* [WIP] Replacing MaterialData with Blockdata
* Fixed most block based experience gain
* Removed debug prints
* Updated configs
* [WIP] Replacing MaterialData with Blockdata
* Fixed most block based experience gain & updated wooden_tools
* ACTAULLY removed debug prints
* [WIP] Replacing bukkit treespecies
This feature has been unofficially deprecated, (not yet fixed/marked in bukkit)
Also updated config.yml to match changes
* Updated configs
* [WIP] Replacing MaterialData with Blockdata
* [WIP] Replacing MaterialData with Blockdata
* Fixed most block based experience gain
* Fixed most block based experience gain & updated wooden_tools
* Removed debug prints
* ACTAULLY removed debug prints
* [WIP] Replacing bukkit treespecies
This feature has been unofficially deprecated, (not yet fixed/marked in bukkit)
Also updated config.yml to match changes
* Fixed greenterra
Replaced deprecated features
* Updated configs
* [WIP] Replacing MaterialData with Blockdata
* Fixed most block based experience gain
* Fixed most block based experience gain & updated wooden_tools
* Removed debug prints
Checks if the player is not holding a tool, as opposed to checking if
the player is holding air. This means that attacking with something such
as a dirt block would count as unarmed.
Previously, Flux Mining would get unlocked at a specified level with a
specified chance. Once unlocked, the player would have no control over
this ability and some players complained they would like to be able to
turn it on and off.
By adding a new furnace recipe, to craft a special pickaxe - a Flux
Pickaxe - this issue is solved. If a player doesn’t want to use Flux
Mining, they simply shouldn’t mine using a Flux Pickaxe.
Crafting a Flux Pickaxe is simple, just place one of the vanilla
pickaxes in a furnace and cook it up.
Every time the ability is successful, extra durability damage is dealt
to the tool. Just like with other abilities.
Adds #2320
This commit changes our shared connection into a connection pool utility to prevent
thread locks from multiple actions attempting to access the database at the same time.
In additon, profile loading has been moved off the main thread at login time, to
allieviate the performance issues caused by it.
Fixes#2138, Fixes#2119, Fixes#1982, Fixes#1953
Adds the following commands:
`/party alliance`
`/party alliance invite <target>`
`/party alliance accept`
Allies will share party chat and will not be able to harm eachother.
Item and XP sharing is limitied to a single party. Allowing two parties
to team up without sharing resources and XP.
Closes#1009
By default mcMMO keeps the following files:
* All files from the last 24 hours
* Daily backups of the past week
* Weekly backups of the past months
Adds #1574
- Scoreboards now AUTO-UPDATE
- Scoreboards now COME IN COLOR
- If you want, they can come in EVERY COLOR (Config setting)
- Scoreboards can be displayed alongside chat output!
- Prevention of denial of service to SQL via spamming /mctop using a cooldown
- Added /mccooldown command to show cooldowns for all available skills
Because scoreboards are being cached by Minecraft in scoreboard.dat it
is no user friendly to enabled this by default. Users will have to
manually delete this file in order to actually disable this.
Described in #1105
mcMMO now allows for the use of scoreboards to display information in
several instances. By default, all scoreboards are enabled in the config,
and will only display for 10 seconds. After 10 seconds, the scoreboard
will go away and revert to the previously displayed scoreboard, if one
exists.
A global scoreboard now exists for tracking all player stats, and will be
displayed when /mctop is used. Your name will be highlighted in gold when
looking through the scoreboard. Additionally, the scoreboard will display
players in groups of 15, rather than groups of 10 like in chat.
Unfortunately, due to the limitations of scoreboards, the player's rank
will not be displayed in front of their name.
The scoreboard area is now also used for displaying data for /mcrank,
/inspect. and /mcstats. Due to the way scoreboards are handled, the power
level is not guarenteed to show up at any given location in the
scoreboard, but is instead displayed in gold so that it can be easily
found.
Lastly, the scoreboard area is also now used for displaying current data
on skills when the relevant /<skillname> command is used. The effects and
ability stats will still be shown in chat, but the current level, xp, and
remaining xp will be shown in the scoreboard.
During combat, players will now see a healthbar appear over the head of
hostile mobs when they are damaged. This healthbar will have two display
options - HEARTS and BAR - which can be changed via the /mobhealth
command.
New Permissions:
mcmmo.mobhealthdisplay - Allows viewing of mob health display
mcmmo.commands.mobhealth - Allows access to the /mobhealth command
New Config Options (config.yml):
Mob_Healthbar.Display_Type - the default health display type
Mob_Healthbar.Display_Time - the amount of time to show health display
given to a material or entity by Bukkit.
This WILL wipe some custom values you may have set, so please verify
that your values are what you want them to be after the new config file
is generated.