package com.gmail.nossr50.config; import com.gmail.nossr50.config.collectionconfigs.CollectionClassType; import com.gmail.nossr50.config.collectionconfigs.MultiConfigContainer; import com.gmail.nossr50.config.experience.ExperienceConfig; import com.gmail.nossr50.config.skills.alchemy.PotionConfig; import com.gmail.nossr50.config.treasure.TreasureConfig; import com.gmail.nossr50.skills.repair.repairables.Repairable; import com.gmail.nossr50.skills.repair.repairables.SimpleRepairableManager; import com.gmail.nossr50.skills.salvage.salvageables.Salvageable; import com.gmail.nossr50.skills.salvage.salvageables.SimpleSalvageableManager; import java.util.ArrayList; /** * * The Config Manager handles initializing, loading, and unloading registers for all configs that mcMMO uses * This makes sure that mcMMO properly loads and unloads its values on reload * * Config Manager also holds all of our MultiConfigContainers * * MultiConfigContainers * Represents a collection of config files that serve a similar purpose * As an example, with Repair you can have an unlimited number of files named repair.*.yml and each one will be treated the same and have its collections registered * The master file is always named x.vanilla.yml, for example "repair.vanilla.yml" * To be honest I'm not sure how many people make use of this system, but I'm keeping it since its been in mcMMO for like 6+ years */ public final class ConfigManager { /* UNLOAD REGISTER */ private ArrayList unloadables; /* MULTI CONFIG INSTANCES */ private MultiConfigContainer repairableMultiConfigContainer; private MultiConfigContainer salvageableMultiConfigContainer; /* COLLECTION MANAGERS */ private SimpleRepairableManager simpleRepairableManager; private SimpleSalvageableManager simpleSalvageableManager; /* MOD MANAGERS */ //TODO: Add these back when modded servers become a thing again //private ModManager modManager; /*private ToolConfigManager toolConfigManager; private ArmorConfigManager armorConfigManager; private BlockConfigManager blockConfigManager; private EntityConfigManager entityConfigManager;*/ /* CONFIG INSTANCES */ private MainConfig mainConfig; private TreasureConfig treasureConfig; private ExperienceConfig experienceConfig; private AdvancedConfig advancedConfig; private PotionConfig potionConfig; private CoreSkillsConfig coreSkillsConfig; private SoundConfig soundConfig; private RankConfig rankConfig; /* CONFIG ERRORS */ private ArrayList configErrors; //Collect errors to whine about to server admins public ConfigManager() { unloadables = new ArrayList<>(); // Load Config Files // I'm pretty these are supposed to be done in a specific order, so don't rearrange them willy nilly //TODO: Not sure about the order of MainConfig mainConfig = new MainConfig(); unloadables.add(mainConfig); treasureConfig = new TreasureConfig(); unloadables.add(treasureConfig); advancedConfig = new AdvancedConfig(); unloadables.add(advancedConfig); //TODO: Not sure about the order of experience config experienceConfig = new ExperienceConfig(); unloadables.add(experienceConfig); potionConfig = new PotionConfig(); unloadables.add(potionConfig); coreSkillsConfig = new CoreSkillsConfig(); unloadables.add(coreSkillsConfig); soundConfig = new SoundConfig(); unloadables.add(soundConfig); rankConfig = new RankConfig(); unloadables.add(rankConfig); /*if (MainConfig.getInstance().getToolModsEnabled()) { new ToolConfigManager(); } if (MainConfig.getInstance().getArmorModsEnabled()) { new ArmorConfigManager(); } if (MainConfig.getInstance().getBlockModsEnabled()) { new BlockConfigManager(); } if (MainConfig.getInstance().getEntityModsEnabled()) { new EntityConfigManager(); }*/ // Multi Config Containers initMultiConfigContainers(); // Register Managers initCollectionManagers(); } /** * Initializes all of our Multi Config Containers */ private void initMultiConfigContainers() { //Repair repairableMultiConfigContainer = new MultiConfigContainer<>("repair", CollectionClassType.REPAIR); unloadables.add(repairableMultiConfigContainer); //Salvage salvageableMultiConfigContainer = new MultiConfigContainer<>("salvage", CollectionClassType.SALVAGE); unloadables.add(salvageableMultiConfigContainer); } /** * Initializes any managers related to config collections */ private void initCollectionManagers() { // Handles registration of repairables simpleRepairableManager = new SimpleRepairableManager(getRepairables()); unloadables.add(simpleRepairableManager); // Handles registration of salvageables simpleSalvageableManager = new SimpleSalvageableManager(getSalvageables()); unloadables.add(simpleSalvageableManager); } /** * Get all loaded repairables (loaded from all repairable configs) * @return the currently loaded repairables */ public ArrayList getRepairables() { return (ArrayList) repairableMultiConfigContainer.getCollection(); } /** * Get all loaded salvageables (loaded from all salvageable configs) * @return the currently loaded salvageables */ public ArrayList getSalvageables() { return (ArrayList) salvageableMultiConfigContainer.getCollection(); } /** * Unloads all config options (prepares for reload) */ public void unloadAllConfigsAndRegisters() { //Unload for(Unload unloadable : unloadables) { unloadable.unload(); } //Clear unloadables.clear(); } /* * GETTER BOILER PLATE */ public SimpleRepairableManager getSimpleRepairableManager() { return simpleRepairableManager; } public SimpleSalvageableManager getSimpleSalvageableManager() { return simpleSalvageableManager; } public MainConfig getMainConfig() { return mainConfig; } public TreasureConfig getTreasureConfig() { return treasureConfig; } public AdvancedConfig getAdvancedConfig() { return advancedConfig; } public PotionConfig getPotionConfig() { return potionConfig; } public CoreSkillsConfig getCoreSkillsConfig() { return coreSkillsConfig; } public SoundConfig getSoundConfig() { return soundConfig; } public RankConfig getRankConfig() { return rankConfig; } public ExperienceConfig getExperienceConfig() { return experienceConfig; } }