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2eeb9b1f35
Adds #1863
131 lines
4.3 KiB
YAML
131 lines
4.3 KiB
YAML
#
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# Armor example configuration
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# Last updated on ${project.version}-b${BUILD_NUMBER}
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#
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# Any file named armor.*.yml in the mod folder will be loaded as a armor config
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# For every armor type there is a separate section.
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# The names of each subitem should be the exact material name.
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# The bare minimum of an Armor piece is that it has a Repair_Material
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#
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#
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# Repairable: Whether or not the item is repairable
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## This defaults to true
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#
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# Repair_Material: This is the material name of the item used to repair this armor.
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## This is required to be set if you want to be able to repair the item.
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#
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# Repair_Material_Data_Value: This is the metadata of the item used to repair this armor.
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## A value of -1 means to ignore all metadata when repairing.
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## This defaults to -1
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#
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# Repair_Material_Quantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
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## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
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## This defaults to 9
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#
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# Repair_Material_Pretty_Name: The pretty name of the repair material.
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## Used in the feedback message when not enough repair materials are found.
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## This defaults to the Repair_Material converted to string.
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#
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# Repair_Material_Pretty_Name: The pretty name of the repair material.
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## Used in the feedback message when not enough repair materials are found.
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## This defaults to the Repair_Material converted to string.
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#
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# Repair_MinimumLevel: This is the minimum repair level needed to repair this item.
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## Valid values are => 0
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## This defaults to 0
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#
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# Repair_XpMultiplier: This is the amount to multiply the xp bonus by.
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## This defaults to 1
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#
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# Durability: This is the maximum durability of the armor.
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## Valid values are >= 1
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#
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###
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#
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# Settings for Boots
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###
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Boots:
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Boot_1:
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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Boot_2:
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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#
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# Settings for Chestplates
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###
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Chestplates:
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Chestplate_1:
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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Chestplate_2:
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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#
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# Settings for Helmets
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###
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Helmets:
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Helmet_1:
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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Helmet_2:
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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#
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# Settings for Leggings
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###
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Leggings:
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Legging_1:
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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Legging_2:
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999 |