Added some missing entries to herbalism mining and one to combat.
Reasoning for each xp below:
bamboo - 10 Cant grow nearly as tall as kelp
cornflower - 150 same as the other 1 high tall flowers (excluding poppy, dandelion and allium)
lily_of_the_valley - 150 same as the other 1 high tall flowers (excluding poppy, dandelion and allium)
wither_rose - 500. Quite hard to harvest. You need a wither to kill a mob and have the block not get destroyed by the wither blast. If the block where to get destroyed the flower just drops instead and you dont get any xp.
The whole stone brick family get the same xp as nether brick, 50
stone_bricks
cracked_stone_bricks
mossy_stone_bricks
chiseled_stone_bricks
The rest of the prismarine family continue with the same xp as their main block, 70
prismarine_bricks
dark_prismarine
sea_lantern
wandering_trader - 1.0 same as normal villagers
In 1.13, the name of the grass block changed from "grass" to "grass_block". This caused no experience to be given while using a shovel on grass. This change was part of something mojang called the flattening and could possibly be the cause of some other experience related issues.
https://minecraft.gamepedia.com/1.13/Flattening
* Updated ItemUtils, added isBlock check to smelt functions
+ added a check in ItemUtils.isSmeltable() and ItemUtils.isSmelted() to make sure the Item type was a block to prevent an error occuring mentioned in https://github.com/mcMMO-Dev/mcMMO/issues/3536
* Fixed Green Thumb replant issue
see https://github.com/mcMMO-Dev/mcMMO/issues/3535
HerbalismManager
= fixed names of netherwart
= fixed handleBlockState, and slightly altered it
StringUtils
= fixed name of netherwart
* Fixes to herbalism skill
Herbalism
= fixed material name for grass in green terra block conversion
= fixed material name for grass in shroom thumb block conversion
EntityListener
= fixed material name for melon in food level change
experience config
= updated name for melon and sugar cane
* Minor Name Updates
experience config
= removed Stone|*
= added Stone, Granite, Adesite, Diorite
MaterialTypes
= updated material reference for wood
* Small fishing change
PlayerListener
= made it so COD, TROPICAL_FISH, and PUFFERFISH are no longer overwritten, so players can now catch these