package com.gmail.nossr50.util; import java.util.Collection; import java.util.Random; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.entity.Entity; import org.bukkit.entity.HumanEntity; import org.bukkit.entity.Item; import org.bukkit.entity.NPC; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.events.items.McMMOItemSpawnEvent; import com.gmail.nossr50.util.player.UserManager; public final class Misc { private static Random random = new Random(); public static final int TIME_CONVERSION_FACTOR = 1000; public static final int TICK_CONVERSION_FACTOR = 20; public static final long PLAYER_DATABASE_COOLDOWN_MILLIS = 1750; public static final int PLAYER_RESPAWN_COOLDOWN_SECONDS = 5; public static final double SKILL_MESSAGE_MAX_SENDING_DISTANCE = 10.0; // Sound Pitches & Volumes from CB public static final float ANVIL_USE_PITCH = 0.3F; // Not in CB directly, I went off the place sound values public static final float ANVIL_USE_VOLUME = 1.0F; // Not in CB directly, I went off the place sound values public static final float FIZZ_VOLUME = 0.5F; public static final float POP_VOLUME = 0.2F; public static final float BAT_VOLUME = 1.0F; public static final float BAT_PITCH = 0.6F; public static final float GHAST_VOLUME = 1.0F; public static final float LEVELUP_PITCH = 0.5F; // Reduced to differentiate between vanilla level-up public static final float LEVELUP_VOLUME = 0.75F; // Use max volume always private Misc() {}; public static float getFizzPitch() { return 2.6F + (getRandom().nextFloat() - getRandom().nextFloat()) * 0.8F; } public static float getPopPitch() { return ((getRandom().nextFloat() - getRandom().nextFloat()) * 0.7F + 1.0F) * 2.0F; } public static float getGhastPitch() { return (getRandom().nextFloat() - getRandom().nextFloat()) * 0.2F + 1.0F; } public static boolean isNPCEntity(Entity entity) { return (entity == null || entity.hasMetadata("NPC") || entity instanceof NPC || (mcMMO.isCombatTagEnabled() && entity instanceof HumanEntity && ((HumanEntity) entity).getName().contains("PvpLogger")) || entity.getClass().getName().equalsIgnoreCase("cofh.entity.PlayerFake")); } /** * Determine if two locations are near each other. * * @param first The first location * @param second The second location * @param maxDistance The max distance apart * @return true if the distance between {@code first} and {@code second} is less than {@code maxDistance}, false otherwise */ public static boolean isNear(Location first, Location second, double maxDistance) { if (first.getWorld() != second.getWorld()) { return false; } return first.distanceSquared(second) < (maxDistance * maxDistance) || maxDistance == 0; } public static void dropItems(Location location, Collection drops) { for (ItemStack drop : drops) { dropItem(location, drop); } } /** * Drop items at a given location. * * @param location The location to drop the items at * @param is The items to drop * @param quantity The amount of items to drop */ public static void dropItems(Location location, ItemStack is, int quantity) { for (int i = 0; i < quantity; i++) { dropItem(location, is); } } /** * Randomly drop an item at a given location. * * @param location The location to drop the items at * @param is The item to drop * @param chance The percentage chance for the item to drop */ public static void randomDropItem(Location location, ItemStack is, double chance) { if (random.nextInt(100) < chance) { dropItem(location, is); } } /** * Drop items with random quantity at a given location. * * @param location The location to drop the items at * @param is The item to drop * @param quantity The amount of items to drop */ public static void randomDropItems(Location location, ItemStack is, int quantity) { int dropCount = random.nextInt(quantity + 1); if (dropCount > 0) { is.setAmount(dropCount); dropItem(location, is); } } public static void randomDropItems(Location location, Collection drops, double chance) { for (ItemStack item : drops) { randomDropItem(location, item, chance); } } /** * Drop an item at a given location. * * @param location The location to drop the item at * @param itemStack The item to drop * @return Dropped Item entity or null if invalid or cancelled */ public static Item dropItem(Location location, ItemStack itemStack) { if (itemStack.getType() == Material.AIR) { return null; } // We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event. McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack); mcMMO.p.getServer().getPluginManager().callEvent(event); if (event.isCancelled()) { return null; } return location.getWorld().dropItemNaturally(location, itemStack); } public static void profileCleanup(String playerName) { UserManager.remove(playerName); Player player = mcMMO.p.getServer().getPlayerExact(playerName); if (player != null) { UserManager.addUser(player); } } public static void printProgress(int convertedUsers, int progressInterval, long startMillis) { if ((convertedUsers % progressInterval) == 0) { mcMMO.p.getLogger().info(String.format("Conversion progress: %d users at %.2f users/second", convertedUsers, convertedUsers / (double) ((System.currentTimeMillis() - startMillis) / TIME_CONVERSION_FACTOR))); } } public static Random getRandom() { return random; } }