nossr50
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5984230bf3
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CompatibilityLayer framework
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2020-04-24 20:21:21 -07:00 |
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nossr50
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055391e908
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Hacky fix for spigot bug
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2020-01-24 00:43:18 -08:00 |
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Shane Freeder
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406429f4e3
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Use ThreadedLocalRandom for RNG utils
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2020-01-16 18:21:35 +00:00 |
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Mixpa
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dfeab6b558
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simply if code
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2019-08-25 21:51:19 +08:00 |
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Shane Freeder
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ac29c51d6e
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Fixed an NPE that may occur with random chances on a player without loaded data
Also correct changelog version
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2019-08-02 03:34:26 +01:00 |
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nossr50
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c3f38cdabd
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A few typos in javdocs
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2019-06-15 21:22:21 -07:00 |
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nossr50
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e389c4b8f1
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WG API shouldn't be used unless WG is on version 7
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2019-02-05 10:49:40 -08:00 |
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nossr50
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f3aff37b46
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Removing more debug code SORRY!
nossr50 did a double oopsie
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2019-01-31 14:18:17 -08:00 |
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nossr50
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bff72486d0
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Fixed a bug where static chance skills uses incorrect calculations for success
Cleaned up some leftover code from the old skill unlock system
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2019-01-31 14:07:03 -08:00 |
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nossr50
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6f81cf7384
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Static things shouldn't use a maxbonuslevel from config
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2019-01-27 22:01:55 -08:00 |
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nossr50
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be9aeacd70
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Fixing lucky displays
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2019-01-27 19:00:48 -08:00 |
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nossr50
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5f39a7cb80
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Fixing a bug where Lucky perk wasn't adding to success
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2019-01-27 18:53:10 -08:00 |
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nossr50
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f1fc095876
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Removed the Kraken
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2019-01-25 14:00:18 -08:00 |
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nossr50
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a421bd7e4c
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Fixing the RNG display calculations for RetroMode
I temporarily disabled the output for graceful roll in the stats, will be turning that on again in the morning.
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2019-01-25 01:36:14 -08:00 |
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nossr50
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1d6a142b12
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Rewrote the RNG system to be more unified
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2019-01-24 20:45:26 -08:00 |
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