrentPokemon);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
System.out.println("You have used all your healing items.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries throwing a poke ball at the enemy pokemon
|
||||
*/
|
||||
private static void throwPokeBall() {
|
||||
if (player.getInventory().getPokeBalls().size() > 0) {
|
||||
player.getInventory().availablePokeBalls();
|
||||
AbstractPokeBall currentPokeBall = player.getInventory().getChosenPokeBall();
|
||||
if (currentPokeBall == null) {
|
||||
in.nextLine();
|
||||
System.out.println("Invalid pokeball.");
|
||||
} else {
|
||||
boolean captured = currentPokeBall.use(opponentPokemon, availableOpponentPokemon, player);
|
||||
player.getInventory().addItem(currentPokeBall, -1);
|
||||
if (captured) {
|
||||
triggerNewEncounter();
|
||||
} else {
|
||||
opponentPokemon.attack(playersCurrentPokemon);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
System.out.println("You have used all your pokeballs.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggers an encounter with a new wild pokemon
|
||||
*/
|
||||
private static void triggerNewEncounter() {
|
||||
opponentPokemon = randomPokemon(availableOpponentPokemon);
|
||||
System.out.printf("A wild %s appeared.%n", opponentPokemon.getName());
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a fainted pokemon from encounter-able pokemon
|
||||
* @param pokemonList <p>List of pokemon to search</p>
|
||||
* @param target <p>The pokemon to remove</p>
|
||||
*/
|
||||
public static void pokemonFainted(List<Pokemon> pokemonList, Pokemon target) {
|
||||
pokemonList.removeIf(pokemon -> pokemon.equals(target));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gives a trainer necessary starting items
|
||||
* @return <p>A list of items</p>
|
||||
*/
|
||||
public static Inventory createInventory() {
|
||||
Inventory inventory = new Inventory();
|
||||
inventory.addItem(new PokeBall(), 15);
|
||||
inventory.addItem(new GreatBall(), 10);
|
||||
inventory.addItem(new UltraBall(), 5);
|
||||
inventory.addItem(new MasterBall(), 1);
|
||||
inventory.addItem(new Potion(), 20);
|
||||
inventory.addItem(new SuperPotion(), 10);
|
||||
inventory.addItem(new HyperPotion(), 5);
|
||||
inventory.addItem(new MaxPotion(), 1);
|
||||
inventory.addItem(new Revive(), 2);
|
||||
return inventory;
|
||||
}
|
||||
|
||||
/**
|
||||
* Chooses a random pokemon from a list
|
||||
* @param pokemon <p>The list to choose from</p>
|
||||
* @return <p>A pokemon.Pokemon object, or null if the list is empty</p>
|
||||
*/
|
||||
public static Pokemon randomPokemon(List<Pokemon> pokemon) {
|
||||
if (pokemon.size() > 0) {
|
||||
return pokemon.get((int)(Math.random() * pokemon.size()));
|
||||
} else {
|
||||
throw new IllegalArgumentException("Can't get random pokemon from empty list");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads pokemon from pokemon.Pokemon.txt to an ArrayList.
|
||||
* @return <p>An ArrayList of pokemon objects</p>
|
||||
*/
|
||||
public static ArrayList<Pokemon> readPokemon() {
|
||||
ArrayList<Pokemon> pokemon = new ArrayList<>();
|
||||
try (Scanner file = new Scanner(new File("config/Pokemon.txt"))) {
|
||||
while (file.hasNextLine()) {
|
||||
pokemon.add(new Pokemon(file.nextLine()));
|
||||
}
|
||||
} catch (FileNotFoundException e) {
|
||||
/* If the file is compiled as jar, this will prevent an empty list. */
|
||||
try (Scanner file = new Scanner(Game.class.getResourceAsStream("config/Pokemon.txt"))) {
|
||||
while (file.hasNextLine()) {
|
||||
pokemon.add(new Pokemon(file.nextLine()));
|
||||
}
|
||||
}
|
||||
}
|
||||
return pokemon;
|
||||
}
|
||||
|
||||
/**
|
||||
* Picks a random pokemon from a list
|
||||
* @param pokemon <p>A list of pokemon objects</p>
|
||||
* @return <p>A pokemon object which exists in the input list</p>
|
||||
*/
|
||||
public static Pokemon pickRandomPokemon(ArrayList<Pokemon> pokemon) {
|
||||
int index = (int)(Math.random() * (pokemon.size()));
|
||||
Pokemon randomPokemon = pokemon.get(index);
|
||||
pokemon.remove(index);
|
||||
return randomPokemon;
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves all pokemon in a list to a text file
|
||||
* @param pokemonList <p>List of pokemon.Pokemon objects to save</p>
|
||||
* @param saveFile <p>The file to write to</p>
|
||||
*/
|
||||
public static void savePokemon(List<Pokemon> pokemonList, String saveFile) {
|
||||
try (PrintWriter file = new PrintWriter(saveFile)) {
|
||||
for (Pokemon pokemon : pokemonList) {
|
||||
file.println(pokemon.saveString());
|
||||
}
|
||||
System.out.println("Successfully saved pokemon.");
|
||||
} catch (FileNotFoundException e) {
|
||||
System.out.println("The saveFile could not be written.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves the inventory to a text file
|
||||
* @param inventory <p>The inventory to save</p>
|
||||
* @param saveFile <p>The file to write to</p>
|
||||
*/
|
||||
public static void saveInventory(Inventory inventory, String saveFile) {
|
||||
try (PrintWriter file = new PrintWriter(saveFile)) {
|
||||
file.println(inventory.getSaveString());
|
||||
System.out.println("Successfully saved inventory.");
|
||||
} catch (FileNotFoundException e) {
|
||||
System.out.println("The saveFile could not be written.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads pokemon from a text file
|
||||
* @param saveFile <p>The file to read</p>
|
||||
* @return <p>A list of pokemon or null on failure</p>
|
||||
*/
|
||||
public static ArrayList<Pokemon> loadPokemon(String saveFile) {
|
||||
ArrayList<Pokemon> pokemon = new ArrayList<>();
|
||||
try (Scanner file = new Scanner(new File(saveFile))) {
|
||||
NumberFormat format = NumberFormat.getInstance(Locale.ENGLISH);
|
||||
while (file.hasNextLine()) {
|
||||
String[] data = file.nextLine().split(";");
|
||||
try {
|
||||
pokemon.add(new Pokemon(data[0], Integer.parseInt(data[1]), Integer.parseInt(data[2]),
|
||||
Integer.parseInt(data[3]), format.parse(data[4]).doubleValue(),
|
||||
Integer.parseInt(data[5]), Integer.parseInt(data[6]), Integer.parseInt(data[7])));
|
||||
} catch (NumberFormatException | ParseException e) {
|
||||
System.out.println("Malformed number " + e.getMessage());
|
||||
} catch (ArrayIndexOutOfBoundsException e) {
|
||||
System.out.println("Invalid saveFile: " + saveFile);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
System.out.println("Successfully loaded pokemon.");
|
||||
} catch (FileNotFoundException e) {
|
||||
System.out.println("Missing saveFile " + saveFile);
|
||||
return null;
|
||||
}
|
||||
return pokemon;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads inventory from a text file
|
||||
* @param saveFile <p>The file to write to</p>
|
||||
* @return <p>A list of items or null on failure</p>
|
||||
*/
|
||||
public static Inventory loadInventory(String saveFile) {
|
||||
Inventory inventory = new Inventory();
|
||||
try (Scanner file = new Scanner(new File(saveFile))) {
|
||||
while (file.hasNextLine()) {
|
||||
try {
|
||||
String line = file.nextLine();
|
||||
if (line.isEmpty()) {
|
||||
break;
|
||||
}
|
||||
String[] data = line.split(";");
|
||||
inventory.addItem(Item.getItemByName(data[0]), Integer.parseInt(data[1]));
|
||||
} catch (ArrayIndexOutOfBoundsException e) {
|
||||
System.out.println("Invalid saveFile: " + saveFile);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
System.out.println("Successfully loaded items.");
|
||||
} catch (FileNotFoundException e) {
|
||||
System.out.println("Missing saveFile " + saveFile);
|
||||
return null;
|
||||
}
|
||||
return inventory;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a random list of 6 pokemon
|
||||
* @return <p>A list of pokemon.Pokemon</p>
|
||||
*/
|
||||
public static ArrayList<Pokemon> randomTeam() {
|
||||
ArrayList<Pokemon> temporary = readPokemon();
|
||||
ArrayList<Pokemon> pokemon = new ArrayList<>();
|
||||
for (int i = 1; i <= 6; i++) {
|
||||
pokemon.add(pickRandomPokemon(temporary));
|
||||
}
|
||||
return pokemon;
|
||||
}
|
||||
}
|
31
src/main/java/items/AbstractPokeBall.java
Normal file
31
src/main/java/items/AbstractPokeBall.java
Normal file
@ -0,0 +1,31 @@
|
||||
package items;
|
||||
|
||||
import pokemon.Pokemon;
|
||||
import storage.Trainer;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* An abstract class representing a poke ball
|
||||
*/
|
||||
public abstract class AbstractPokeBall extends Item {
|
||||
/**
|
||||
* Instantiates a new poke ball
|
||||
* @param name <p>The name of the poke ball</p>
|
||||
* @param description <p>The description of the poke ball</p>
|
||||
*/
|
||||
public AbstractPokeBall(String name, String description) {
|
||||
super(name, description);
|
||||
}
|
||||
|
||||
/**
|
||||
* Uses a poke ball on an opponent
|
||||
* @param target <p>Which pokemon to target</p>
|
||||
* @param current <p>Current list the pokemon belongs to</p>
|
||||
* @param catcher <p>Where we send the pokemon on a successful capture</p>
|
||||
* @return <p>True if nothing went wrong. False otherwise</p>
|
||||
*/
|
||||
public boolean use(Pokemon target, List<Pokemon> current, Trainer catcher) {
|
||||
return false;
|
||||
}
|
||||
}
|
67
src/main/java/items/AbstractPotion.java
Normal file
67
src/main/java/items/AbstractPotion.java
Normal file
@ -0,0 +1,67 @@
|
||||
package items;
|
||||
|
||||
import pokemon.Pokemon;
|
||||
|
||||
/**
|
||||
* An abstract class representing a potion
|
||||
*/
|
||||
public abstract class AbstractPotion extends Item {
|
||||
final boolean alive;
|
||||
|
||||
/**
|
||||
* Instantiates a new potion
|
||||
* @param name <p>The name of the potion</p>
|
||||
* @param description <p>The description of the potion</p>
|
||||
*/
|
||||
public AbstractPotion(String name, String description) {
|
||||
super(name, description);
|
||||
this.alive = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Instantiates a new potion
|
||||
* @param name <p>The name of the potion</p>
|
||||
* @param description <p>The description of the potion</p>
|
||||
* @param alive <p>Whether the pokemon needs to be alive to use the potion</p>
|
||||
*/
|
||||
public AbstractPotion(String name, String description, boolean alive) {
|
||||
super(name, description);
|
||||
this.alive = alive;
|
||||
}
|
||||
|
||||
/** Checks if an item should be used on alive or fainted pokemon. */
|
||||
public boolean needsAlive() {
|
||||
return alive;
|
||||
}
|
||||
|
||||
/**
|
||||
* Uses an item and does something based on the type of item
|
||||
* @param target <p>Which pokemon should the item be used on</p>
|
||||
* @return <p>True if nothing went wrong. False otherwise</p>
|
||||
*/
|
||||
public boolean use(Pokemon target) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a pokemon is able to, and in need of a potion. If it is, heal it
|
||||
* @param target <p>The pokemon to heal</p>
|
||||
* @param amount <p>The amount to heal the pokemon</p>
|
||||
* @return <p>True if nothing went wrong. False otherwise</p>
|
||||
*/
|
||||
boolean potion(Pokemon target, int amount) {
|
||||
if (target.isConscious()) {
|
||||
if (target.isDamaged()) {
|
||||
int healed = target.heal(amount);
|
||||
System.out.printf("%s was healed for %d HP and now has %d HP.%n", target.getName(), healed, target.getHP());
|
||||
return true;
|
||||
} else {
|
||||
System.out.printf("%s has not taken damage, and does not require a potion.%n", target.getName());
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
System.out.println("You can't heal a fainted pokemon.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
22
src/main/java/items/GreatBall.java
Normal file
22
src/main/java/items/GreatBall.java
Normal file
@ -0,0 +1,22 @@
|
||||
package items;
|
||||
|
||||
import pokemon.Pokemon;
|
||||
import storage.Trainer;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* This class represents a great ball item
|
||||
*/
|
||||
public class GreatBall extends AbstractPokeBall {
|
||||
public GreatBall() {
|
||||
super("Great ball",
|
||||
"A good, high-performance Poké Ball that provides a higher Pokémon catch rate than a " +
|
||||
"standard Poké Ball.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean use(Pokemon target, List<Pokemon> current, Trainer catcher) {
|
||||
return target.tryCapture(current, catcher, 200);
|
||||
}
|
||||
}
|
17
src/main/java/items/HyperPotion.java
Normal file
17
src/main/java/items/HyperPotion.java
Normal file
@ -0,0 +1,17 @@
|
||||
package items;
|
||||
|
||||
import pokemon.Pokemon;
|
||||
|
||||
/**
|
||||
* This class represents a hyper potion item
|
||||
*/
|
||||
public class HyperPotion extends AbstractPotion {
|
||||
public HyperPotion() {
|
||||
super("Hyper Potion", "Heals a pokemon for 200 HP.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean use(Pokemon target) {
|
||||
return potion(target, 200);
|
||||
}
|
||||
}
|
82
src/main/java/items/Item.java
Normal file
82
src/main/java/items/Item.java
Normal file
@ -0,0 +1,82 @@
|
||||
package items;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* This class represents a general item which can be stored in an inventory
|
||||
*/
|
||||
public abstract class Item {
|
||||
final String name;
|
||||
final String description;
|
||||
static List<Item> availableItems = new ArrayList<>();
|
||||
|
||||
/**
|
||||
* Instantiates a new item
|
||||
* @param name <p>The name of the item</p>
|
||||
* @param description <p>The description of the item</p>
|
||||
*/
|
||||
public Item(String name, String description) {
|
||||
this.name = name;
|
||||
this.description = description;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an item by the given name
|
||||
* @param name <p>The name of the item to get</p>
|
||||
* @return <p>An item with the name, or null if no such item exists</p>
|
||||
*/
|
||||
public static Item getItemByName(String name) {
|
||||
if (availableItems.isEmpty()) {
|
||||
initializeItems();
|
||||
}
|
||||
for (Item item : availableItems) {
|
||||
if (item.name.equals(name)) {
|
||||
return item;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes all known items so that they are usable
|
||||
*/
|
||||
private static void initializeItems() {
|
||||
availableItems.add(new PokeBall());
|
||||
availableItems.add(new GreatBall());
|
||||
availableItems.add(new HyperPotion());
|
||||
availableItems.add(new MasterBall());
|
||||
availableItems.add(new MaxPotion());
|
||||
availableItems.add(new Potion());
|
||||
availableItems.add(new Revive());
|
||||
availableItems.add(new SuperPotion());
|
||||
availableItems.add(new UltraBall());
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a nice string describing the item
|
||||
* @return <p>Name: Description</p>
|
||||
*/
|
||||
public String toString() {
|
||||
return String.format("%s: %s", this.name, this.description);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string used for saving the item
|
||||
* @return <p>Name;Description</p>
|
||||
*/
|
||||
public String saveString() {
|
||||
return String.format("%s", this.name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (obj == null) {
|
||||
return false;
|
||||
}
|
||||
if (!Item.class.isAssignableFrom(obj.getClass())) {
|
||||
return false;
|
||||
}
|
||||
return this.name.equals(((Item) obj).name);
|
||||
}
|
||||
}
|
21
src/main/java/items/MasterBall.java
Normal file
21
src/main/java/items/MasterBall.java
Normal file
@ -0,0 +1,21 @@
|
||||
package items;
|
||||
|
||||
import pokemon.Pokemon;
|
||||
import storage.Trainer;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* This class represents a master ball item
|
||||
*/
|
||||
public class MasterBall extends AbstractPokeBall {
|
||||
public MasterBall() {
|
||||
super("Master ball", "The best Poké Ball with the ultimate level of performance. With it, " +
|
||||
"you will catch any wild Pokémon without fail.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean use(Pokemon target, List<Pokemon> current, Trainer catcher) {
|
||||
return target.tryCapture(current, catcher, 0);
|
||||
}
|
||||
}
|
17
src/main/java/items/MaxPotion.java
Normal file
17
src/main/java/items/MaxPotion.java
Normal file
@ -0,0 +1,17 @@
|
||||
package items;
|
||||
|
||||
import pokemon.Pokemon;
|
||||
|
||||
/**
|
||||
* This class represents a max potion item
|
||||
*/
|
||||
public class MaxPotion extends AbstractPotion {
|
||||
public MaxPotion() {
|
||||
super("Max Potion", "Fully heals a pokemon.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean use(Pokemon target) {
|
||||
return potion(target, -1);
|
||||
}
|
||||
}
|
21
src/main/java/items/PokeBall.java
Normal file
21
src/main/java/items/PokeBall.java
Normal file
@ -0,0 +1,21 @@
|
||||
package items;
|
||||
|
||||
import pokemon.Pokemon;
|
||||
import storage.Trainer;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* This class represents a poke ball item
|
||||
*/
|
||||
public class PokeBall extends AbstractPokeBall {
|
||||
public PokeBall() {
|
||||
super("Poke Ball", "A device for catching wild Pokémon. It's thrown like a ball at a " +
|
||||
"Pokémon, comfortably encapsulating its target.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean use(Pokemon target, List<Pokemon> current, Trainer catcher) {
|
||||
return target.tryCapture(current, catcher, 255);
|
||||
}
|
||||
}
|
20
src/main/java/items/Potion.java
Normal file
20
src/main/java/items/Potion.java
Normal file
@ -0,0 +1,20 @@
|
||||
package items;
|
||||
|
||||
import pokemon.Pokemon;
|
||||
|
||||
/**
|
||||
* This class represents potion item
|
||||
*/
|
||||
public class Potion extends AbstractPotion {
|
||||
/**
|
||||
* Instantiates a potion
|
||||
*/
|
||||
public Potion() {
|
||||
super("Potion", "Heals a pokemon for 20 HP.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean use(Pokemon target) {
|
||||
return potion(target, 20);
|
||||
}
|
||||
}
|
24
src/main/java/items/Revive.java
Normal file
24
src/main/java/items/Revive.java
Normal file
@ -0,0 +1,24 @@
|
||||
package items;
|
||||
|
||||
import pokemon.Pokemon;
|
||||
|
||||
/**
|
||||
* This class represents a revive item
|
||||
*/
|
||||
public class Revive extends AbstractPotion {
|
||||
public Revive() {
|
||||
super("Revive", "Revives a fainted pokemon.", true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean use(Pokemon target) {
|
||||
if (!target.isConscious()) {
|
||||
target.revive();
|
||||
System.out.printf("%s was revived.%n", target.getName());
|
||||
return true;
|
||||
} else {
|
||||
System.out.println("You can't revive a conscious pokemon.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
17
src/main/java/items/SuperPotion.java
Normal file
17
src/main/java/items/SuperPotion.java
Normal file
@ -0,0 +1,17 @@
|
||||
package items;
|
||||
|
||||
import pokemon.Pokemon;
|
||||
|
||||
/**
|
||||
* This class represents a super potion item
|
||||
*/
|
||||
public class SuperPotion extends AbstractPotion {
|
||||
public SuperPotion() {
|
||||
super("Super Potion", "Heals a pokemon for 50 HP.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean use(Pokemon target) {
|
||||
return potion(target, 50);
|
||||
}
|
||||
}
|
21
src/main/java/items/UltraBall.java
Normal file
21
src/main/java/items/UltraBall.java
Normal file
@ -0,0 +1,21 @@
|
||||
package items;
|
||||
|
||||
import pokemon.Pokemon;
|
||||
import storage.Trainer;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* This class represents an ultra ball item
|
||||
*/
|
||||
public class UltraBall extends AbstractPokeBall {
|
||||
public UltraBall() {
|
||||
super("Ultra ball", "An ultra-high-performance Poké Ball that provides a higher success rate " +
|
||||
"for catching Pokémon than a Great Ball.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean use(Pokemon target, List<Pokemon> current, Trainer catcher) {
|
||||
return target.tryCapture(current, catcher, 150);
|
||||
}
|
||||
}
|
243
src/main/java/pokemon/Pokemon.java
Normal file
243
src/main/java/pokemon/Pokemon.java
Normal file
@ -0,0 +1,243 @@
|
||||
package pokemon;
|
||||
|
||||
import storage.Trainer;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* This class represents a pokemon
|
||||
*/
|
||||
public class Pokemon {
|
||||
private final String name;
|
||||
private int healthPoints;
|
||||
private int maxHealthPoints;
|
||||
private int strength;
|
||||
private final double criticalChance;
|
||||
private final Random random;
|
||||
private final int catchRate;
|
||||
private int exp;
|
||||
private int level;
|
||||
private int fleeCount;
|
||||
|
||||
/**
|
||||
* Instantiates a new pokemon with random stats
|
||||
* @param name <p>The name of the pokemon</p>
|
||||
*/
|
||||
public Pokemon(String name) {
|
||||
this.random = new Random();
|
||||
this.name = name;
|
||||
this.healthPoints = 30 + random.nextInt(70);
|
||||
this.maxHealthPoints = this.healthPoints;
|
||||
this.criticalChance = Math.abs(0.1 * random.nextGaussian());
|
||||
this.catchRate = (int)(Math.random() * 256);
|
||||
this.exp = 0;
|
||||
this.level = (int)(Math.abs(2 * random.nextGaussian()) + 1);
|
||||
this.strength = random.nextInt(7) + this.level;
|
||||
this.fleeCount = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Instantiates a pokemon with set stats
|
||||
* @param name <p>The name of the pokemon</p>
|
||||
* @param healthPoints <p>The current HP of the pokemon</p>
|
||||
* @param maxHealthPoints <p>The max HP of the pokemon</p>
|
||||
* @param strength <p>The strength of the pokemon</p>
|
||||
* @param criticalChance <p>The critical hit chance of the pokemon</p>
|
||||
* @param catchRate <p>The catch rate of the pokemon. A higher rate makes it easier to catch</p>
|
||||
* @param exp <p>The current xp of the pokemon</p>
|
||||
* @param level <p>The current level of the pokemon</p>
|
||||
*/
|
||||
public Pokemon(String name, int healthPoints, int maxHealthPoints, int strength, double criticalChance, int catchRate, int exp, int level) {
|
||||
this.random = new Random();
|
||||
this.name = name;
|
||||
this.healthPoints = healthPoints;
|
||||
this.maxHealthPoints = maxHealthPoints;
|
||||
this.criticalChance = criticalChance;
|
||||
this.catchRate = catchRate;
|
||||
this.exp = exp;
|
||||
this.level = level;
|
||||
this.strength = strength;
|
||||
this.fleeCount = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a string containing all information about the pokemon
|
||||
* @return <p>A descriptive string</p>
|
||||
*/
|
||||
public String toString() {
|
||||
return String.format("Level %d %s HP: (%d/%d) STR: %d CHC: %.0f%%", this.level, this.name, this.healthPoints,
|
||||
this.maxHealthPoints, this.strength, (this.criticalChance*100));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string containing all the pokemon's data in a save-able format
|
||||
*/
|
||||
public String saveString() {
|
||||
return String.format("%s;%d;%d;%d;%f;%d;%d;%d", this.name, this.healthPoints, this.maxHealthPoints,
|
||||
this.strength, this.criticalChance, this.catchRate, this.exp, this.level);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the name of the pokemon
|
||||
* @return <p>The name of the pokemon</p>
|
||||
*/
|
||||
public String getName() {
|
||||
return this.name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current hit points of the pokemon
|
||||
* @return <p>The current HP of the pokemon</p>
|
||||
*/
|
||||
public int getHP() {
|
||||
return this.healthPoints;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether two pokemon are equal
|
||||
* @param target <p>The pokemon to check against</p>
|
||||
* @return <p>True if they are equal. False otherwise</p>
|
||||
*/
|
||||
public boolean equals(Pokemon target) {
|
||||
return target == this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Heals a pokemon
|
||||
* @param amount <p>How many hit points to heal</p>
|
||||
* @return <p>The exact amount of hit points healed</p>
|
||||
*/
|
||||
public int heal(int amount) {
|
||||
if (amount < 0) {
|
||||
amount = this.maxHealthPoints - this.healthPoints;
|
||||
} else {
|
||||
amount = Math.min(this.maxHealthPoints - this.healthPoints, amount);
|
||||
}
|
||||
this.healthPoints += amount;
|
||||
return amount;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a pokemon has not taken any damage or is fully healed
|
||||
* @return <p>True if health is full. False otherwise</p>
|
||||
*/
|
||||
public boolean isDamaged() {
|
||||
return this.healthPoints < this.maxHealthPoints;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to catch a pokemon
|
||||
* @param current <p>The list where the pokemon currently belongs</p>
|
||||
* @param catcher <p>The list to send the pokemon on successful capture</p>
|
||||
* @return <p>True on successful capture. False otherwise</p>
|
||||
*/
|
||||
public boolean tryCapture(List<Pokemon> current, Trainer catcher, int range) {
|
||||
if (range == 0) {
|
||||
this.capture(current, catcher);
|
||||
System.out.printf("%s was caught.%n", this.name);
|
||||
return true;
|
||||
}
|
||||
if ((int)(Math.random() * (range + 1)) < Math.max((3 * this.maxHealthPoints - 2 * this.healthPoints) *
|
||||
this.catchRate / (3 * this.maxHealthPoints), 1)) {
|
||||
this.capture(current, catcher);
|
||||
System.out.printf("%s was caught.%n", this.name);
|
||||
return true;
|
||||
} else {
|
||||
System.out.printf("%s escaped from the pokeball.%n", this.name);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Captures a wild pokemon
|
||||
* @param current <p>The pokemon list the pokemon belongs to</p>
|
||||
* @param trainer <p>The trainer capturing the pokemon</p>
|
||||
*/
|
||||
private void capture(List<Pokemon> current, Trainer trainer) {
|
||||
trainer.addPokemon(this);
|
||||
current.removeIf(pokemon -> pokemon == this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Restores the health of a fainted pokemon
|
||||
*/
|
||||
public void revive() {
|
||||
this.healthPoints = this.maxHealthPoints;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the pokemon has any HP left
|
||||
* @return <p>True if any HP is left. False otherwise</p>
|
||||
*/
|
||||
public boolean isConscious() {
|
||||
return this.healthPoints > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Damages a pokemon
|
||||
* @param damageTaken <p>How many hit points are to be deducted</p>
|
||||
*/
|
||||
public void damage(int damageTaken) {
|
||||
this.healthPoints = Math.max(this.healthPoints -= damageTaken, 0);
|
||||
System.out.printf("%s takes %d damage and is left with %d/%d HP%n", this.name, damageTaken, this.healthPoints, this.maxHealthPoints);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gives a pokemon exp after each successful battle. Also handles leveling up
|
||||
* @param target <p>Which pokemon did we beat</p>
|
||||
*/
|
||||
private void giveEXP(Pokemon target) {
|
||||
int exp = (100 * target.level)/7;
|
||||
this.exp += exp;
|
||||
System.out.printf("%s gained %d exp.%n", this.name, exp);
|
||||
if (this.exp > (4 * Math.pow(this.level, 3)) / 5) {
|
||||
this.level++;
|
||||
this.maxHealthPoints += 5;
|
||||
this.healthPoints = maxHealthPoints;
|
||||
this.strength += 1;
|
||||
System.out.printf("%s is now level %d. Health has been increased and restored. Strength has been increased.%n", this.name, this.level);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a pokemon attack another pokemon
|
||||
* @param target <p>The pokemon to take damage</p>
|
||||
*/
|
||||
public void attack(Pokemon target) {
|
||||
if (this.healthPoints > 0) {
|
||||
System.out.printf("%s attacks %s.%n", this.getName(), target.getName());
|
||||
double critical = 1;
|
||||
if (Math.random() < this.criticalChance) {
|
||||
System.out.println("Critical hit!");
|
||||
critical = (2.0 * this.level +5) / (this.level + 5);
|
||||
}
|
||||
double randomDouble = 0.85 + (1.0 - 0.85) * random.nextDouble();
|
||||
int moveDamage = (int)(Math.random() * 60 + 40);
|
||||
int damageInflicted = this.level + (int)((((((2 * this.strength) / 5) + 2) * moveDamage * 1.75) / 50 + 2) * critical * randomDouble);
|
||||
target.damage(damageInflicted);
|
||||
if (!target.isConscious()) {
|
||||
System.out.printf("%s is defeated by %s.%n", target.getName(), this.getName());
|
||||
this.giveEXP(target);
|
||||
this.fleeCount = 0;
|
||||
}
|
||||
} else {
|
||||
System.out.println("No cheating!");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The trainer may flee if the battle is too hard
|
||||
* @param target <p>Who are we trying to flee from</p>
|
||||
* @return <p>True on successful escape. False otherwise</p>
|
||||
*/
|
||||
public boolean flee(Pokemon target) {
|
||||
if (random.nextInt(256) < (this.level * 128 / target.level) + (30 * this.fleeCount % 256)) {
|
||||
this.fleeCount = 0;
|
||||
return true;
|
||||
} else {
|
||||
this.fleeCount++;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
136
src/main/java/storage/Inventory.java
Normal file
136
src/main/java/storage/Inventory.java
Normal file
@ -0,0 +1,136 @@
|
||||
package storage;
|
||||
|
||||
import items.*;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
/**
|
||||
* This class represents a pokemon trainer's inventory
|
||||
*/
|
||||
public class Inventory {
|
||||
public static final Scanner in = new Scanner(System.in);
|
||||
private final Map<Item, Integer> items;
|
||||
|
||||
/**
|
||||
* Initializes a new empty inventory
|
||||
*/
|
||||
public Inventory() {
|
||||
this.items = new HashMap<>();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a new item to the inventory
|
||||
*
|
||||
* <p>If the inventory already contains the item, the amount will be added to the existing amount.</p>
|
||||
*
|
||||
* @param item <p>The item to be added to the inventory</p>
|
||||
* @param amount <p>The amount of the item to add</p>
|
||||
*/
|
||||
public void addItem(Item item, Integer amount) {
|
||||
if (items.get(item) != null) {
|
||||
amount += items.get(item);
|
||||
}
|
||||
items.put(item, amount);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all available poke balls from the inventory
|
||||
* @return <p>A list of poke balls</p>
|
||||
*/
|
||||
public List<AbstractPokeBall> getPokeBalls() {
|
||||
List<AbstractPokeBall> pokeBalls = new ArrayList<>();
|
||||
for (Item item : items.keySet()) {
|
||||
if (AbstractPokeBall.class.isAssignableFrom(item.getClass()) && items.get(item) > 0) {
|
||||
pokeBalls.add((AbstractPokeBall) item);
|
||||
}
|
||||
}
|
||||
return pokeBalls;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all available potions from the inventory
|
||||
* @return <p>A list of potions</p>
|
||||
*/
|
||||
public List<AbstractPotion> getPotions() {
|
||||
List<AbstractPotion> potions = new ArrayList<>();
|
||||
for (Item item : items.keySet()) {
|
||||
if (AbstractPotion.class.isAssignableFrom(item.getClass()) && items.get(item) > 0) {
|
||||
potions.add((AbstractPotion) item);
|
||||
}
|
||||
}
|
||||
return potions;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prints out information about available poke balls
|
||||
*/
|
||||
public void availablePokeBalls() {
|
||||
System.out.println("You may choose from these items:");
|
||||
List<AbstractPokeBall> pokeBalls = getPokeBalls();
|
||||
for (int i = 0; i < pokeBalls.size(); i++) {
|
||||
System.out.printf("%d: (%d) %s%n", i + 1, items.get(pokeBalls.get(i)), pokeBalls.get(i));
|
||||
}
|
||||
System.out.print(">");
|
||||
}
|
||||
|
||||
/**
|
||||
* Prints out information about available potions
|
||||
*/
|
||||
public void availablePotions() {
|
||||
System.out.println("You may choose from these items:");
|
||||
List<AbstractPotion> potionList = getPotions();
|
||||
for (int i = 0; i < potionList.size(); i++) {
|
||||
System.out.printf("%d: (%d) %s%n", i + 1, items.get(potionList.get(i)), potionList.get(i));
|
||||
}
|
||||
System.out.print(">");
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a potion according to the user's input
|
||||
* @return <p>The potion the user chose, or null on invalid choice</p>
|
||||
*/
|
||||
public AbstractPotion getChosenPotion() {
|
||||
List<AbstractPotion> potions = getPotions();
|
||||
if (in.hasNextInt()) {
|
||||
int choice = in.nextInt() - 1;
|
||||
if (choice >= 0 && choice < potions.size()) {
|
||||
in.nextLine();
|
||||
return potions.get(choice);
|
||||
}
|
||||
} else {
|
||||
in.nextLine();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a poke ball according to the user's input
|
||||
* @return <p>The poke ball the user chose, or null on invalid choice</p>
|
||||
*/
|
||||
public AbstractPokeBall getChosenPokeBall() {
|
||||
List<AbstractPokeBall> pokeBalls = getPokeBalls();
|
||||
if (in.hasNextInt()) {
|
||||
int choice = in.nextInt() - 1;
|
||||
if (choice >= 0 && choice < pokeBalls.size()) {
|
||||
in.nextLine();
|
||||
return pokeBalls.get(choice);
|
||||
}
|
||||
} else {
|
||||
in.nextLine();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a save-able string containing all non-empty items in the inventory
|
||||
* @return <p>A save string Name;Amount</p>
|
||||
*/
|
||||
public String getSaveString() {
|
||||
StringBuilder saveString = new StringBuilder();
|
||||
for (Item item : items.keySet()) {
|
||||
saveString.append(item.saveString()).append(";").append(items.get(item));
|
||||
saveString.append("\n");
|
||||
}
|
||||
return saveString.toString();
|
||||
}
|
||||
}
|
147
src/main/java/storage/Trainer.java
Normal file
147
src/main/java/storage/Trainer.java
Normal file
@ -0,0 +1,147 @@
|
||||
package storage;
|
||||
|
||||
import pokemon.Pokemon;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Scanner;
|
||||
|
||||
/**
|
||||
* This class represents a pokemon trainer
|
||||
*/
|
||||
public class Trainer {
|
||||
public static final Scanner in = new Scanner(System.in);
|
||||
final String name;
|
||||
private List<Pokemon> pokemon;
|
||||
private Inventory inventory;
|
||||
|
||||
/**
|
||||
* Instantiates a new trainer
|
||||
* @param name <p>The name of the trainer</p>
|
||||
* @param pokemon <p>The pokemon belonging to the trainer</p>
|
||||
* @param inventory <p>The inventory belonging to the trainer</p>
|
||||
*/
|
||||
public Trainer(String name, ArrayList<Pokemon> pokemon, Inventory inventory) {
|
||||
this.name = name;
|
||||
this.pokemon = pokemon;
|
||||
this.inventory = inventory;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the list of pokemon belonging to the trainer
|
||||
* @param pokemon <p>A list of pokemon</p>
|
||||
*/
|
||||
public void setPokemon(List<Pokemon> pokemon) {
|
||||
this.pokemon = pokemon;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the inventory belonging to the trainer
|
||||
* @param inventory <p>An inventory</p>
|
||||
*/
|
||||
public void setInventory(Inventory inventory) {
|
||||
this.inventory = inventory;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the list of pokemon belonging to the trainer
|
||||
* @return <p>A list of pokemon</p>
|
||||
*/
|
||||
public List<Pokemon> getPokemon() {
|
||||
return this.pokemon;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a pokemon to the trainer's list of pokemon
|
||||
* @param pokemon <p>A pokemon</p>
|
||||
*/
|
||||
public void addPokemon(Pokemon pokemon) {
|
||||
this.pokemon.add(pokemon);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all conscious pokemon belonging to the trainer
|
||||
* @return <p>A list of pokemon</p>
|
||||
*/
|
||||
public ArrayList<Pokemon> getConsciousPokemon() {
|
||||
ArrayList<Pokemon> pokemon = new ArrayList<>();
|
||||
for (Pokemon singlePokemon : this.pokemon) {
|
||||
if (singlePokemon.isConscious()) {
|
||||
pokemon.add(singlePokemon);
|
||||
}
|
||||
}
|
||||
return pokemon;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all fainted pokemon belonging to the trainer
|
||||
* @return <p>A list of pokemon</p>
|
||||
*/
|
||||
public ArrayList<Pokemon> getFaintedPokemon() {
|
||||
ArrayList<Pokemon> pokemon = new ArrayList<>();
|
||||
for (Pokemon singlePokemon : this.pokemon) {
|
||||
if (!singlePokemon.isConscious()) {
|
||||
pokemon.add(singlePokemon);
|
||||
}
|
||||
}
|
||||
return pokemon;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the inventory of the user
|
||||
* @return <p>An inventory</p>
|
||||
*/
|
||||
public Inventory getInventory() {
|
||||
return this.inventory;
|
||||
}
|
||||
|
||||
/**
|
||||
* Lists all currently available pokemon for the trainer
|
||||
* @param alive <p>Whether to list alive pokemon or dead</p>
|
||||
*/
|
||||
public void listAvailablePokemon(boolean alive) {
|
||||
ArrayList<Pokemon> pokemonList;
|
||||
if (alive) {
|
||||
pokemonList = this.getConsciousPokemon();
|
||||
} else {
|
||||
pokemonList = this.getFaintedPokemon();
|
||||
}
|
||||
System.out.println("You may choose from these pokemon:");
|
||||
for (int i = 0; i < pokemonList.size(); i++) {
|
||||
System.out.printf("%d: %s%n", i + 1, pokemonList.get(i));
|
||||
}
|
||||
System.out.print(">");
|
||||
}
|
||||
|
||||
/**
|
||||
* Prints all pokemon belonging to the trainer
|
||||
*/
|
||||
public void printPokemon() {
|
||||
for (Pokemon pokemon : this.pokemon) {
|
||||
System.out.println(pokemon);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Asks the user for the name of a pokemon and returns it
|
||||
* @param alive <p>Whether the chosen pokemon has to be alive</p>
|
||||
* @return <p>A pokemon object or null</p>
|
||||
*/
|
||||
public Pokemon choosePokemon(boolean alive) {
|
||||
ArrayList<Pokemon> pokemonList;
|
||||
if (alive) {
|
||||
pokemonList = this.getConsciousPokemon();
|
||||
} else {
|
||||
pokemonList = this.getFaintedPokemon();
|
||||
}
|
||||
if (in.hasNextInt()) {
|
||||
int choice = in.nextInt() - 1;
|
||||
if (choice >= 0 && choice < pokemonList.size()) {
|
||||
in.nextLine();
|
||||
return pokemonList.get(choice);
|
||||
}
|
||||
}
|
||||
in.nextLine();
|
||||
return null;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user