Commit Graph

5418 Commits

Author SHA1 Message Date
GJ
b8c1f868f5 Event updates 2013-10-18 08:54:06 -04:00
GJ
3f56a8fbcf Importing Bukkit.java is bad, always use getServer() instead 2013-10-18 08:54:05 -04:00
Bestle
d8e86d0fc7 Fix logic error in fireworkParticleShower
If a player is inside a vehicle, the y position of the spawned firework should be modified, not the x
2013-10-18 12:59:21 +01:00
TfT_02
e125700b43 Fixed Fishing ability "Shake" 2013-10-18 12:25:49 +02:00
t00thpick1
819a1c62ed Merge pull request #1550 from Bestle/master
Add missing ignoreCancelled checks - MERGE COMMIT HAHAHAHA
2013-10-17 16:38:38 -07:00
Bestle
4bc446e306 Add missing ignoreCancelled checks
If a plugin cancels a piston retract or extend event, mcMMO still considers that block or blocks to have moved.

This allow players to gain xp and double drops from blocks that they shouldn't. Checking for cancelled events fixes this.
2013-10-17 21:05:29 +01:00
TfT_02
7f2f15d88e Revert "Don't forget to include the mod files!"
This reverts commit be4736fffd.
2013-10-16 01:41:31 +02:00
TfT_02
be4736fffd Don't forget to include the mod files!
Fixes #1546
2013-10-16 01:38:09 +02:00
riking
b4f4de4628 Get all logs in Tree Feller, and optimize performance
Tree Feller has been shown, both anecdotally and with timings, to put a strain on the server, and therefore is worthy of the effort of optimization.
Prior to this change, on jungle trees, Tree Feller would take around 20-40 milliseconds to process a Jungle Tree after the JIT kicked in, and around 15-25 milliseconds for a normal tree.

Additionally, logs would be left up in the air for jungle trees.

After this change, Tree Feller takes 2-5 milliseconds on normal trees, and 10-15 milliseconds on jungle trees, and no logs are left up in the air.
2013-10-16 00:59:11 +02:00
TfT_02
b9c652ef2b This check shouldn't be inverted
Fixes #1545
2013-10-16 00:57:56 +02:00
GJ
bf4e8d43ea Because the entity that exploded might be null (or might not be TNT) 2013-10-15 13:10:29 -04:00
GJ
468fbdab56 SkillUtils cleanup, EventUtils creation
Move some functions in SkillUtils to more relevant locations.

Begin work on utility class to handle all event calls.
2013-10-15 13:03:33 -04:00
GJ
309dfd50cd Revert change to smoke particle handling
Have to do it this way, because not all block directions are valid for
smoke
2013-10-15 08:38:59 -04:00
riking
44e3e4d1e1 Localize several command results
Also don't nullcheck the null-guarded mcMMOPlayer in PartyManager
2013-10-14 20:48:36 +02:00
riking
476f426590 Remove RepairableManagerFactory until we actually need it
Let's hold off on the factory pattern until we actually offer choices.
2013-10-14 20:48:35 +02:00
riking
766f1f4127 Oh! So that's why it's never used here 2013-10-14 20:48:35 +02:00
riking
b3cf9bf839 When an error occurs updating the leaderboards, print out the current player name if possible 2013-10-14 09:53:42 -07:00
GJ
056f7cc93b Nicer handling of some particle effect code. 2013-10-14 11:29:25 -04:00
TfT_02
741f629ab8 Don't spawn fireworks under a boat (for real this time)
Fixes #1534
2013-10-14 17:07:15 +02:00
TfT_02
dd64c4008b Account for Master Angler config values in /fishing
Fixes #1537
2013-10-14 16:28:48 +02:00
TfT_02
3a5de8e2ce This should be on LOWEST 2013-10-14 09:28:16 +02:00
TfT_02
2d78c0738d Color party leader names only once 2013-10-12 20:50:42 +02:00
TfT_02
77617ebee2 Add bow to fishing treasures 2013-10-12 20:29:52 +02:00
TfT_02
67e9d9c535 Fishing TNT traps should not destroy blocks 2013-10-12 03:30:10 +02:00
TfT_02
800786111c Fix apostrophe issues
Fixes #1523
2013-10-12 02:41:13 +02:00
TfT_02
ed8197bd50 Remove level based bonus from Master Angler
Let's try this another way, instead of removing this passive ability all togheter I think it would be nice to keep the boat/biome catch rate boost. The level based boost was out of hand and counter-intuitive as it made leveling easier on high skill levels.
2013-10-12 02:41:13 +02:00
TfT_02
82f8c4ce36 Fishing Treasure Hunter overhaul 2013-10-12 02:41:13 +02:00
TfT_02
b1cf7d0348 Fire FakeBlockBreakEvent when using Hylian Luck
Fixes #1528
2013-10-11 23:47:42 +02:00
GJ
ae77313007 We forgot one...
Fixes #1527
2013-10-11 15:46:34 -04:00
TfT_02
49cbaad47f Clean up advanced.yml comments and keys 2013-10-11 16:22:30 +02:00
TfT_02
1d96ed72dc Move Acrobatics XP settings to experience.yml 2013-10-11 15:18:57 +02:00
TfT_02
ec378d046f Reformat advanced.yml making the keys consistent 2013-10-11 15:18:56 +02:00
GJ
a25dc24c6c No reason to have this many functions... 2013-10-11 15:18:56 +02:00
TfT_02
68eb51a3d0 Removed Shake_UnlockLevel config option
because it is no longer needed.
2013-10-11 15:18:56 +02:00
TfT_02
2eda3a9c83 Add extra tiers! Every ability now has 8 tiers 2013-10-11 15:18:55 +02:00
GJ
ad8e200a84 Make sure we update the blocks config after this too. 2013-10-09 11:45:49 -04:00
GJ
0c83bf2a80 Improve our drop handling. 2013-10-09 11:44:45 -04:00
GJ
6eaec5ffab We don't need this anymore. 2013-10-09 10:27:06 -04:00
GJ
8a2c5fb051 Check 0 first. 2013-10-09 10:26:51 -04:00
GJ
9485869014 Move these functions to SkillType. 2013-10-09 09:20:32 -04:00
GJ
e1bf55b077 Backup old mod configs & replace with new. 2013-10-08 13:10:09 -04:00
GJ
81140824e4 Backup and replace updated treasures.yml file. 2013-10-07 13:09:46 -04:00
GJ
d5545de81f Backup & replace the repair config files that have been updated. 2013-10-07 13:04:36 -04:00
GJ
8632baed27 No reason to handle this ourselves, Bukkit does it for us. 2013-10-07 11:54:23 -04:00
GJ
9aaea7e44f Fix old files if they exist. 2013-10-07 10:43:22 -04:00
GJ
c2f8f4d016 User data is now saved in flatfile, not FlatFileStuff 2013-10-07 10:33:14 -04:00
GJ
5131e74349 Save mod config files to "mods" rather than "ModConfigs", mirror directory structure inside the jar file. 2013-10-07 10:32:40 -04:00
GJ
3927427b5b Refactor all our repairable stuff into a special package. 2013-10-07 10:23:04 -04:00
TfT_02
4aef4c63fc Split the locale skill guides into seperate sections
This will make it easier for translators to keep up with translating our skill guides. Closes #560
2013-10-07 16:05:11 +02:00
GJ
fb4777e7f0 Added XP boost to Acrobatics when wearing Boots of Feather Falling.
Adds #1098
2013-10-07 09:53:32 -04:00