mcMMO/src/main/java/com/gmail/nossr50/commands/skills/FishingCommand.java
2012-05-31 15:14:59 -04:00

79 lines
2.7 KiB
Java

package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.commands.SkillCommand;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.gathering.Fishing;
public class FishingCommand extends SkillCommand {
private int lootTier;
private String magicChance;
private boolean canTreasureHunt;
private boolean canMagicHunt;
private boolean canShake;
public FishingCommand() {
super(SkillType.FISHING);
}
@Override
protected void dataCalculations() {
lootTier = Fishing.getFishingLootTier(profile);
magicChance = percent.format((float) lootTier / 15);
}
@Override
protected void permissionsCheck() {
canTreasureHunt = permInstance.fishingTreasures(player);
canMagicHunt = permInstance.fishingMagic(player);
canShake = permInstance.shakeMob(player);
}
@Override
protected boolean effectsHeaderPermissions() {
return canTreasureHunt || canMagicHunt || canShake;
}
@Override
protected void effectsDisplay() {
if (canTreasureHunt) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.0"), LocaleLoader.getString("Fishing.Effect.1") }));
}
if (canMagicHunt) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.2"), LocaleLoader.getString("Fishing.Effect.3") }));
}
if (canShake) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.4"), LocaleLoader.getString("Fishing.Effect.5") }));
}
}
@Override
protected boolean statsHeaderPermissions() {
return canTreasureHunt || canMagicHunt || canShake;
}
@Override
protected void statsDisplay() {
if (canTreasureHunt) {
player.sendMessage(LocaleLoader.getString("Fishing.Ability.Rank", new Object[] { lootTier }));
}
if (canMagicHunt) {
player.sendMessage(LocaleLoader.getString("Fishing.Enchant.Chance", new Object[] { magicChance }));
}
if (canShake) {
//TODO: Do we really need to display this twice? Not like there are any associated stats.
if (skillValue < 150) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", new Object[] { LocaleLoader.getString("Fishing.Ability.Locked.0") }));
}
else {
player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake"));
}
}
}
}