mcMMO/src/main/java/com/gmail/nossr50/commands/skills/AxesCommand.java
2013-01-21 23:03:14 -05:00

130 lines
5.4 KiB
Java

package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.commands.SkillCommand;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.axes.Axes;
import com.gmail.nossr50.util.Permissions;
public class AxesCommand extends SkillCommand {
private String critChance;
private String critChanceLucky;
private String bonusDamage;
private String impactDamage;
private String greaterImpactDamage;
private String skullSplitterLength;
private String skullSplitterLengthEndurance;
private boolean canSkullSplitter;
private boolean canCritical;
private boolean canBonusDamage;
private boolean canImpact;
private boolean canGreaterImpact;
public AxesCommand() {
super(SkillType.AXES);
}
@Override
protected void dataCalculations() {
//IMPACT
impactDamage = String.valueOf(1 + (skillValue / Axes.impactIncreaseLevel));
greaterImpactDamage = String.valueOf(Axes.greaterImpactBonusDamage);
//SKULL SPLITTER
String[] skullSplitterStrings = calculateLengthDisplayValues();
skullSplitterLength = skullSplitterStrings[0];
skullSplitterLengthEndurance = skullSplitterStrings[1];
//CRITICAL STRIKES
String[] criticalStrikeStrings = calculateAbilityDisplayValues(Axes.criticalHitMaxBonusLevel, Axes.criticalHitMaxChance);
critChance = criticalStrikeStrings[0];
critChanceLucky = criticalStrikeStrings[1];
//AXE MASTERY
if (skillValue >= Axes.bonusDamageMaxBonusLevel) {
bonusDamage = String.valueOf(Axes.bonusDamageMaxBonus);
}
else {
bonusDamage = String.valueOf(skillValue / Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus);
}
}
@Override
protected void permissionsCheck() {
canSkullSplitter = Permissions.skullSplitter(player);
canCritical = Permissions.criticalHit(player);
canBonusDamage = Permissions.axeBonus(player);
canImpact = Permissions.impact(player);
canGreaterImpact = Permissions.greaterImpact(player);
}
@Override
protected boolean effectsHeaderPermissions() {
return canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact;
}
@Override
protected void effectsDisplay() {
luckyEffectsDisplay();
if (canSkullSplitter) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1") }));
}
if (canCritical) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3") }));
}
if (canBonusDamage) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5") }));
}
if (canImpact) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7") }));
}
if (canGreaterImpact) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9") }));
}
}
@Override
protected boolean statsHeaderPermissions() {
return canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact;
}
@Override
protected void statsDisplay() {
if (canBonusDamage) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", new Object[] {bonusDamage}) }));
}
if (canImpact) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.2"), LocaleLoader.getString("Axes.Ability.Bonus.3", new Object[] {impactDamage}) }));
}
if (canGreaterImpact) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", new Object[] {greaterImpactDamage}) }));
}
if (canCritical) {
if (isLucky) {
player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { critChanceLucky }));
}
else {
player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }));
}
}
if (canSkullSplitter) {
if (hasEndurance) {
player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", new Object[] { skullSplitterLength }) + LocaleLoader.getString("Perks.activationtime.bonus", new Object[] { skullSplitterLengthEndurance }));
}
else {
player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", new Object[] { skullSplitterLength }));
}
}
}
}