mcMMO/src/main/java/com/gmail/nossr50/config/ConfigManager.java

233 lines
6.9 KiB
Java

package com.gmail.nossr50.config;
import com.gmail.nossr50.config.collectionconfigs.CollectionClassType;
import com.gmail.nossr50.config.collectionconfigs.MultiConfigContainer;
import com.gmail.nossr50.config.experience.ExperienceConfig;
import com.gmail.nossr50.config.skills.alchemy.PotionConfig;
import com.gmail.nossr50.config.treasure.TreasureConfig;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairableManager;
import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
import com.gmail.nossr50.skills.salvage.salvageables.SimpleSalvageableManager;
import java.util.ArrayList;
/**
*
* The Config Manager handles initializing, loading, and unloading registers for all configs that mcMMO uses
* This makes sure that mcMMO properly loads and unloads its values on reload
*
* Config Manager also holds all of our MultiConfigContainers
*
* MultiConfigContainers
* Represents a collection of config files that serve a similar purpose
* As an example, with Repair you can have an unlimited number of files named repair.*.yml and each one will be treated the same and have its collections registered
* The master file is always named x.vanilla.yml, for example "repair.vanilla.yml"
* To be honest I'm not sure how many people make use of this system, but I'm keeping it since its been in mcMMO for like 6+ years
*/
public final class ConfigManager {
/* UNLOAD REGISTER */
private ArrayList<Unload> unloadables;
/* MULTI CONFIG INSTANCES */
private MultiConfigContainer<Repairable> repairableMultiConfigContainer;
private MultiConfigContainer<Salvageable> salvageableMultiConfigContainer;
/* COLLECTION MANAGERS */
private SimpleRepairableManager simpleRepairableManager;
private SimpleSalvageableManager simpleSalvageableManager;
/* MOD MANAGERS */
//TODO: Add these back when modded servers become a thing again
//private ModManager modManager;
/*private ToolConfigManager toolConfigManager;
private ArmorConfigManager armorConfigManager;
private BlockConfigManager blockConfigManager;
private EntityConfigManager entityConfigManager;*/
/* CONFIG INSTANCES */
private MainConfig mainConfig;
private TreasureConfig treasureConfig;
private ExperienceConfig experienceConfig;
private AdvancedConfig advancedConfig;
private PotionConfig potionConfig;
private CoreSkillsConfig coreSkillsConfig;
private SoundConfig soundConfig;
private RankConfig rankConfig;
/* CONFIG ERRORS */
private ArrayList<String> configErrors; //Collect errors to whine about to server admins
public ConfigManager()
{
unloadables = new ArrayList<>();
// Load Config Files
// I'm pretty these are supposed to be done in a specific order, so don't rearrange them willy nilly
//TODO: Not sure about the order of MainConfig
mainConfig = new MainConfig();
unloadables.add(mainConfig);
treasureConfig = new TreasureConfig();
unloadables.add(treasureConfig);
advancedConfig = new AdvancedConfig();
unloadables.add(advancedConfig);
//TODO: Not sure about the order of experience config
experienceConfig = new ExperienceConfig();
unloadables.add(experienceConfig);
potionConfig = new PotionConfig();
unloadables.add(potionConfig);
coreSkillsConfig = new CoreSkillsConfig();
unloadables.add(coreSkillsConfig);
soundConfig = new SoundConfig();
unloadables.add(soundConfig);
rankConfig = new RankConfig();
unloadables.add(rankConfig);
/*if (MainConfig.getInstance().getToolModsEnabled()) {
new ToolConfigManager();
}
if (MainConfig.getInstance().getArmorModsEnabled()) {
new ArmorConfigManager();
}
if (MainConfig.getInstance().getBlockModsEnabled()) {
new BlockConfigManager();
}
if (MainConfig.getInstance().getEntityModsEnabled()) {
new EntityConfigManager();
}*/
// Multi Config Containers
initMultiConfigContainers();
// Register Managers
initCollectionManagers();
}
/**
* Initializes all of our Multi Config Containers
*/
private void initMultiConfigContainers()
{
//Repair
repairableMultiConfigContainer = new MultiConfigContainer<>("repair", CollectionClassType.REPAIR);
unloadables.add(repairableMultiConfigContainer);
//Salvage
salvageableMultiConfigContainer = new MultiConfigContainer<>("salvage", CollectionClassType.SALVAGE);
unloadables.add(salvageableMultiConfigContainer);
}
/**
* Initializes any managers related to config collections
*/
private void initCollectionManagers()
{
// Handles registration of repairables
simpleRepairableManager = new SimpleRepairableManager(getRepairables());
unloadables.add(simpleRepairableManager);
// Handles registration of salvageables
simpleSalvageableManager = new SimpleSalvageableManager(getSalvageables());
unloadables.add(simpleSalvageableManager);
}
/**
* Get all loaded repairables (loaded from all repairable configs)
* @return the currently loaded repairables
*/
public ArrayList<Repairable> getRepairables()
{
return (ArrayList<Repairable>) repairableMultiConfigContainer.getCollection();
}
/**
* Get all loaded salvageables (loaded from all salvageable configs)
* @return the currently loaded salvageables
*/
public ArrayList<Salvageable> getSalvageables()
{
return (ArrayList<Salvageable>) salvageableMultiConfigContainer.getCollection();
}
/**
* Unloads all config options (prepares for reload)
*/
public void unloadAllConfigsAndRegisters()
{
//Unload
for(Unload unloadable : unloadables)
{
unloadable.unload();
}
//Clear
unloadables.clear();
}
/*
* GETTER BOILER PLATE
*/
public SimpleRepairableManager getSimpleRepairableManager() {
return simpleRepairableManager;
}
public SimpleSalvageableManager getSimpleSalvageableManager() {
return simpleSalvageableManager;
}
public MainConfig getMainConfig() {
return mainConfig;
}
public TreasureConfig getTreasureConfig() {
return treasureConfig;
}
public AdvancedConfig getAdvancedConfig() {
return advancedConfig;
}
public PotionConfig getPotionConfig() {
return potionConfig;
}
public CoreSkillsConfig getCoreSkillsConfig() {
return coreSkillsConfig;
}
public SoundConfig getSoundConfig() {
return soundConfig;
}
public RankConfig getRankConfig() {
return rankConfig;
}
public ExperienceConfig getExperienceConfig() {
return experienceConfig;
}
}