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Allow configuration of Skull Splitter damage modifier.
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@ -63,6 +63,8 @@ public class AdvancedConfig extends ConfigLoader {
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public int getArmorImpactIncreaseLevel() { return config.getInt("Skills.Axes.ArmorImpact_IncreaseLevel", 50); }
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public double getArmorImpactMaxDurabilityDamage() { return config.getDouble("Skills.Axes.ArmorImpact_MaxPercentageDurabilityDamage", 20.0D); }
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public int getSkullSplitterModifier() { return config.getInt("Skills.Axes.SkullSplitter_DamagerModifier", 2); }
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/* EXCAVATION */
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//Nothing to configure, everything is already configurable in config.yml
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@ -17,4 +17,6 @@ public class Axes {
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public static double greaterImpactChance = AdvancedConfig.getInstance().getGreaterImpactChance();
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public static double greaterImpactKnockbackMultiplier = AdvancedConfig.getInstance().getGreaterImpactModifier();
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public static int greaterImpactBonusDamage = AdvancedConfig.getInstance().getGreaterImpactBonusDamage();
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public static int skullSplitterModifier = AdvancedConfig.getInstance().getSkullSplitterModifier();
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}
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@ -19,6 +19,6 @@ public class SkullSplitterEventHandler {
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}
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protected void applyAbilityEffects() {
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Combat.applyAbilityAoE(player, target, damage / 2, SkillType.AXES);
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Combat.applyAbilityAoE(player, target, damage / Axes.skullSplitterModifier, SkillType.AXES);
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}
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}
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@ -90,6 +90,9 @@ Skills:
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# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
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ArmorImpact_IncreaseLevel: 50
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ArmorImpact_MaxPercentageDurabilityDamage: 20.0
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# SkullSplitter_DamageModifier: Damage will get divided by this modifier
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SkullSplitter_DamageModifier: 2
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#
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# Settings for Fishing
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###
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