TfT_02
ebeebbde72
Randomize spawn location of Call of the Wild pets
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So that when you’re spawning multiple pets at once, they don’t all
spawn at the same spot.
2014-12-20 19:14:52 +01:00
t00thpick1
bfff5682b5
As a semi-temporary measure, lets move 1.8 specific objects into their own classes, so we can be 1.7 and 1.8 compatable.
2014-12-19 13:48:06 -05:00
TfT_02
262e711bcc
Add option for Chimaera Wings to ignore bed spawns
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Adds #2365
2014-12-18 23:04:38 +01:00
t00thpick1
8c2f3cff8f
Silly me, prismarine isn't an ore.
2014-12-18 14:11:54 -05:00
t00thpick1
32336b712b
Quick initial update for 1.8
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Adds default configuration for new blocks and entities.
Updates a few hardcoded utilities to account for new blocks and entities.
2014-12-18 01:36:02 -05:00
riking
3b441073fd
Change PROFILES_PER_REQUEST to 50
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@blood thinks this may fix the 429 issue
2014-11-18 17:25:03 -08:00
TfT_02
0188629fe2
Should add these to the hash map to prevent a NPE
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Fixes #2333
2014-10-25 17:33:55 +02:00
TfT_02
8e5340ebc3
Wolves attack a target when shot by their owner
2014-10-11 11:38:53 +02:00
TfT_02
c31281971c
Summon amount limits and new ability
2014-10-11 11:38:52 +02:00
TfT_02
eda38cba66
Add lifespan to Taming summons
2014-10-11 11:25:57 +02:00
TfT_02
38cc7435dc
Prevent strings from getting larger than 16 chars
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Fixes #2314
2014-10-04 20:31:37 +02:00
TfT_02
0838cbb874
Add option to not show ability names on scoreboard
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Adds #2249
2014-10-04 14:05:30 +02:00
riking
332860b9ce
Use a DelayQueue to manage rolling diminished returns
2014-09-28 11:34:49 +02:00
NuclearW
f4d1004d32
Rolling xp diminishing returns
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This adds on top of the diminishing returns system a mechanic such that gains will expire the configured number of minutes after they occured, rather than all being reset at once.
This prevents someone from not getting diminishing returns on the xp gain they recieved just before the reset would have occured.
Obligatory explanatory graphs: http://i.imgur.com/uSzicIR.png
2014-09-28 11:34:49 +02:00
TfT_02
eac5d1ee7a
Improve auto mod config generator
2014-08-31 19:10:49 +02:00
TfT_02
087a0b079f
Fixed bug with new Death API
2014-08-22 15:50:40 -07:00
TfT_02
a3943aab24
Add checks for loaded/unloaded profiles in commands
2014-08-19 22:23:19 -06:00
TfT_02
f10a1d0ffb
Added McMMOPlayerPreDeathPenaltyEvent and McMMOPlayerStatLossEvent
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McMMOPlayerPreDeathPenaltyEvent is fired before hardcore calculations
take place, use this if you want to cancel hardcore penalties.
Use McMMOPlayerVampirismEvent and McMMOPlayerStatLossEvent when you
want to know how many levels or experience the player lost or if you
want to modify this.
2014-08-16 21:13:46 -06:00
TfT_02
809779e508
Added McMMOPlayerVampirismEvent
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Expands API possibilities regarding death penalty features.
2014-08-16 21:13:39 -06:00
TfT_02
80d358d1fd
Fix dealing too much AOE damage
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Bandaid for #2170
2014-08-13 21:24:32 -06:00
t00thpick1
f097aa4a67
Missed loaded profile check, Fix #2189
2014-08-07 23:46:22 -04:00
t00thpick1
d857bf483e
Fix #2184
2014-08-07 11:23:02 -04:00
t00thpick1
b7774251eb
Remove need for thread locks in profile loading, just reschedule as needed. also stagger based on number of previous attempts.
2014-08-05 23:02:41 -04:00
t00thpick1
df4fc8149d
Stagger load attempts more.
2014-08-05 19:03:55 -04:00
t00thpick1
432ff95a98
More constants
2014-08-04 11:40:47 -04:00
t00thpick1
857e12b96e
SQLDatabaseManager optimizations, async profile loading -t00thpick1, zreed
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This commit changes our shared connection into a connection pool utility to prevent
thread locks from multiple actions attempting to access the database at the same time.
In additon, profile loading has been moved off the main thread at login time, to
allieviate the performance issues caused by it.
Fixes #2138 , Fixes #2119 , Fixes #1982 , Fixes #1953
2014-08-01 20:31:17 +02:00
TfT_02
c10525ada9
Add UUID support! - zreed, slipcor, t00thpick1
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This commit updates our database managers to use UUIDs instead
of usernames for persistent storage.
Fixes #1979
2014-08-01 20:23:03 +02:00
TfT_02
a48ada306c
Add magical mod importer
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Usage: Create a folder called 'import' inside /mcMMO/mods/. Place your latest Cauldron 1.7+ startup log in this folder and rename it to 'import.log'.
It is worth noting that it's advisable to create a short log by starting and stopping the server once, or by manually editing the log file to only include material mapping in order to speed up the import process.
When the server is running, use the command /mcimport. You will see the import progress in the console, once it is done the files are created in /mcMMO/mods/output/.
Any item that wasn't recognised gets placed in a .unknown.yml config file. Durability detection only works if the mod is installed when importing (it should be).
2014-08-01 00:22:29 +02:00
zreed
48c7aa3e84
Add an UpgradeManager
2014-07-23 12:37:02 +02:00
TfT_02
8e3e1d5f11
Use deprecated events for damage dealing for now
2014-07-11 21:33:35 +02:00
TfT_02
d2d70089ca
Update for modifierFunctions
2014-07-11 14:02:42 +02:00
TfT_02
daab095557
I was actually using the wrong Map
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Fixes #2113
2014-07-03 12:33:03 +02:00
TfT_02
2b9b5df1ee
Alter original event and stop firing FakeDamageEvents
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Fixes #2105
2014-07-02 11:28:21 +02:00
TfT_02
e7e62b8d40
SecondaryAbilityEvent now implements Cancellable
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Fire SecondaryAbilityEvent for abilities with static chances
Also cleanup some of the event handling for Armor Impact, Greater
Impact and Fast Food
2014-07-02 11:25:13 +02:00
TfT_02
3d242bbdb6
Always call back events
2014-07-02 11:25:13 +02:00
TfT_02
e796eae3c3
Update for new damage API
2014-07-02 11:25:08 +02:00
TfT_02
a257e83a62
Update for new getOnlinePlayers behavior
2014-06-29 14:04:36 +02:00
TfT_02
3a8f45a04d
Fix bugs with pistons
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This commit improves piston tracking and fixes a couple of bugs with
block tracking.
Fixes #2043
2014-06-15 14:26:02 +02:00
TfT_02
906609696b
Workaround a CB bug by tracking piston events
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There is a bug in Craftbukkit that causes piston events to fire
multiple times. We need to keep track of the extend and retract events
to see which piston events should be processed.
2014-06-15 14:26:02 +02:00
TfT_02
0185a30ec9
Fix an IndexOutOfBoundsException: Index: 0
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In SaveTimerTask.java
Fixes #2039
2014-06-08 18:21:13 +02:00
TfT_02
38e1947302
Remove PvpLogger checks
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No longer needed when testing with Combat Tag v6.1.4, the NPCs have
metadata „NPC”.
Fixes #2017
2014-06-08 18:11:18 +02:00
riking
4fb4d6fc0c
Save users asynchronously
2014-06-08 14:12:25 +02:00
TfT_02
3403aef37d
Don't display child skills on scoreboards
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This fixes an issue where the scoreboard would not display properly
when using /mcstats or /inspect.
Fixes #2037
2014-05-23 17:03:02 +02:00
TfT_02
93d63dbca5
Minor cleanup of imports
2014-05-18 17:06:50 +02:00
TfT_02
4643cf1070
A whole bunch of more work to convert Salvage to a child skill
2014-05-18 17:04:39 +02:00
GJ
91bf54019e
Convert Salvage to a child skill.
2014-05-18 17:04:38 +02:00
TfT_02
8fec1af257
Fix a bunch of small formatting issues
2014-05-11 15:15:44 +02:00
TfT_02
5825eb1696
Make sure to shorten long ability and skill names
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(cherry picked from commit 236ccd6ebdd0834f87b373794e1597ef36fb2ff6)
2014-04-21 14:09:52 +02:00
TfT_02
bfebbd0095
Fix formatting
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(cherry picked from commit 4e36073e6e2dc3aeba087d605cef79fc4a8a9779)
2014-04-21 14:09:41 +02:00
GJ
b204507a82
Use strings instead of OfflinePlayers for scoreboards.
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(cherry picked from commit 89b596591ec1974e0201395dc6e76353e4709572)
2014-04-21 14:09:09 +02:00