2013-01-09 22:43:21 -05:00

73 lines
2.5 KiB
Java

package com.gmail.nossr50.commands.party;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.commands.CommandHelper;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.party.Party;
import com.gmail.nossr50.party.PartyManager;
import com.gmail.nossr50.util.Users;
//TODO: Make this work from console.
public class InviteCommand implements CommandExecutor {
private final mcMMO plugin;
public InviteCommand(mcMMO instance) {
this.plugin = instance;
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
String usage = ChatColor.RED + "Proper usage is /invite <player>"; //TODO: Needs more locale.
if (CommandHelper.noConsoleUsage(sender)) {
return true;
}
if (CommandHelper.noCommandPermissions(sender, "mcmmo.commands.party")) {
return true;
}
switch (args.length) {
case 1:
Player player = (Player) sender;
PlayerProfile playerProfile = Users.getProfile(player);
if (!playerProfile.inParty()) {
player.sendMessage(LocaleLoader.getString("Commands.Party.None"));
return true;
}
Player target = plugin.getServer().getPlayer(args[0]);
if (target != null) {
if (PartyManager.getInstance().canInvite(player, playerProfile)) {
Party party = playerProfile.getParty();
Users.getProfile(target).setInvite(party);
player.sendMessage(LocaleLoader.getString("Commands.Invite.Success"));
target.sendMessage(LocaleLoader.getString("Commands.Party.Invite.0", new Object[] {party.getName(), player.getName()}));
target.sendMessage(LocaleLoader.getString("Commands.Party.Invite.1"));
return true;
}
player.sendMessage(LocaleLoader.getString("Party.Locked"));
return true;
}
player.sendMessage(LocaleLoader.getString("Party.Player.Invalid"));
return true;
default:
sender.sendMessage(usage);
return true;
}
}
}