GJ
f388948f04
Hire an Excavation manager.
2013-02-26 18:06:30 -05:00
GJ
a28d673eb7
Reworking the AxeManager.
2013-02-26 15:59:16 -05:00
GJ
55138f1599
Managers control everything relating to players.
2013-02-26 12:38:17 -05:00
GJ
ec8581a835
Pass less events.
2013-02-26 09:41:47 -05:00
GJ
d46b134dbb
Don't pass our events around so much.
2013-02-25 18:00:15 -05:00
GJ
21b8626366
Put our managers on payroll, rather than firing them at the end of
...
their shift.
2013-02-25 16:54:46 -05:00
NuclearW
4c10fdf34a
Use Debug Filter here
2013-02-25 16:00:09 -05:00
GJ
ec8221610a
Add a few more checks for sanity on the new ability buffs.
2013-02-24 23:57:30 -05:00
GJ
9282b7bd15
Remove config caching from SkillTools.java
2013-02-22 13:53:16 -05:00
GJ
0d473d232e
Remove config caching from CombatTools.java
2013-02-22 13:47:54 -05:00
GJ
63974f3968
Passing the event is bad - pass just event.getDamage() instead.
2013-02-22 12:10:15 -05:00
NuclearW
d052d7a3ce
Change from using Block to BlockState in many locations
...
Convert Herbalism ability to use BlockState instead of Block.
Move all block checks back to BlockChecks.
Don't need this if we're using BlockState
Convert Excavation to BlockState. We don't need to return booleans here
because we never edit the block state.Switch ModCheck.getCustomBlock to use BlockState
More work on the conversion to BlockState
More conversion to BlockState
Better way to handle mining drops, I believe.
Remove useless imports.
A test of making the diff look nicer
BlockChecks diff cleanup
Herbalism diff cleanup
Gotta update the block states here.
Moar blockstate.
Little more blockState stuff.
Even more blockstate.
2013-02-22 11:23:46 -05:00
GJ
0a68b82078
Fixes wolves gaining combat bonuses based on their owner's held item.
...
Closes #713
2013-02-22 09:53:18 -05:00
GJ
c589c5556b
MASSIVE config overhaul - most keys are now based on the "proper" name
...
given to a material or entity by Bukkit.
This WILL wipe some custom values you may have set, so please verify
that your values are what you want them to be after the new config file
is generated.
2013-02-20 16:44:15 -05:00
GJ
17a85c94c6
Override toString() for upcoming config changes. Also, this ability is
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"Skull Splitter," not "Skull Spliiter"
2013-02-20 13:29:41 -05:00
GJ
400c93fb7d
Clean up our particle effects a bit.
2013-02-20 10:40:47 -05:00
GJ
79bcd76aa0
Change ability particles due to confusion over glass-breaking sound.
2013-02-20 08:42:25 -05:00
GJ
fd47d77800
Add chat toggles for the events we have particle effects for.
2013-02-19 13:25:59 -05:00
GJ
f189907ff8
Added visual effects for ability enabling. Also readded chat messages
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for people who have particle effects disabled.
2013-02-19 13:02:08 -05:00
GJ
701822c69f
MASSIVE Permissions overhaul. Added a handful of new permissions,
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renamed a few more. Changed Green Terra to handle blocks based on
perms rather than the config file.
For more details, read the diff.
2013-02-19 01:02:29 -05:00
bm01
2eab93292e
Removed some shouldBeAffected calls
...
I'm pretty sure they aren't needed there
2013-02-19 02:20:12 +01:00
bm01
29fb8b83c2
Fixed combat exp gain when hitting a friendly wolf
2013-02-19 02:06:31 +01:00
bm01
ad68f50b14
Removed isNPCPlayer, isNPCEntity is identical
2013-02-19 01:47:05 +01:00
Glitchfinder
519485f155
Converting entity tracking to use Bukkit metadata. Should greatly reduce lag on chunk loading and unloading.
2013-02-18 16:19:31 -08:00
GJ
d9aad67ca5
Fix splash potions not properly affecting the player that threw them.
2013-02-18 15:09:25 -05:00
GJ
083a89c1a3
Handle all our donor perks in one class.
2013-02-18 11:41:44 -05:00
GJ
671be42472
SkillTools, not Misc
2013-02-18 10:32:29 -05:00
GJ
1da1bb7218
These fit better in SkillTools. Plus, we had already duplicated one of
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them.
2013-02-18 10:26:19 -05:00
GJ
d0d9527d39
These functions fit better in CombatTools.
2013-02-18 10:22:16 -05:00
GJ
c39827ed59
Don't need the same function in two places.
2013-02-18 10:11:43 -05:00
GJ
5d6a35d4ef
Remove unused import.
2013-02-18 10:08:38 -05:00
GJ
05a9c8b7e5
Make McMMOPlayerLevelUpEvent fully cancellable.
2013-02-18 08:35:52 -05:00
NuclearW
57e6e5400b
nope.avi
...
Revert "Protect placeStore. It's ugly and still needs work."
This reverts commit 1fe182babe
.
2013-02-17 10:05:35 -05:00
GJ
946513cb66
Remove unused import.
2013-02-17 00:40:54 -05:00
GJ
1fe182babe
Protect placeStore. It's ugly and still needs work.
2013-02-17 00:40:17 -05:00
GJ
f6b38ab32a
Added hidden.yml option for using potion-based buffs instead of
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enchantment-based buffs.
2013-02-16 14:36:46 -05:00
GJ
6f96a5026b
Take a player, not an item. Also avoids potential for NPE.
2013-02-16 11:34:39 -05:00
GJ
bf4d70e8be
That was an incredibly stupid way to get those permissions.
2013-02-15 14:29:32 -05:00
GJ
284002bf8b
No reason to String.valueOf() these.
2013-02-15 13:56:30 -05:00
GJ
1ef1d53fd9
Make our commands respect localized skill names.
2013-02-15 09:26:01 -05:00
GJ
caa1b0d14c
Duplicate code is bad, m'kay?
2013-02-14 19:02:50 -05:00
GJ
6cc2497182
THis wasn't removing when it should have.
2013-02-14 16:29:49 -05:00
GJ
615288e635
Things in inventory can be null.
2013-02-14 16:02:42 -05:00
GJ
01e26f321d
Fix issues with enchant-based Superbreaker implementation.
2013-02-14 14:35:53 -05:00
GJ
e8319aee81
Changed Super Breaker & Giga Drill Breaker to be an enchantment-based
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boost, rather than an instabreak.
2013-02-14 13:12:15 -05:00
GJ
55b88f0274
These belong better in SkillTools than Misc
2013-02-13 16:45:49 -05:00
GJ
f4da69a205
Fix some missing default cases and possible fall-through issues.
2013-02-13 16:34:36 -05:00
GJ
0879e1f326
Fixed bug where fired arrows could raise skill levels other than Archery
2013-02-13 12:25:57 -05:00
GJ
8312570825
Fixed bug where splash potions could raise a player's unarmed level.
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Fixes #678
2013-02-13 12:10:10 -05:00
GJ
2ad73e9b2c
Optimized our String/number conversions a bit. Also moved all
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String-related util functions from Misc.java to StringUtils.java
2013-02-13 11:45:48 -05:00