Configure all the save timer

This commit is contained in:
NuclearW 2012-02-09 11:26:57 -05:00
parent ee83e93269
commit e36cd8109d
4 changed files with 17 additions and 14 deletions

View File

@ -71,7 +71,7 @@ public class LoadProperties {
levelCapAcrobatics, levelCapArchery, levelCapAxes, levelCapExcavation,
levelCapFishing, levelCapHerbalism, levelCapMining, levelCapRepair,
levelCapSwords, levelCapTaming, levelCapUnarmed, levelCapWoodcutting,
anvilID;
anvilID, saveInterval;
public static double xpbackground_r, xpbackground_g, xpbackground_b,
xpborder_r, xpborder_g, xpborder_b, fishing_r, fishing_g,
@ -297,6 +297,7 @@ public class LoadProperties {
enableMotd = readBoolean("General.MOTD.Enabled", true);
enableMySpawn = readBoolean("General.MySpawn.Enabled", true);
enableRegen = readBoolean("General.HP_Regeneration.Enabled", true);
saveInterval = readInteger("General.Save_Interval", 10);
enableCobbleToMossy = readBoolean("Skills.Herbalism.Green_Thumb.Cobble_To_Mossy", true);
enableSmoothToMossy = readBoolean("Skills.Herbalism.Green_Thumb.SmoothBrick_To_MossyBrick", true);

View File

@ -159,7 +159,7 @@ public class mcMMO extends JavaPlugin
System.out.println(pdfFile.getName() + " version " + pdfFile.getVersion() + " is enabled!" );
//Periodic save timer (Saves every 10 minutes)
Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(this, mcMMO_SaveTimer, 0, 12000);
Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(this, mcMMO_SaveTimer, 0, LoadProperties.saveInterval * 1200);
Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(this, mcMMO_Timer, 0, 20);
//R2+ block place fix

View File

@ -1,5 +1,5 @@
/*
This file is part of mcMMO.
This file is part of mcMMO.
mcMMO is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -23,18 +23,18 @@ import com.gmail.nossr50.mcMMO;
public class mcSaveTimer implements Runnable {
private final mcMMO plugin;
public mcSaveTimer(final mcMMO plugin)
public mcSaveTimer(final mcMMO plugin)
{
this.plugin = plugin;
}
public void run()
{
//All player data will be saved periodically through this
for(Player player : plugin.getServer().getOnlinePlayers())
{
Users.getProfile(player).save();
}
}
public void run()
{
//All player data will be saved periodically through this
for(Player player : plugin.getServer().getOnlinePlayers())
{
Users.getProfile(player).save();
}
}
}

View File

@ -257,6 +257,8 @@ General:
Enabled: true
MOTD:
Enabled: true
#Amount of time (in minutes) to wait between saves of player information
Save_Interval: 10
Excavation:
Drops:
Cake: true