# # Armor example configuration # Last updated on ${project.version}-b${BUILD_NUMBER} # # Any file named armor.*.yml in the mod folder will be loaded as a armor config # For every armor type there is a separate section. # The names of each subitem should be the exact material name. # The bare minimum of an Armor piece is that it has a Repair_Material # # # Repairable: Whether or not the item is repairable ## This defaults to true # # Repair_Material: This is the material name of the item used to repair this armor. ## This is required to be set if you want to be able to repair the item. # # Repair_Material_Data_Value: This is the metadata of the item used to repair this armor. ## A value of -1 means to ignore all metadata when repairing. ## This defaults to -1 # # Repair_Material_Quantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses. ## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3 ## This defaults to 9 # # Repair_Material_Pretty_Name: The pretty name of the repair material. ## Used in the feedback message when not enough repair materials are found. ## This defaults to the Repair_Material converted to string. # # Repair_Material_Pretty_Name: The pretty name of the repair material. ## Used in the feedback message when not enough repair materials are found. ## This defaults to the Repair_Material converted to string. # # Repair_MinimumLevel: This is the minimum repair level needed to repair this item. ## Valid values are => 0 ## This defaults to 0 # # Repair_XpMultiplier: This is the amount to multiply the xp bonus by. ## This defaults to 1 # # Durability: This is the maximum durability of the armor. ## Valid values are >= 1 # ### # # Settings for Boots ### Boots: Boot_1: Repairable: true Repair_Material: REPAIR_MATERIAL_NAME Repair_Material_Data_Value: 0 Repair_Material_Quantity: 9 Repair_Material_Pretty_Name: Repair Item Name Repair_MinimumLevel: 0 Repair_XpMultiplier: 1.0 Durability: 999 Boot_2: Repairable: true Repair_Material: REPAIR_MATERIAL_NAME Repair_Material_Data_Value: 0 Repair_Material_Quantity: 9 Repair_Material_Pretty_Name: Repair Item Name Repair_MinimumLevel: 0 Repair_XpMultiplier: 1.0 Durability: 999 # # Settings for Chestplates ### Chestplates: Chestplate_1: Repairable: true Repair_Material: REPAIR_MATERIAL_NAME Repair_Material_Data_Value: 0 Repair_Material_Quantity: 9 Repair_Material_Pretty_Name: Repair Item Name Repair_MinimumLevel: 0 Repair_XpMultiplier: 1.0 Durability: 999 Chestplate_2: Repairable: true Repair_Material: REPAIR_MATERIAL_NAME Repair_Material_Data_Value: 0 Repair_Material_Quantity: 9 Repair_Material_Pretty_Name: Repair Item Name Repair_MinimumLevel: 0 Repair_XpMultiplier: 1.0 Durability: 999 # # Settings for Helmets ### Helmets: Helmet_1: Repairable: true Repair_Material: REPAIR_MATERIAL_NAME Repair_Material_Data_Value: 0 Repair_Material_Quantity: 9 Repair_Material_Pretty_Name: Repair Item Name Repair_MinimumLevel: 0 Repair_XpMultiplier: 1.0 Durability: 999 Helmet_2: Repairable: true Repair_Material: REPAIR_MATERIAL_NAME Repair_Material_Data_Value: 0 Repair_Material_Quantity: 9 Repair_Material_Pretty_Name: Repair Item Name Repair_MinimumLevel: 0 Repair_XpMultiplier: 1.0 Durability: 999 # # Settings for Leggings ### Leggings: Legging_1: Repairable: true Repair_Material: REPAIR_MATERIAL_NAME Repair_Material_Data_Value: 0 Repair_Material_Quantity: 9 Repair_Material_Pretty_Name: Repair Item Name Repair_MinimumLevel: 0 Repair_XpMultiplier: 1.0 Durability: 999 Legging_2: Repairable: true Repair_Material: REPAIR_MATERIAL_NAME Repair_Material_Data_Value: 0 Repair_Material_Quantity: 9 Repair_Material_Pretty_Name: Repair Item Name Repair_MinimumLevel: 0 Repair_XpMultiplier: 1.0 Durability: 999