package com.gmail.nossr50.commands.skills; import com.gmail.nossr50.datatypes.skills.PrimarySkillType; import com.gmail.nossr50.datatypes.skills.SubSkillType; import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill; import com.gmail.nossr50.listeners.InteractionManager; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.random.ProbabilityUtil; import com.gmail.nossr50.util.text.TextComponentFactory; import net.kyori.adventure.text.Component; import org.bukkit.entity.Player; import java.util.ArrayList; import java.util.List; public class AcrobaticsCommand extends SkillCommand { private String dodgeChance; private String dodgeChanceLucky; private boolean canDodge; private boolean canRoll; public AcrobaticsCommand() { super(PrimarySkillType.ACROBATICS); } @Override protected void dataCalculations(Player player, float skillValue) { // ACROBATICS_DODGE if (canDodge) { String[] dodgeStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.ACROBATICS_DODGE); dodgeChance = dodgeStrings[0]; dodgeChanceLucky = dodgeStrings[1]; } } @Override protected void permissionsCheck(Player player) { canDodge = Permissions.canUseSubSkill(player, SubSkillType.ACROBATICS_DODGE); canRoll = Permissions.canUseSubSkill(player, SubSkillType.ACROBATICS_ROLL); } @Override protected List statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) { List messages = new ArrayList<>(); if (canDodge) { messages.add(getStatMessage(SubSkillType.ACROBATICS_DODGE, dodgeChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dodgeChanceLucky) : "")); } if (canRoll) { AbstractSubSkill abstractSubSkill = InteractionManager.getAbstractByName("Roll"); if(abstractSubSkill != null) { String[] rollStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.ACROBATICS_ROLL); messages.add(getStatMessage(SubSkillType.ACROBATICS_ROLL, rollStrings[0]) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", rollStrings[1]) : "")); /*messages.add(getStatMessage(true, false, SubSkillType.ACROBATICS_ROLL, String.valueOf(graceChance)) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", String.valueOf(graceChanceLucky)) : ""));*/ } } return messages; } @Override protected List getTextComponents(Player player) { List textComponents = new ArrayList<>(); TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.ACROBATICS); return textComponents; } }