package com.gmail.nossr50.commands.skills; import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.skills.gathering.Fishing; public class FishingCommand extends SkillCommand { private int lootTier; private String magicChance; private boolean canTreasureHunt; private boolean canMagicHunt; private boolean canShake; public FishingCommand() { super(SkillType.FISHING); } @Override protected void dataCalculations() { lootTier = Fishing.getFishingLootTier(profile); magicChance = percent.format((float) lootTier / 15); } @Override protected void permissionsCheck() { canTreasureHunt = permInstance.fishingTreasures(player); canMagicHunt = permInstance.fishingMagic(player); canShake = permInstance.shakeMob(player); } @Override protected boolean effectsHeaderPermissions() { return canTreasureHunt || canMagicHunt || canShake; } @Override protected void effectsDisplay() { if (canTreasureHunt) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.0"), LocaleLoader.getString("Fishing.Effect.1") })); } if (canMagicHunt) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.2"), LocaleLoader.getString("Fishing.Effect.3") })); } if (canShake) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.4"), LocaleLoader.getString("Fishing.Effect.5") })); } } @Override protected boolean statsHeaderPermissions() { return canTreasureHunt || canMagicHunt || canShake; } @Override protected void statsDisplay() { if (canTreasureHunt) { player.sendMessage(LocaleLoader.getString("Fishing.Ability.Rank", new Object[] { lootTier })); } if (canMagicHunt) { player.sendMessage(LocaleLoader.getString("Fishing.Enchant.Chance", new Object[] { magicChance })); } if (canShake) { //TODO: Do we really need to display this twice? Not like there are any associated stats. if (skillValue < 150) { player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", new Object[] { LocaleLoader.getString("Fishing.Ability.Locked.0") })); } else { player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake")); } } } }