Re-added other dealDamage methods
Added FakeEntityDamageByEntityEvent for us to filter our own mess out, this was the issue with Skull Splitter and Serrated Strikes earlier (a loop)
Moved FakeBlockBreakEvent to be with other events
Added configuration option to control event calling
Learned how to changelog
Broke those cuffs
Now has a default config copied over on first run (can and should be commented!)
Currently loads defaults from our in-jar file then what we define in code, could remove what we have in-code?
The power of the auto-formatter compells you