Commit Graph

27 Commits

Author SHA1 Message Date
GJ
e8319aee81 Changed Super Breaker & Giga Drill Breaker to be an enchantment-based
boost, rather than an instabreak.
2013-02-14 13:12:15 -05:00
bm01
7d83dd8283 Put McMMOPlayer to use where it made sense
It's basically a wrapper for anything related to players, as a
consequence Users.getProfile() is now depreciated.
Also removed SkillTools.xpProcessing() because of some redundancy with
McMMOPlayer.addXp().
+ some cleanup for consistency sake.
2013-02-01 06:38:25 +01:00
GJ
cd35df17ec Fix a handful of Javadoc issues - need to check through the rest later to ensure that we actually have updated JDs for everything 2013-01-30 19:44:35 -05:00
GJ
599bbe73b4 More major refactoring. My OCD is better now. 2013-01-30 11:53:51 -05:00
GJ
ac7ed67d91 We're now using Bukkit sounds instead of Spout sounds - only
current exception is the custom level-up sound.
2013-01-29 18:36:16 -05:00
GJ
a7be57241c Cleanup listeners a bit more. Also fix bug in recent dev builds where
placed blocks were not properly tracked.
2013-01-25 12:33:48 -05:00
GJ
9cdfebda9a Trying to clean up duplicate checks & whatnot in our listeners. 2013-01-24 20:10:50 -05:00
GJ
7c59621c9e More cleaning on listeners. Also fixes NPE with itemInHand, because
Bukkit is dumb.
2013-01-24 15:46:29 -05:00
GJ
76a987e1e0 PlayerListener cleanup 2013-01-24 14:19:26 -05:00
GJ
6b0e7a9c61 Major refactoring. This WILL break any mcMMO-related plugin that
does not properly hook into the API classes. 

This consolidates the skill-related classes into their own individual
packages, and moves several misc skill classes into the main Skill
package as well. This also moves all Party & Spout related files into
their own respective packages as well.
2013-01-22 12:43:25 -05:00
GJ
65d71db72f Cleaning up Herbalism & Mining commands. 2013-01-22 02:20:05 -05:00
GJ
ddbf5a559a Copy-pasta code is bad. 2013-01-21 20:01:33 -05:00
nossr50
abb0184e49 Fixed a bug where Triple Drops wouldn't happen. 2013-01-17 11:23:52 -08:00
nossr50
b11762da99 Absolutely no reason to do it that way 2013-01-17 10:28:31 -08:00
gmcferrin
bcfec56300 Because it's not just Citizens that uses NPCs. 2013-01-10 12:18:48 -05:00
gmcferrin
607d2b8bd7 Abstraction is good. 2013-01-10 09:26:01 -05:00
gmcferrin
c1463c3257 Because we don't need that many Random objects. 2013-01-09 23:46:35 -05:00
gmcferrin
1055186e86 Finished Mining restructuring. 2013-01-09 21:44:53 -05:00
gmcferrin
1839f6ce8c Restructuring Blast Mining. 2013-01-09 19:45:34 -05:00
gmcferrin
d2f6191615 Starting on cleaning up null checks & type casting 2013-01-08 16:07:29 -05:00
gmcferrin
7c211fa50c Fix for Super Breaker & Giga Drill Breaker double/triple drops. 2013-01-08 14:56:31 -05:00
gmcferrin
ccfe1181be More mining restructuring. 2013-01-08 12:52:16 -05:00
gmcferrin
753652dcf9 More mining updates. 2013-01-08 10:46:19 -05:00
gmcferrin
aee4bcd65e More mining restructuring. 2013-01-08 09:42:37 -05:00
gmcferrin
159ec3f04d Pass location & type as params, rather than calling inside the function. 2013-01-08 09:35:41 -05:00
gmcferrin
1d990979ac Made the casting a little less complex.
No need to cast them BOTH to a double, only one is needed.
2013-01-07 17:27:52 -05:00
gmcferrin
b8d346d890 More work on Mining restructuring. 2013-01-07 12:51:39 -05:00