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81 lines
2.9 KiB
Java
81 lines
2.9 KiB
Java
package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill;
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import com.gmail.nossr50.listeners.InteractionManager;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
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import com.gmail.nossr50.util.text.TextComponentFactory;
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import net.kyori.adventure.text.Component;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.List;
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public class AcrobaticsCommand extends SkillCommand {
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private String dodgeChance;
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private String dodgeChanceLucky;
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private boolean canDodge;
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private boolean canRoll;
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public AcrobaticsCommand() {
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super(PrimarySkillType.ACROBATICS);
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}
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@Override
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protected void dataCalculations(Player player, float skillValue) {
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// ACROBATICS_DODGE
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if (canDodge) {
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String[] dodgeStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.ACROBATICS_DODGE);
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dodgeChance = dodgeStrings[0];
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dodgeChanceLucky = dodgeStrings[1];
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}
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}
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@Override
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protected void permissionsCheck(Player player) {
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canDodge = Permissions.canUseSubSkill(player, SubSkillType.ACROBATICS_DODGE);
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canRoll = Permissions.canUseSubSkill(player, SubSkillType.ACROBATICS_ROLL);
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}
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@Override
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protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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List<String> messages = new ArrayList<>();
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if (canDodge) {
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messages.add(getStatMessage(SubSkillType.ACROBATICS_DODGE, dodgeChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dodgeChanceLucky) : ""));
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}
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if (canRoll) {
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AbstractSubSkill abstractSubSkill = InteractionManager.getAbstractByName("Roll");
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if(abstractSubSkill != null)
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{
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String[] rollStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.ACROBATICS_ROLL);
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messages.add(getStatMessage(SubSkillType.ACROBATICS_ROLL, rollStrings[0])
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", rollStrings[1]) : ""));
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/*messages.add(getStatMessage(true, false, SubSkillType.ACROBATICS_ROLL, String.valueOf(graceChance))
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", String.valueOf(graceChanceLucky)) : ""));*/
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}
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}
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return messages;
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}
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@Override
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protected List<Component> getTextComponents(Player player) {
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List<Component> textComponents = new ArrayList<>();
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TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.ACROBATICS);
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return textComponents;
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}
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}
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