GJ
c589c5556b
MASSIVE config overhaul - most keys are now based on the "proper" name
...
given to a material or entity by Bukkit.
This WILL wipe some custom values you may have set, so please verify
that your values are what you want them to be after the new config file
is generated.
2013-02-20 16:44:15 -05:00
GJ
400c93fb7d
Clean up our particle effects a bit.
2013-02-20 10:40:47 -05:00
GJ
8833ceb3b5
Added particle effect to Critical Hit.
2013-02-19 19:08:21 -05:00
GJ
ccc265edf9
Add explosion effect for Greater Impact.
2013-02-19 19:08:21 -05:00
GJ
701822c69f
MASSIVE Permissions overhaul. Added a handful of new permissions,
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renamed a few more. Changed Green Terra to handle blocks based on
perms rather than the config file.
For more details, read the diff.
2013-02-19 01:02:29 -05:00
nossr50
9df149c489
Huge Mushrooms now work for Tree Feller (UNTESTED)
2013-02-15 15:32:49 -08:00
GJ
55b88f0274
These belong better in SkillTools than Misc
2013-02-13 16:45:49 -05:00
bm01
776821a988
Readded Impact damage durability cap (and fixed it)
2013-02-13 14:49:35 +01:00
bm01
048a979375
Minor ImpactEventHandler cleanup
2013-02-12 19:36:10 +01:00
bm01
2fac0170e7
Fixed Impact reducing durability of non-armor equipped blocks
2013-02-12 19:15:51 +01:00
NuclearW
ebca9fc2da
Change getString to use varargs
2013-02-02 02:55:49 -05:00
bm01
7d83dd8283
Put McMMOPlayer to use where it made sense
...
It's basically a wrapper for anything related to players, as a
consequence Users.getProfile() is now depreciated.
Also removed SkillTools.xpProcessing() because of some redundancy with
McMMOPlayer.addXp().
+ some cleanup for consistency sake.
2013-02-01 06:38:25 +01:00
GJ
cd35df17ec
Fix a handful of Javadoc issues - need to check through the rest later to ensure that we actually have updated JDs for everything
2013-01-30 19:44:35 -05:00
TfT_02
374b758700
Fix AxesMastery displaying wrong values
2013-01-30 20:33:19 +01:00
GJ
599bbe73b4
More major refactoring. My OCD is better now.
2013-01-30 11:53:51 -05:00
GJ
c4ec9a6df9
Fixed issues with combat abilities not checking cooldowns in last few
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dev builds.
2013-01-25 17:21:18 -05:00
GJ
9cdfebda9a
Trying to clean up duplicate checks & whatnot in our listeners.
2013-01-24 20:10:50 -05:00
GJ
7c59621c9e
More cleaning on listeners. Also fixes NPE with itemInHand, because
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Bukkit is dumb.
2013-01-24 15:46:29 -05:00
GJ
6b0e7a9c61
Major refactoring. This WILL break any mcMMO-related plugin that
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does not properly hook into the API classes.
This consolidates the skill-related classes into their own individual
packages, and moves several misc skill classes into the main Skill
package as well. This also moves all Party & Spout related files into
their own respective packages as well.
2013-01-22 12:43:25 -05:00
GJ
3cc9672ff3
Fixed an inverted check on Impact.
2013-01-21 23:03:14 -05:00
GJ
ddbf5a559a
Copy-pasta code is bad.
2013-01-21 20:01:33 -05:00
GJ
857bb00c8a
Because this way is easier.
2013-01-17 15:20:20 -05:00
GJ
0262255bea
Fixed bug where Skull Splitter would be applied twice.
2013-01-17 12:04:56 -05:00
GJ
9204b23d51
Allow configuration of Skull Splitter damage modifier.
2013-01-15 17:00:56 -05:00
GJ
5bdf4b5dcc
Finish Axe restructuring, modify a little bit of Swords stuff as well.
2013-01-15 16:38:44 -05:00
GJ
f40433fc99
Axe restructuring.
2013-01-15 16:16:46 -05:00
GJ
348887f799
Refactoring, removing useless variables, changing ints to doubles, etc.
2013-01-14 12:41:39 -05:00
GJ
0587741437
More Axe restructuring, changing some config values from int to double,
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added function to duplicate code.
2013-01-14 11:55:43 -05:00
gmcferrin
a8abfdae5e
Start Axe restructuring.
2013-01-10 22:39:08 -05:00
gmcferrin
621f739831
Axes restructuring, part 1
2013-01-10 09:26:28 -05:00