116 Commits

Author SHA1 Message Date
nossr50
45430d9c25 Wire up Super Ability config pt 1 2019-03-29 00:01:37 -07:00
nossr50
c91255c474 converting mainconfig pt 3 2019-03-28 23:46:36 -07:00
nossr50
e7d8e51722 mod configs are taking a break 2019-03-28 23:46:09 -07:00
nossr50
9731b9cffb new config pt 9 2019-03-28 23:43:19 -07:00
nossr50
4ea5432561 Abilities no longer activate if you don't have permission 2019-02-04 22:04:50 -08:00
nossr50
8228ae248f Fixed a bug where Arcane Salvage could never fail
SubSkillFailure renamed to SubSkillFailed in config.yml
SubSkillFailed now sends to chat by default and no longer sends to the action bar
2019-02-01 10:34:13 -08:00
nossr50
d81c3d06c5 XP Gains now report sources, added some config options regarding XP bars
Fixed some issues with Roll
Fixes https://github.com/mcMMO-Dev/mcMMO/issues/3732
2019-01-27 18:11:51 -08:00
nossr50
1d6a142b12 Rewrote the RNG system to be more unified 2019-01-24 20:45:26 -08:00
nossr50
71a3eb6a93 Fixed a lot of problems with the bleed task code... 2019-01-23 16:01:30 -08:00
nossr50
6ad9c8e664 Readying a Tool now has a sound 2019-01-20 00:46:33 -08:00
nossr50
4a30fcc2de 2.1.0 is probably playable now, but not unfinished 2019-01-15 02:43:44 -08:00
nossr50
95d60e646d Diminishing returns now has an optional minimum gains setting 2019-01-14 22:11:58 -08:00
nossr50
6bba647250 Woodcutting now uses the ActionBar 2019-01-13 22:47:27 -08:00
nossr50
6f77bb206d Refactoring + adding a new skillranks config (not functional yet) 2019-01-12 23:54:53 -08:00
nossr50
d3c47935d4 Some refactoring 2019-01-12 19:56:54 -08:00
nossr50
362d036b16 4 days of work and I'm still not done ;_; 2019-01-08 19:52:52 -08:00
nossr50
bec088c969 Some work on milestones is done 2018-12-31 10:10:00 -08:00
nossr50
0d260a74c9 Refactoring to make my life easier 2018-12-29 05:24:55 -08:00
nossr50
a316bb7bd2 Not much work was done today because of testing & research
The real work begins soon
2018-12-28 06:29:08 -08:00
nossr50
3831ca6b0f Burn it with fire 2018-12-27 03:04:55 -08:00
nossr50
93d10c0739 Starting work on converting skills to use the new 100-scale system 2018-12-26 23:59:43 -08:00
t00thpick1
5663b71387 Some of these should not have been blockdata, also this should check age of crops. 2018-10-09 21:52:23 -04:00
t00thpick1
fecf83c79c Don't break on double drops for woodcutting. 2018-07-30 20:44:10 -04:00
Shane Robertson
4bda175328 Removed misc, print statements (#3508)
* ACTAULLY removed debug prints
2018-07-26 20:47:45 -04:00
Shane Robertson
ee324c77a9 Fixed errors with block-based skill experience (#3506)
* Updated configs

* [WIP] Replacing MaterialData with Blockdata

* Fixed most block based experience gain

* Fixed most block based experience gain & updated wooden_tools

* Removed debug prints
2018-07-26 19:53:29 -04:00
t00thpick1
0a1559511a Quick and dirty 1.13 update. I.e. it now compiles for 1.13. 2018-07-23 22:13:57 -04:00
t00thpick1
15436b44da Update configurations and skill block checks to be more configurable. 2017-06-10 13:47:20 -04:00
Sid Shakal
123a139e43 Moving the center of block drops to block center. Fixes #2544. 2016-03-16 11:47:40 -05:00
Dor
a557fc7d3c Use getItemInMainHand()
Add 1.9 blocks to be detected for experience rewards.
Add experience rewards for the Chorus plant.
Add experience rewards for the Shulker mob.
2016-03-11 16:20:23 +02:00
t00thpick1
a5bcc3ce58 Correctly identify tree species. Fixes #2667 2015-11-04 16:06:28 -05:00
t00thpick1
a020890244 Remove hardcoded nerf to treefeller. Fixes #2666 2015-11-04 15:53:38 -05:00
TfT_02
e4af611c91 Fix formatting of TreeFeller threshold locale key 2014-10-11 11:38:52 +02:00
TfT_02
e7e62b8d40 SecondaryAbilityEvent now implements Cancellable
Fire SecondaryAbilityEvent for abilities with static chances

Also cleanup some of the event handling for Armor Impact, Greater
Impact and Fast Food
2014-07-02 11:25:13 +02:00
TfT_02
8fec1af257 Fix a bunch of small formatting issues 2014-05-11 15:15:44 +02:00
TfT_02
9f53426511 Added API to XP events to get XP gain reason 2014-04-18 22:32:32 +02:00
TfT_02
334c44760f Workaround for ClassCastException: MaterialData cannot be cast to Tree 2014-03-29 17:12:36 +01:00
TfT_02
ac7fc1020d Use tree species for Woodcutting double drops in config.yml
Oak is now Generic, and Spruce is now Redwood.
2014-03-29 17:12:36 +01:00
GJ
60ddd799de Update mcMMO for Minecraft 1.7.2 2014-03-29 17:12:35 +01:00
TfT_02
862d38b587 Clean up all of the imports 2014-03-03 18:27:45 +01:00
GJ
0c9836eb03 Made mod config files modular. Addresses #1802 2014-02-03 14:48:43 -05:00
GJ
26174d88f4 Remove unused import 2014-01-03 08:30:59 -05:00
Glitchfinder
06c9ea7068 Minecraft handles block drop chances internally.
Fixes #1678
2013-12-08 12:49:43 -08:00
riking
3b1bb3e08a Minor changes to Tree Feller - use a HashSet, move comment
LinkedHashSet doesn't actually do anything for us - we were never using the consistent ordering it promises, and openjdk-7 doesn't even provide that consistent ordering. Better to just not use it.
2013-12-06 23:55:26 -08:00
GJ
24c1dec046 Fix missing import & broken build.
That's what I get for editing through Github's web UI...
2013-11-25 09:32:16 -05:00
GJ
6c478a26c4 Fix issue with custom axes not working with Tree Feller.
Most custom materials don't properly report their max durability, so we need to use our repairable manager to handle them instead.
2013-11-25 09:29:41 -05:00
t00thpick1
c0dee19cb0 Missed a refactor :P Also, javadoc event 2013-11-22 12:48:53 -05:00
t00thpick1
870987bba7 SecondaryAbility's API additions 2013-11-22 12:32:23 -05:00
GJ
cf56ca35eb Tweaked durability handling slightly.
Now routes everything through one function to handle enchants and max
durability. Use max durability from RepairableManager by default to
account for mod tools.
2013-11-06 08:45:20 -05:00
GJ
c79f8043ad Use proper functions where they exist, and move functions to better locations. 2013-10-28 15:12:24 -04:00
riking
b4f4de4628 Get all logs in Tree Feller, and optimize performance
Tree Feller has been shown, both anecdotally and with timings, to put a strain on the server, and therefore is worthy of the effort of optimization.
Prior to this change, on jungle trees, Tree Feller would take around 20-40 milliseconds to process a Jungle Tree after the JIT kicked in, and around 15-25 milliseconds for a normal tree.

Additionally, logs would be left up in the air for jungle trees.

After this change, Tree Feller takes 2-5 milliseconds on normal trees, and 10-15 milliseconds on jungle trees, and no logs are left up in the air.
2013-10-16 00:59:11 +02:00