Improved error checks for Map
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a16a07846b
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6
.gitignore
vendored
6
.gitignore
vendored
@ -26,4 +26,8 @@ hs_err_pid*
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# Script files
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*.bat
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*.sh
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*.sh
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#IDEA files
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*.xml
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*.iml
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21
Test/MapTest.java
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21
Test/MapTest.java
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@ -0,0 +1,21 @@
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class MapTest {
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public static void main(String[] args) {
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Tile rock = new Tile('■', true, "NONE");
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Tile empty = new Tile(' ', false, "NONE");
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Map map = new Map(10, 10, 5, 5, empty, rock);
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Tile wallTopRight = new Tile('╗', true, "NONE");
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Tile wallTopLeft = new Tile('╔', true, "NONE");
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Tile wallBottomRight = new Tile('╝', true, "NONE");
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Tile wallBottomLeft = new Tile('╚', true, "NONE");
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Tile wallSide = new Tile('║', true, "NONE");
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Tile wallLying = new Tile('═', true, "NONE");
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Tile roof = new Tile(' ', true, "NONE");
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Tile door = new Tile('╼', false, "TELEPORT", 10, 10);
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Tile player = new Tile('P', false, "NONE");
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Tile[][] tiles = {{wallTopLeft, wallSide, wallBottomLeft}, {wallLying, roof, door}, {wallTopRight, wallSide, wallBottomRight}};
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new Structure("House", tiles);
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map.generateStructure("House", 4, 2);
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map.placeTile(player, 8, 8);
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System.out.println(map);
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}
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}
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File diff suppressed because it is too large
Load Diff
3
java/Direction.java
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3
java/Direction.java
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@ -0,0 +1,3 @@
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public enum Direction {
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NORTH, SOUTH, EAST, WEST;
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}
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@ -10,7 +10,7 @@ import java.text.ParseException;
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/** Simulates the game Pokémon. */
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public class Game {
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public static Scanner in = new Scanner(System.in);
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private static final Scanner in = new Scanner(System.in);
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public static void main(String[] args) {
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ArrayList<Pokemon> pokemon = readPokemon();
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@ -21,12 +21,12 @@ public class Game {
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Trainer player = new Trainer(name, randomTeam(), createInventory());
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boolean done = false;
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Pokemon opponentPokemon = null;
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Pokemon opponentPokemon;
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Pokemon trainersPokemon = null;
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Pokeball currentPokeball = null;
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Potion currentPotion = null;
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boolean fleeSuccess = false;
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Pokemon pokemonToHeal = null;
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Pokeball currentPokeball;
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Potion currentPotion;
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boolean fleeSuccess;
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Pokemon pokemonToHeal;
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opponentPokemon = randomPokemon(pokemon);
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System.out.printf("A wild %s appeared.%n", opponentPokemon.getName());
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@ -187,7 +187,7 @@ public class Game {
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* @param pokemonList List of pokemon to search.
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* @param target The pokemon to remove.
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*/
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public static void pokemonFainted(ArrayList<Pokemon> pokemonList, Pokemon target) {
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private static void pokemonFainted(ArrayList<Pokemon> pokemonList, Pokemon target) {
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for (int i = 0; i < pokemonList.size(); i++) {
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if (pokemonList.get(i).equals(target)) {
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pokemonList.remove(i);
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@ -199,7 +199,7 @@ public class Game {
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* Gives a trainer necessary starting items.
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* @return A list of items.
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*/
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public static Inventory createInventory() {
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private static Inventory createInventory() {
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Inventory inventory = new Inventory();
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inventory.addPokeball("Poke Ball", "A device for catching wild Pokémon. It's thrown like a ball at a Pokémon, comfortably encapsulating its target.", 15);
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inventory.addPokeball("Great ball", "A good, high-performance Poké Ball that provides a higher Pokémon catch rate than a standard Poké Ball.", 10);
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@ -218,7 +218,7 @@ public class Game {
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* @param pokemon The list to choose from.
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* @return A Pokemon object, or null if the list is empty.
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*/
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public static Pokemon randomPokemon(ArrayList<Pokemon> pokemon) {
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private static Pokemon randomPokemon(ArrayList<Pokemon> pokemon) {
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if (pokemon.size() > 0) {
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return pokemon.get((int)(Math.random() * pokemon.size()));
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} else {
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@ -230,14 +230,14 @@ public class Game {
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* Reads pokemon from Pokemon.txt to an ArrayList.
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* @return An ArrayList of pokemon objects.
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*/
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public static ArrayList<Pokemon> readPokemon() {
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ArrayList<Pokemon> pokemon = new ArrayList<Pokemon>();
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private static ArrayList<Pokemon> readPokemon() {
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ArrayList<Pokemon> pokemon = new ArrayList<>();
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try (Scanner file = new Scanner(new File("config/Pokemon.txt"))) {
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while (file.hasNextLine()) {
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pokemon.add(new Pokemon(file.nextLine()));
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}
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} catch (FileNotFoundException e) {
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/** If the file is compiled as jar, this will prevent an empty list. */
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/* If the file is compiled as jar, this will prevent an empty list. */
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try (Scanner file = new Scanner(Game.class.getResourceAsStream("/config/Pokemon.txt"))) {
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while (file.hasNextLine()) {
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pokemon.add(new Pokemon(file.nextLine()));
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@ -252,7 +252,7 @@ public class Game {
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* @param pokemon A list of pokemon objects.
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* @return A pokemon object.
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*/
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public static Pokemon pick(ArrayList<Pokemon> pokemon) {
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private static Pokemon pick(ArrayList<Pokemon> pokemon) {
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int index = (int)(Math.random() * (pokemon.size()));
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Pokemon randomPokemon = pokemon.get(index);
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pokemon.remove(index);
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@ -264,7 +264,7 @@ public class Game {
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* @param pokemonList List of Pokemon objects to save.
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* @param savefile The file to write to.
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*/
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public static void savePokemon(ArrayList<Pokemon> pokemonList, String savefile) {
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private static void savePokemon(ArrayList<Pokemon> pokemonList, String savefile) {
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try (PrintWriter file = new PrintWriter(savefile)) {
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for (Pokemon pokemon : pokemonList) {
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file.println(pokemon.saveString());
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@ -277,10 +277,10 @@ public class Game {
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/**
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* Saves all items in a list to a text file.
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* @param itemList List of Item objects to save.
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* @param savefile The file to write to.
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* @param inventory The items of a player
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* @param savefile The file to write to.
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*/
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public static void saveInventory(Inventory inventory, String savefile) {
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private static void saveInventory(Inventory inventory, String savefile) {
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try (PrintWriter file = new PrintWriter(savefile)) {
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for (Pokeball pokeball : inventory.getPokeballs()) {
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file.println(pokeball.saveString());
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@ -300,17 +300,15 @@ public class Game {
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* @param savefile The file to write to.
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* @return A list of pokemon or null on failiure.
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*/
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public static ArrayList<Pokemon> loadPokemon(String savefile) {
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ArrayList<Pokemon> pokemon = new ArrayList<Pokemon>();
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private static ArrayList<Pokemon> loadPokemon(String savefile) {
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ArrayList<Pokemon> pokemon = new ArrayList<>();
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try (Scanner file = new Scanner(new File(savefile))) {
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NumberFormat format = NumberFormat.getInstance(Locale.ENGLISH);
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while (file.hasNextLine()) {
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String[] data = file.nextLine().split(";");
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try {
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pokemon.add(new Pokemon(data[0], Integer.parseInt(data[1]), Integer.parseInt(data[2]), Integer.parseInt(data[3]), format.parse(data[4]).doubleValue(), Integer.parseInt(data[5]), Integer.parseInt(data[6]), Integer.parseInt(data[7])));
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} catch (NumberFormatException e) {
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System.out.println("Malformed number " + e);
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} catch (ParseException e) {
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} catch (NumberFormatException | ParseException e) {
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System.out.println("Malformed number " + e);
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} catch (ArrayIndexOutOfBoundsException e) {
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System.out.println("Invalid savefile: " + savefile);
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@ -330,9 +328,9 @@ public class Game {
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* @param savefile The file to write to.
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* @return A list of items or null on failiure.
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*/
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public static Inventory loadInventory(String savefile) {
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ArrayList<Pokeball> pokeballs = new ArrayList<Pokeball>();
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ArrayList<Potion> potions = new ArrayList<Potion>();
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private static Inventory loadInventory(String savefile) {
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ArrayList<Pokeball> pokeballs = new ArrayList<>();
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ArrayList<Potion> potions = new ArrayList<>();
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try (Scanner file = new Scanner(new File(savefile))) {
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String next = "";
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while (file.hasNextLine() && !next.equals(":NEXTLIST:")) {
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@ -364,9 +362,9 @@ public class Game {
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return new Inventory(pokeballs, potions);
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}
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public static ArrayList<Pokemon> randomTeam() {
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private static ArrayList<Pokemon> randomTeam() {
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ArrayList<Pokemon> temporary = readPokemon();
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ArrayList<Pokemon> pokemon = new ArrayList<Pokemon>();
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ArrayList<Pokemon> pokemon = new ArrayList<>();
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for (int i = 1; i <= 6; i++) {
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pokemon.add(pick(temporary));
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}
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@ -2,13 +2,13 @@ import java.util.ArrayList;
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import java.util.Scanner;
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public class Inventory {
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public static Scanner in = new Scanner(System.in);
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private ArrayList<Pokeball> pokeballs;
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private ArrayList<Potion> potions;
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private static final Scanner in = new Scanner(System.in);
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private final ArrayList<Pokeball> pokeballs;
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private final ArrayList<Potion> potions;
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public Inventory() {
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this.pokeballs = new ArrayList<Pokeball>();
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this.potions = new ArrayList<Potion>();
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this.pokeballs = new ArrayList<>();
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this.potions = new ArrayList<>();
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}
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public Inventory(ArrayList<Pokeball> pokeballs, ArrayList<Potion> potions) {
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@ -18,20 +18,16 @@ public class Inventory {
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public void addPokeball(String name, String description, int amount) {
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Pokeball pokeball = new Pokeball(name, description, amount, Pokeball.Pokeballs.valueOf(name.toUpperCase().replace(" ", "")));
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if (pokeball != null) {
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this.pokeballs.add(pokeball);
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}
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this.pokeballs.add(pokeball);
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}
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public void addPotion(String name, String description, int amount, boolean alive) {
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Potion potion = new Potion(name, description, amount, Potion.Potions.valueOf(name.toUpperCase().replace(" ", "")), alive);
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if (potion != null) {
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this.potions.add(potion);
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}
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this.potions.add(potion);
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}
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public ArrayList<Pokeball> getPokeballs() {
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ArrayList<Pokeball> pokeballs = new ArrayList<Pokeball>();
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ArrayList<Pokeball> pokeballs = new ArrayList<>();
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for (Pokeball pokeball : this.pokeballs) {
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if (pokeball.getAmount() > 0) {
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pokeballs.add(pokeball);
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@ -41,7 +37,7 @@ public class Inventory {
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}
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public ArrayList<Potion> getPotions() {
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ArrayList<Potion> potions = new ArrayList<Potion>();
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ArrayList<Potion> potions = new ArrayList<>();
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for (Potion potion : this.potions) {
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if (potion.getAmount() > 0) {
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potions.add(potion);
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@ -1,17 +1,15 @@
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public class Map {
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private Tile[][] tiles;
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private int wWidth;
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private int wHeight;
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class Map {
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private final Tile[][] tiles;
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private int fullWidth;
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private int fullHeight;
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public Map(int width, int height, int wWidth, int wHeight, Tile empty, Tile wall) {
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this.wWidth = wWidth;
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this.wHeight = wHeight;
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int fullHeight = height + (2 * wHeight);
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int fullWidth = width + (2 * wWidth);
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Tile[][] map = new Tile[fullHeight][fullWidth];
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for (int i = 0; i < fullHeight; i++) {
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for (int j = 0; j < fullWidth; j++) {
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if (i < wHeight || i >= height + wHeight || j < wWidth || j >= width + wWidth) {
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this.fullHeight = height + (2 * wHeight);
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this.fullWidth = width + (2 * wWidth);
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Tile[][] map = new Tile[this.fullWidth][this.fullHeight];
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for (int i = 0; i < this.fullWidth; i++) {
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for (int j = 0; j < this.fullHeight; j++) {
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if (i < wWidth || i >= width + wWidth || j < wHeight || j >= height + wHeight) {
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map[i][j] = wall;
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} else {
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map[i][j] = empty;
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@ -21,32 +19,71 @@ public class Map {
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this.tiles = map;
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}
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public Tile[][] getTiles() {
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private Tile[][] getTiles() {
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return this.tiles;
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}
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public void generateStructure(String name, int x, int y) {
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public void generateStructure(String name, int x, int y) throws IllegalArgumentException {
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for (Structure structure : Structure.getStructures()) {
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if (name.equals(structure.getName())) {
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this.placeStructure(structure, x, y);
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return;
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}
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}
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System.out.println("Invalid structure name.");
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throw new IllegalArgumentException("Invalid structure name.");
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}
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private void placeStructure(Structure structure, int x, int y) {
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private void placeStructure(Structure structure, int x, int y) throws IllegalArgumentException {
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if (x < 0 || y < 0 || this.fullWidth < x + structure.getWidth() || this.fullHeight < y + structure.getHeight()) {
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throw new IllegalArgumentException("The structure is misplaced or does not fit.");
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}
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Tile[][] tiles = structure.getTiles();
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for (int i = 0; i < structure.getWidth(); i++) {
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for (int j = 0; j < structure.getHeight(); j++) {
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if (!tiles[i][j].isSolid()) {
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switch (structure.getDoorDirection()) {
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case NORTH:
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if (this.tiles[x+i][y+j-1].isSolid()) {
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throw new IllegalArgumentException("A structure is blocked");
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}
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break;
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case SOUTH:
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if (this.tiles[x+i][y+j+1].isSolid()) {
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throw new IllegalArgumentException("A structure is blocked");
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}
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break;
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case WEST:
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if (this.tiles[x+i-1][y+j].isSolid()) {
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throw new IllegalArgumentException("A structure is blocked");
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}
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break;
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case EAST:
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if (this.tiles[x+i+1][y+j].isSolid()) {
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throw new IllegalArgumentException("A structure is blocked");
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}
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}
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}
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this.tiles[x+i][y+j] = tiles[i][j];
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}
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}
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}
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public void placeTile(Tile tile, int x, int y) {
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if (x < 0 || y < 0 || x >= this.tiles.length || y >= this.tiles[0].length) {
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throw new IllegalArgumentException("Invalid tile position");
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}
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this.tiles[x][y] = tile;
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}
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public String toString() {
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Tile[][] tiles = this.getTiles();
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String str = "";
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StringBuilder str = new StringBuilder();
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for (int i = 0; i < tiles.length; i++) {
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for (int j = 0; j < tiles[i].length; j++) {
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str += tiles[i][j].toChar();
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for (int j = 0; j < tiles.length; j++) {
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str.append(tiles[j][i].toChar());
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}
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str += "\n";
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str.append("\n");
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}
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return str;
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return str.toString();
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}
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}
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@ -1,10 +1,10 @@
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import java.util.ArrayList;
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public class Pokeball {
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public static enum Pokeballs { POKEBALL, GREATBALL, ULTRABALL, MASTERBALL }
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private String name;
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private String description;
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private Pokeballs type;
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public enum Pokeballs { POKEBALL, GREATBALL, ULTRABALL, MASTERBALL }
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private final String name;
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private final String description;
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private final Pokeballs type;
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private int amount;
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public Pokeball(String name, String description, int amount, Pokeballs type) {
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@ -2,13 +2,13 @@ import java.util.Random;
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import java.util.ArrayList;
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public class Pokemon {
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private String name;
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private final String name;
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private int healthPoints;
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private int maxHealthPoints;
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private int strength;
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private double criticalChance;
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private Random random;
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private int catchRate;
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private final double criticalChance;
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private final Random random;
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private final int catchRate;
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private int exp;
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private int level;
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private int fleeCount;
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@ -79,7 +79,7 @@ public class Pokemon {
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/**
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* Checks if a pokemon has not taken any damage or is fully healed.
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* @param return True if health is full. False otherwise.
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* @return True if health is full. False otherwise.
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*/
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public boolean isDamaged() {
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return this.healthPoints < this.maxHealthPoints;
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@ -110,7 +110,7 @@ public class Pokemon {
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/**
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* Captures a wild pokemon.
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* @param current The pokemon list the pokemon belongs to.
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* @param catcher The pokemon list of the trainer.
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* @param trainer The trainer who is capturing.
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*/
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private void capture(ArrayList<Pokemon> current, Trainer trainer) {
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trainer.addPokemon(this);
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@ -136,16 +136,16 @@ public class Pokemon {
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/**
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* Damages a pokemon.
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* @param How many hitpoints are to be deducted.
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* @param damageTaken How many hitpoints are to be deducted.
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*/
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public void damage(int damageTaken) {
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private void damage(int damageTaken) {
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this.healthPoints = Math.max(this.healthPoints -= damageTaken, 0);
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System.out.printf("%s takes %d damage and is left with %d/%d HP%n", this.name, damageTaken, this.healthPoints, this.maxHealthPoints);
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}
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/**
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* Gives a pokemon exp after each successfull battle. Also handles leveling up.
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* @target Which pokemon did we beat.
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* @param target Which pokemon did we beat.
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*/
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private void giveEXP(Pokemon target) {
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int exp = (100 * target.level)/7;
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@ -1,11 +1,9 @@
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import java.util.ArrayList;
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public class Potion {
|
||||
public static enum Potions { POTION, SUPERPOTION, HYPERPOTION, MAXPOTION, REVIVE }
|
||||
private String name;
|
||||
private String description;
|
||||
private Potions type;
|
||||
private boolean alive;
|
||||
public enum Potions { POTION, SUPERPOTION, HYPERPOTION, MAXPOTION, REVIVE }
|
||||
private final String name;
|
||||
private final String description;
|
||||
private final Potions type;
|
||||
private final boolean alive;
|
||||
private int amount;
|
||||
|
||||
public Potion(String name, String description, int amount, Potions type) {
|
||||
|
@ -1,9 +1,9 @@
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class Structure {
|
||||
private static ArrayList<Structure> structures = new ArrayList<Structure>();
|
||||
private Tile[][] tiles;
|
||||
private String name;
|
||||
class Structure {
|
||||
private static final ArrayList<Structure> structures = new ArrayList<>();
|
||||
private final Tile[][] tiles;
|
||||
private final String name;
|
||||
|
||||
public Structure(String name, Tile[][] tiles) {
|
||||
this.name = name;
|
||||
@ -26,7 +26,26 @@ public class Structure {
|
||||
public int getWidth() {
|
||||
return this.tiles.length;
|
||||
}
|
||||
|
||||
|
||||
public Direction getDoorDirection() {
|
||||
for (int x = 0; x < this.getWidth(); x++) {
|
||||
for (int y = 0; y < this.getHeight(); y++) {
|
||||
if (!tiles[x][y].isSolid()) {
|
||||
if (y == tiles[x].length - 1) {
|
||||
return Direction.SOUTH;
|
||||
} else if (y == 0) {
|
||||
return Direction.NORTH;
|
||||
} else if (x == 0) {
|
||||
return Direction.WEST;
|
||||
} else if (x == tiles.length - 1) {
|
||||
return Direction.EAST;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public int getHeight() {
|
||||
int max = 0;
|
||||
for (Tile[] tile : this.tiles) {
|
||||
|
@ -1,13 +0,0 @@
|
||||
public class Test {
|
||||
public static void main(String[] args) {
|
||||
Tile rock = new Tile('#', true, "NONE");
|
||||
Tile empty = new Tile(' ', false, "NONE");
|
||||
Map map = new Map(50, 5, 5, 5, empty, rock);
|
||||
Tile wall = new Tile('=', true, "NONE");
|
||||
Tile door = new Tile('_', false, "TELEPORT", 0, 0);
|
||||
Tile[][] tiles = {{wall, wall, wall}, {wall, wall, wall}, {wall, door, wall}};
|
||||
Structure structure = new Structure("House", tiles);
|
||||
map.generateStructure("House", 10, 10);
|
||||
System.out.println(map);
|
||||
}
|
||||
}
|
@ -1,8 +1,8 @@
|
||||
public class Tile {
|
||||
private char representation;
|
||||
private boolean solid;
|
||||
private final char representation;
|
||||
private final boolean solid;
|
||||
private enum Action { TELEPORT, NONE, ENCOUNTER, MENUBATTLE, MENUSHOP }
|
||||
private Action action;
|
||||
private final Action action;
|
||||
private int[] teleportTarget;
|
||||
|
||||
public Tile (char representation, boolean solid, String action) throws IllegalArgumentException {
|
||||
@ -21,8 +21,7 @@ public class Tile {
|
||||
this.solid = solid;
|
||||
this.action = Action.valueOf(action.toUpperCase());
|
||||
if (this.action == Action.TELEPORT) {
|
||||
int[] intArray = {x, y};
|
||||
this.teleportTarget = intArray;
|
||||
this.teleportTarget = new int[]{x, y};
|
||||
} else {
|
||||
throw new IllegalArgumentException("A non-teleport tile can't have a teleport target.");
|
||||
}
|
||||
@ -35,6 +34,10 @@ public class Tile {
|
||||
public int[] getTeleportTarget() {
|
||||
return this.teleportTarget;
|
||||
}
|
||||
|
||||
public boolean isSolid() {
|
||||
return this.solid;
|
||||
}
|
||||
|
||||
public int onWalk() {
|
||||
if (this.solid) {
|
||||
|
@ -1,13 +1,13 @@
|
||||
import java.util.ArrayList;
|
||||
import java.util.Scanner;
|
||||
|
||||
public class Trainer {
|
||||
public static Scanner in = new Scanner(System.in);
|
||||
String name;
|
||||
class Trainer {
|
||||
private static final Scanner in = new Scanner(System.in);
|
||||
private final String name;
|
||||
private ArrayList<Pokemon> pokemon;
|
||||
private Inventory inventory;
|
||||
|
||||
public Trainer(String name, ArrayList<Pokemon> pokemon, Inventory inventory) {
|
||||
Trainer(String name, ArrayList<Pokemon> pokemon, Inventory inventory) {
|
||||
this.name = name;
|
||||
this.pokemon = pokemon;
|
||||
this.inventory = inventory;
|
||||
@ -30,7 +30,7 @@ public class Trainer {
|
||||
}
|
||||
|
||||
public ArrayList<Pokemon> getConsciousPokemon() {
|
||||
ArrayList<Pokemon> pokemon = new ArrayList<Pokemon>();
|
||||
ArrayList<Pokemon> pokemon = new ArrayList<>();
|
||||
for (Pokemon singlePokemon : this.pokemon) {
|
||||
if (singlePokemon.isConscious()) {
|
||||
pokemon.add(singlePokemon);
|
||||
@ -39,8 +39,8 @@ public class Trainer {
|
||||
return pokemon;
|
||||
}
|
||||
|
||||
public ArrayList<Pokemon> getFaintedPokemon() {
|
||||
ArrayList<Pokemon> pokemon = new ArrayList<Pokemon>();
|
||||
private ArrayList<Pokemon> getFaintedPokemon() {
|
||||
ArrayList<Pokemon> pokemon = new ArrayList<>();
|
||||
for (Pokemon singlePokemon : this.pokemon) {
|
||||
if (!singlePokemon.isConscious()) {
|
||||
pokemon.add(singlePokemon);
|
||||
@ -55,7 +55,7 @@ public class Trainer {
|
||||
|
||||
/** Lists all currently available pokemon for the trainer.*/
|
||||
public void availablePokemon(boolean alive) {
|
||||
ArrayList<Pokemon> pokemonList = null;
|
||||
ArrayList<Pokemon> pokemonList;
|
||||
if (alive) {
|
||||
pokemonList = this.getConsciousPokemon();
|
||||
} else {
|
||||
@ -76,11 +76,11 @@ public class Trainer {
|
||||
|
||||
/**
|
||||
* Asks the user for the name of a pokemon and returns it.
|
||||
* @param pokemonList A list of available pokemon
|
||||
* @return A pokemon object or null.
|
||||
* @param alive Are we looking for alive pokemon?
|
||||
* @return A pokemon object or null.
|
||||
*/
|
||||
public Pokemon choosePokemon(boolean alive) {
|
||||
ArrayList<Pokemon> pokemonList = null;
|
||||
ArrayList<Pokemon> pokemonList;
|
||||
if (alive) {
|
||||
pokemonList = this.getConsciousPokemon();
|
||||
} else {
|
||||
|
Loading…
Reference in New Issue
Block a user