package com.gmail.nossr50.commands.skills; import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.LocaleLoader; public class ArcheryCommand extends SkillCommand { private String skillShotBonus; private String dazeChance; private String retrieveChance; private boolean canSkillShot; private boolean canDaze; private boolean canRetrieve; public ArcheryCommand() { super(SkillType.ARCHERY); } @Override protected void dataCalculations() { if (skillValue >= 1000) { skillShotBonus = "200.00%"; dazeChance = "50.00%"; retrieveChance = "100.00%"; } else { skillShotBonus = percent.format(((int) skillValue / 50) * 0.1D); //TODO: Not sure if this is the best way to calculate this or not... dazeChance = percent.format(skillValue / 2000); retrieveChance = percent.format(skillValue / 1000); } } @Override protected void permissionsCheck() { canSkillShot = permInstance.archeryBonus(player); canDaze = permInstance.daze(player); canRetrieve = permInstance.trackArrows(player); } @Override protected boolean effectsHeaderPermissions() { return canSkillShot || canDaze || canRetrieve; } @Override protected void effectsDisplay() { if (canSkillShot) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") })); } if (canDaze) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3") })); } if (canRetrieve) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5") })); } } @Override protected boolean statsHeaderPermissions() { return canSkillShot || canDaze || canRetrieve; } @Override protected void statsDisplay() { if (canSkillShot) { player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus })); } if (canDaze) { player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance })); } if (canRetrieve) { player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance })); } } }