mcMMO/src/main/java/com/gmail/nossr50/util/Misc.java
2014-01-03 11:07:13 -05:00

171 lines
6.1 KiB
Java

package com.gmail.nossr50.util;
import java.util.Collection;
import java.util.Random;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Entity;
import org.bukkit.entity.HumanEntity;
import org.bukkit.entity.Item;
import org.bukkit.entity.NPC;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.events.items.McMMOItemSpawnEvent;
import com.gmail.nossr50.util.player.UserManager;
public final class Misc {
private static Random random = new Random();
public static final int TIME_CONVERSION_FACTOR = 1000;
public static final int TICK_CONVERSION_FACTOR = 20;
public static final long PLAYER_DATABASE_COOLDOWN_MILLIS = 1750;
public static final int PLAYER_RESPAWN_COOLDOWN_SECONDS = 5;
public static final double SKILL_MESSAGE_MAX_SENDING_DISTANCE = 10.0;
// Sound Pitches & Volumes from CB
public static final float ANVIL_USE_PITCH = 0.3F; // Not in CB directly, I went off the place sound values
public static final float ANVIL_USE_VOLUME = 1.0F; // Not in CB directly, I went off the place sound values
public static final float FIZZ_VOLUME = 0.5F;
public static final float POP_VOLUME = 0.2F;
public static final float BAT_VOLUME = 1.0F;
public static final float BAT_PITCH = 0.6F;
public static final float GHAST_VOLUME = 1.0F;
public static final float LEVELUP_PITCH = 0.5F; // Reduced to differentiate between vanilla level-up
public static final float LEVELUP_VOLUME = 0.75F; // Use max volume always
private Misc() {};
public static float getFizzPitch() {
return 2.6F + (getRandom().nextFloat() - getRandom().nextFloat()) * 0.8F;
}
public static float getPopPitch() {
return ((getRandom().nextFloat() - getRandom().nextFloat()) * 0.7F + 1.0F) * 2.0F;
}
public static float getGhastPitch() {
return (getRandom().nextFloat() - getRandom().nextFloat()) * 0.2F + 1.0F;
}
public static boolean isNPCEntity(Entity entity) {
return (entity == null || entity.hasMetadata("NPC") || entity instanceof NPC || (mcMMO.isCombatTagEnabled() && entity instanceof HumanEntity && ((HumanEntity) entity).getName().contains("PvpLogger")) || entity.getClass().getName().equalsIgnoreCase("cofh.entity.PlayerFake"));
}
/**
* Determine if two locations are near each other.
*
* @param first The first location
* @param second The second location
* @param maxDistance The max distance apart
* @return true if the distance between {@code first} and {@code second} is less than {@code maxDistance}, false otherwise
*/
public static boolean isNear(Location first, Location second, double maxDistance) {
if (first.getWorld() != second.getWorld()) {
return false;
}
return first.distanceSquared(second) < (maxDistance * maxDistance) || maxDistance == 0;
}
public static void dropItems(Location location, Collection<ItemStack> drops) {
for (ItemStack drop : drops) {
dropItem(location, drop);
}
}
/**
* Drop items at a given location.
*
* @param location The location to drop the items at
* @param is The items to drop
* @param quantity The amount of items to drop
*/
public static void dropItems(Location location, ItemStack is, int quantity) {
for (int i = 0; i < quantity; i++) {
dropItem(location, is);
}
}
/**
* Randomly drop an item at a given location.
*
* @param location The location to drop the items at
* @param is The item to drop
* @param chance The percentage chance for the item to drop
*/
public static void randomDropItem(Location location, ItemStack is, double chance) {
if (random.nextInt(100) < chance) {
dropItem(location, is);
}
}
/**
* Drop items with random quantity at a given location.
*
* @param location The location to drop the items at
* @param is The item to drop
* @param quantity The amount of items to drop
*/
public static void randomDropItems(Location location, ItemStack is, int quantity) {
int dropCount = random.nextInt(quantity + 1);
if (dropCount > 0) {
is.setAmount(dropCount);
dropItem(location, is);
}
}
public static void randomDropItems(Location location, Collection<ItemStack> drops, double chance) {
for (ItemStack item : drops) {
randomDropItem(location, item, chance);
}
}
/**
* Drop an item at a given location.
*
* @param location The location to drop the item at
* @param itemStack The item to drop
* @return Dropped Item entity or null if invalid or cancelled
*/
public static Item dropItem(Location location, ItemStack itemStack) {
if (itemStack.getType() == Material.AIR) {
return null;
}
// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack);
mcMMO.p.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return null;
}
return location.getWorld().dropItemNaturally(location, itemStack);
}
public static void profileCleanup(String playerName) {
UserManager.remove(playerName);
Player player = mcMMO.p.getServer().getPlayerExact(playerName);
if (player != null) {
UserManager.addUser(player);
}
}
public static void printProgress(int convertedUsers, int progressInterval, long startMillis) {
if ((convertedUsers % progressInterval) == 0) {
mcMMO.p.getLogger().info(String.format("Conversion progress: %d users at %.2f users/second", convertedUsers, convertedUsers / (double) ((System.currentTimeMillis() - startMillis) / TIME_CONVERSION_FACTOR)));
}
}
public static Random getRandom() {
return random;
}
}