package com.gmail.nossr50.commands.skills; import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.skills.axes.Axes; import com.gmail.nossr50.util.Permissions; public class AxesCommand extends SkillCommand { private String critChance; private String critChanceLucky; private String bonusDamage; private String impactDamage; private String greaterImpactDamage; private String skullSplitterLength; private String skullSplitterLengthEndurance; private boolean canSkullSplitter; private boolean canCritical; private boolean canBonusDamage; private boolean canImpact; private boolean canGreaterImpact; public AxesCommand() { super(SkillType.AXES); } @Override protected void dataCalculations() { //IMPACT impactDamage = String.valueOf(1 + (skillValue / Axes.impactIncreaseLevel)); greaterImpactDamage = String.valueOf(Axes.greaterImpactBonusDamage); //SKULL SPLITTER String[] skullSplitterStrings = calculateLengthDisplayValues(); skullSplitterLength = skullSplitterStrings[0]; skullSplitterLengthEndurance = skullSplitterStrings[1]; //CRITICAL STRIKES String[] criticalStrikeStrings = calculateAbilityDisplayValues(Axes.criticalHitMaxBonusLevel, Axes.criticalHitMaxChance); critChance = criticalStrikeStrings[0]; critChanceLucky = criticalStrikeStrings[1]; //AXE MASTERY if (skillValue >= Axes.bonusDamageMaxBonusLevel) { bonusDamage = String.valueOf(Axes.bonusDamageMaxBonus); } else { bonusDamage = String.valueOf(skillValue / Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus); } } @Override protected void permissionsCheck() { canSkullSplitter = Permissions.skullSplitter(player); canCritical = Permissions.criticalHit(player); canBonusDamage = Permissions.axeBonus(player); canImpact = Permissions.impact(player); canGreaterImpact = Permissions.greaterImpact(player); } @Override protected boolean effectsHeaderPermissions() { return canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact; } @Override protected void effectsDisplay() { luckyEffectsDisplay(); if (canSkullSplitter) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1") })); } if (canCritical) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3") })); } if (canBonusDamage) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5") })); } if (canImpact) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7") })); } if (canGreaterImpact) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9") })); } } @Override protected boolean statsHeaderPermissions() { return canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact; } @Override protected void statsDisplay() { if (canBonusDamage) { player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", new Object[] {bonusDamage}) })); } if (canImpact) { player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.2"), LocaleLoader.getString("Axes.Ability.Bonus.3", new Object[] {impactDamage}) })); } if (canGreaterImpact) { player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", new Object[] {greaterImpactDamage}) })); } if (canCritical) { if (isLucky) { player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { critChanceLucky })); } else { player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance })); } } if (canSkullSplitter) { if (hasEndurance) { player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", new Object[] { skullSplitterLength }) + LocaleLoader.getString("Perks.activationtime.bonus", new Object[] { skullSplitterLengthEndurance })); } else { player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", new Object[] { skullSplitterLength })); } } } }