mcMMO/src/main/java/com/gmail/nossr50/commands/skills/AcrobaticsCommand.java
2022-12-18 16:02:43 -08:00

81 lines
2.9 KiB
Java

package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill;
import com.gmail.nossr50.listeners.InteractionManager;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class AcrobaticsCommand extends SkillCommand {
private String dodgeChance;
private String dodgeChanceLucky;
private boolean canDodge;
private boolean canRoll;
public AcrobaticsCommand() {
super(PrimarySkillType.ACROBATICS);
}
@Override
protected void dataCalculations(Player player, float skillValue) {
// ACROBATICS_DODGE
if (canDodge) {
String[] dodgeStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.ACROBATICS_DODGE);
dodgeChance = dodgeStrings[0];
dodgeChanceLucky = dodgeStrings[1];
}
}
@Override
protected void permissionsCheck(Player player) {
canDodge = Permissions.canUseSubSkill(player, SubSkillType.ACROBATICS_DODGE);
canRoll = Permissions.canUseSubSkill(player, SubSkillType.ACROBATICS_ROLL);
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<>();
if (canDodge) {
messages.add(getStatMessage(SubSkillType.ACROBATICS_DODGE, dodgeChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dodgeChanceLucky) : ""));
}
if (canRoll) {
AbstractSubSkill abstractSubSkill = InteractionManager.getAbstractByName("Roll");
if(abstractSubSkill != null)
{
String[] rollStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.ACROBATICS_ROLL);
messages.add(getStatMessage(SubSkillType.ACROBATICS_ROLL, rollStrings[0])
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", rollStrings[1]) : ""));
/*messages.add(getStatMessage(true, false, SubSkillType.ACROBATICS_ROLL, String.valueOf(graceChance))
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", String.valueOf(graceChanceLucky)) : ""));*/
}
}
return messages;
}
@Override
protected List<Component> getTextComponents(Player player) {
List<Component> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.ACROBATICS);
return textComponents;
}
}