t00thpick1
44684fcfd0
Fix green thumbing plants to grow. They need to be in the config to be used, but at 0 exp so we don't gain exp off them
2017-06-27 20:26:55 -04:00
t00thpick1
7081e03c23
Back to dev
2017-06-27 20:26:30 -04:00
t00thpick1
246db98519
bump version
2017-06-26 20:56:34 -04:00
Chris Lane
ee245d348f
Remove duplicate "Beetroot_block" option
2017-06-23 14:34:24 +01:00
wysohn
f718741044
HandlerList should be present in every Events. (It's static you know)
2017-06-17 20:16:09 -07:00
t00thpick1
c054ff851a
Fix excavation treasures
2017-06-14 21:14:09 -04:00
t00thpick1
755787f9ee
Add sapling types
2017-06-10 14:30:06 -04:00
t00thpick1
24f8b2fbd5
More configuration for hylian luck
2017-06-10 14:16:31 -04:00
t00thpick1
ee02a19e9a
Add more configuration to shake treasures
2017-06-10 13:59:49 -04:00
t00thpick1
cb5d38c11f
Leftover debug
2017-06-10 13:49:19 -04:00
t00thpick1
15436b44da
Update configurations and skill block checks to be more configurable.
2017-06-10 13:47:20 -04:00
t00thpick1
5c267663a2
Merge pull request #3160 from filoghost/patch-1
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Fix permission error
2017-06-07 21:24:00 -04:00
t00thpick1
fda625b235
Merge pull request #3185 from nathanprocks/master
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Add shaking from shulkers
2017-06-07 21:22:30 -04:00
t00thpick1
2cbd8789d8
Merge pull request #3175 from lucko/master
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Fix for removed methods in Bukkit 1.12
2017-06-07 21:22:00 -04:00
Nathan Piercy
95167f44f1
Add shaking from shulkers
2017-06-04 16:34:48 +10:00
Luck
789b51fd05
Fix for removed methods in Bukkit 1.12
2017-05-14 16:36:31 +01:00
filoghost
0911c86422
Prevent players from resetting each other's skills
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The child permission has the value set to false. From http://bukkit.gamepedia.com/Plugin_YAML : "a child node of false inherits the inverse parent permission". Having the value set to false grants the permission to reset other players' skills to everyone that doesn't have the mcmmo.skillreset permission, which by default nobody has.
2017-04-24 20:17:43 +02:00
t00thpick1
7d05c9d8e6
Add some more defaults into the config. Remove the parts that delete keys, I don't maintain config files well enough to have them remove unknown keys.
2017-04-15 00:24:39 -04:00
t00thpick1
a43ae4178a
Some cleanups to mob related XP code
2017-04-15 00:04:07 -04:00
t00thpick1
c9c2c483fa
Remove unneccessary code.
2017-04-14 23:34:54 -04:00
t00thpick1
133281faaa
Merge pull request #3131 from TheComputerGeek2/master
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Prevent disarming, bleed, and axe passives when dealing thorns damage
2017-04-14 23:26:49 -04:00
MiniDigger
ef8987917d
Fix avatars in readme, link can't be in new line
2017-04-07 08:25:23 +02:00
TheComputerGeek2
d6a00eaf00
Prevent disarming, bleed, and axe passives when dealing thorns damage
2017-03-06 18:03:15 -08:00
t00thpick1
69151f0855
Forgot to actually add the funfetti
2017-02-22 00:01:39 -05:00
t00thpick1
bb27d753b1
I think this should stop my fireworks from damaging people
2017-02-22 00:00:47 -05:00
t00thpick1
37ce29a5e8
Merge pull request #3094 from SupaHam/fix-chimaera-tp-cancel
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Set TeleportCommenceLocation to null after Chimaera cancellation.
2017-01-15 22:19:51 -05:00
t00thpick1
6297e1c79b
Merge pull request #3104 from kanesada2/skeleton
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Fix shake from WITHER-SKELETON. avoid to use depredated method: getSkeltonType().
2017-01-15 22:18:26 -05:00
kanesada2
4e2903e65c
I used wrong treasure.yml...
2017-01-13 14:28:54 +09:00
kanesada2
2e7f56eeb5
fix shake for WITHER-SKELETON. avoid to use getSkeltonType()
2017-01-13 14:10:55 +09:00
Ali Moghnieh
7e46d5ca08
Set TeleportCommenceLocation to null after Chimaera cancellation.
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This makes the item usable once again, as the prechecks check to make sure the location is null.
2016-12-26 21:26:38 +00:00
t00thpick1
a2bcce9ab1
I believe this resolves berserk allowing you to take drops into your equipment slots.
2016-12-17 17:32:16 -05:00
t00thpick1
2f7b1c38e1
Snapshot again
2016-12-04 21:54:11 -05:00
t00thpick1
789aaec186
I should probably compile before committing in the future.
2016-12-04 21:42:26 -05:00
t00thpick1
f3d6c1727b
1.5.07 - The "Thanks @TheBentoBox for the brewing fix" update
2016-12-04 21:40:30 -05:00
t00thpick1
c029b51c97
Doesn't look like CI handles this anymore :(
2016-12-04 21:39:15 -05:00
t00thpick1
6c5fb5f398
Fix entity kill xp
2016-12-04 20:53:51 -05:00
t00thpick1
4b20db47b2
Update spigot version
2016-12-02 00:12:16 -05:00
t00thpick1
e238ec8fc6
Merge pull request #3067 from TheBentoBox/master
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Fix 1.11 brewing, remove health bar from armor stands
2016-12-01 00:54:39 -05:00
t00thpick1
9689f55e5c
Merge pull request #3055 from jjm223/bugfix/fuel
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Rapid fuel consumption fix
2016-12-01 00:54:32 -05:00
t00thpick1
ec0c7da494
Merge pull request #3050 from MLG-Fortress/master
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Don't handle item pickups when Items_As_Unarmed is set to true
2016-12-01 00:54:23 -05:00
Jake Ben-Tovim
5f9f3e8167
Fix 1.11 brewing, remove health bar from armor stands
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This fixes brewing on the newest Spigot API builds. The Alchemy skill was completely broken due to a change in the Spigot BrewEvent constructor, which this fixes via the changes to FakeBrewEvent.java and AlchemyPotionBrewer.java. This also adds a check in EntityListener.java for armor stands, so that health bars aren't displayed for them. The health bars never really displayed properly (armor stand health acts differently from most entities), and it allowed players to punch invisible armor stands server admins may have been intentionally hiding to temporarily reveal them via a health bar, which is an issue.
2016-11-28 21:28:05 -05:00
Jacob Martin
6388246418
Fix an issue where brewing stands will consume two fuel units for vanilla ingredients.
2016-11-13 10:26:29 -06:00
RoboMWM
86432eb426
Don't handle item pickups when Items_As_Unarmed is set to true
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If `unarmed.Items_As_Unarmed` is set to true in config, then there's no
need to be manually handling item pickups.
2016-10-23 22:38:31 -07:00
t00thpick1
a51585f5d0
Merge pull request #3007 from FabioZumbi12/master
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Fix pt-br strings
2016-08-20 22:00:05 -04:00
t00thpick1
9ec75fb470
Back to dev
2016-08-20 21:54:09 -04:00
t00thpick1
c8a7f6d76f
Version Bump
2016-08-20 21:50:43 -04:00
t00thpick1
01a8a199d2
Fix a dupe bug that resulted from yet another change to piston code a couple mc patches ago. Oh well.
2016-08-20 21:47:29 -04:00
t00thpick1
f85c54596a
Merge pull request #3011 from SidShakal/patch-chunkRefreshRadiusFix
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Correcting loop conditions related to "ghost block" mitigation.
2016-08-07 20:55:09 -04:00
Sid Shakal
b3e1acc563
Correcting conditions related to "ghost block" mitigation.
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If radius is 1 (as it is when called elsewhere in the class), the loop
conditions fail to refresh some of the neighboring chunks, allowing for
ghost blocks to continue to occur on eastern and southern edges of the
chunk the player is in.
This commit fixes the loop conditions.
= Chunk diagram of old behavior =
-----
-RR--
-RP--
-----
-----
= Chunk diagram of new behavior =
-----
-RRR-
-RPR-
-RRR-
-----
= Legend =
P: the chunk the player is in
R and P: chunks that are refreshed
-: chunks that do not get refreshed
2016-08-07 17:32:34 -05:00
FabioZumbi12
745ff21551
Merge pull request #2 from FabioZumbi12/FabioZumbi12-patch-1
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Fix translated strings
2016-08-05 09:59:52 -03:00