Commit Graph

30 Commits

Author SHA1 Message Date
GJ
c589c5556b MASSIVE config overhaul - most keys are now based on the "proper" name
given to a material or entity by Bukkit.

This WILL wipe some custom values you may have set, so please verify
that your values are what you want them to be after the new config file
is generated.
2013-02-20 16:44:15 -05:00
GJ
400c93fb7d Clean up our particle effects a bit. 2013-02-20 10:40:47 -05:00
GJ
8833ceb3b5 Added particle effect to Critical Hit. 2013-02-19 19:08:21 -05:00
GJ
ccc265edf9 Add explosion effect for Greater Impact. 2013-02-19 19:08:21 -05:00
GJ
701822c69f MASSIVE Permissions overhaul. Added a handful of new permissions,
renamed a few more. Changed Green Terra to handle blocks based on
perms rather than the config file.

For more details, read the diff.
2013-02-19 01:02:29 -05:00
nossr50
9df149c489 Huge Mushrooms now work for Tree Feller (UNTESTED) 2013-02-15 15:32:49 -08:00
GJ
55b88f0274 These belong better in SkillTools than Misc 2013-02-13 16:45:49 -05:00
bm01
776821a988 Readded Impact damage durability cap (and fixed it) 2013-02-13 14:49:35 +01:00
bm01
048a979375 Minor ImpactEventHandler cleanup 2013-02-12 19:36:10 +01:00
bm01
2fac0170e7 Fixed Impact reducing durability of non-armor equipped blocks 2013-02-12 19:15:51 +01:00
NuclearW
ebca9fc2da Change getString to use varargs 2013-02-02 02:55:49 -05:00
bm01
7d83dd8283 Put McMMOPlayer to use where it made sense
It's basically a wrapper for anything related to players, as a
consequence Users.getProfile() is now depreciated.
Also removed SkillTools.xpProcessing() because of some redundancy with
McMMOPlayer.addXp().
+ some cleanup for consistency sake.
2013-02-01 06:38:25 +01:00
GJ
cd35df17ec Fix a handful of Javadoc issues - need to check through the rest later to ensure that we actually have updated JDs for everything 2013-01-30 19:44:35 -05:00
TfT_02
374b758700 Fix AxesMastery displaying wrong values 2013-01-30 20:33:19 +01:00
GJ
599bbe73b4 More major refactoring. My OCD is better now. 2013-01-30 11:53:51 -05:00
GJ
c4ec9a6df9 Fixed issues with combat abilities not checking cooldowns in last few
dev builds.
2013-01-25 17:21:18 -05:00
GJ
9cdfebda9a Trying to clean up duplicate checks & whatnot in our listeners. 2013-01-24 20:10:50 -05:00
GJ
7c59621c9e More cleaning on listeners. Also fixes NPE with itemInHand, because
Bukkit is dumb.
2013-01-24 15:46:29 -05:00
GJ
6b0e7a9c61 Major refactoring. This WILL break any mcMMO-related plugin that
does not properly hook into the API classes. 

This consolidates the skill-related classes into their own individual
packages, and moves several misc skill classes into the main Skill
package as well. This also moves all Party & Spout related files into
their own respective packages as well.
2013-01-22 12:43:25 -05:00
GJ
3cc9672ff3 Fixed an inverted check on Impact. 2013-01-21 23:03:14 -05:00
GJ
ddbf5a559a Copy-pasta code is bad. 2013-01-21 20:01:33 -05:00
GJ
857bb00c8a Because this way is easier. 2013-01-17 15:20:20 -05:00
GJ
0262255bea Fixed bug where Skull Splitter would be applied twice. 2013-01-17 12:04:56 -05:00
GJ
9204b23d51 Allow configuration of Skull Splitter damage modifier. 2013-01-15 17:00:56 -05:00
GJ
5bdf4b5dcc Finish Axe restructuring, modify a little bit of Swords stuff as well. 2013-01-15 16:38:44 -05:00
GJ
f40433fc99 Axe restructuring. 2013-01-15 16:16:46 -05:00
GJ
348887f799 Refactoring, removing useless variables, changing ints to doubles, etc. 2013-01-14 12:41:39 -05:00
GJ
0587741437 More Axe restructuring, changing some config values from int to double,
added function to duplicate code.
2013-01-14 11:55:43 -05:00
gmcferrin
a8abfdae5e Start Axe restructuring. 2013-01-10 22:39:08 -05:00
gmcferrin
621f739831 Axes restructuring, part 1 2013-01-10 09:26:28 -05:00