mcMMO/src/main/java/com/gmail/nossr50/commands/skills/ArcheryCommand.java
2012-05-31 15:14:58 -04:00

81 lines
2.7 KiB
Java

package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.commands.SkillCommand;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
public class ArcheryCommand extends SkillCommand {
private String skillShotBonus;
private String dazeChance;
private String retrieveChance;
private boolean canSkillShot;
private boolean canDaze;
private boolean canRetrieve;
public ArcheryCommand() {
super(SkillType.ARCHERY);
}
@Override
protected void dataCalculations() {
if (skillValue >= 1000) {
skillShotBonus = "200.00%";
dazeChance = "50.00%";
retrieveChance = "100.00%";
}
else {
skillShotBonus = percent.format(((int) skillValue / 50) * 0.1D); //TODO: Not sure if this is the best way to calculate this or not...
dazeChance = percent.format(skillValue / 2000);
retrieveChance = percent.format(skillValue / 1000);
}
}
@Override
protected void permissionsCheck() {
canSkillShot = permInstance.archeryBonus(player);
canDaze = permInstance.daze(player);
canRetrieve = permInstance.trackArrows(player);
}
@Override
protected boolean effectsHeaderPermissions() {
return canSkillShot || canDaze || canRetrieve;
}
@Override
protected void effectsDisplay() {
if (canSkillShot) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") }));
}
if (canDaze) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3") }));
}
if (canRetrieve) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5") }));
}
}
@Override
protected boolean statsHeaderPermissions() {
return canSkillShot || canDaze || canRetrieve;
}
@Override
protected void statsDisplay() {
if (canSkillShot) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
}
if (canDaze) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
}
if (canRetrieve) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
}
}
}