Commit Graph

945 Commits

Author SHA1 Message Date
bm01
d0e9f03311 Reverted last commit from NuclearW 2012-05-24 05:29:05 +02:00
bm01
97ca699170 Removed unneeded method override 2012-05-24 05:27:29 +02:00
NuclearW
702537e8fd We don't need this 2012-05-23 15:33:08 -04:00
NuclearW
83a3488d0d Because loading a config we hadn't made yet makes sense 2012-05-23 15:32:58 -04:00
GJ
450e938092 Change Spout Config file to only load if Spout is enabled.
Removed unused imports.
2012-05-23 14:31:03 -04:00
GJ
b88e076f27 Updates to config loading. 2012-05-23 13:52:33 -04:00
GJ
0fe90df01e Cleanup. 2012-05-23 11:16:23 -04:00
GJ
66ad909908 Cleanup. 2012-05-23 11:08:56 -04:00
GJ
77d74717d2 Moved all Spout checks into one listener. 2012-05-23 11:06:02 -04:00
GJ
63f683982f Moved Spout stuff to its own config file. 2012-05-23 10:50:47 -04:00
GJ
9525ce8299 Cleanup. 2012-05-23 09:35:16 -04:00
GJ
d7b8ec1274 Cleanup. 2012-05-23 07:33:19 -04:00
GJ
96cd16faf7 Cleanup 2012-05-23 07:32:03 -04:00
GJ
049338e83b Remove unused variables & methods from old repair system 2012-05-22 08:37:32 -04:00
GJ
a336e9f460 Removed unused imports. 2012-05-22 08:31:32 -04:00
GJ
0294cf8c4a Implement new repairable stuff for custom tools/armor. 2012-05-22 08:21:05 -04:00
NuclearW
c5183309ae New line on the factory floor
For RepairableFactory
2012-05-22 08:10:22 -04:00
NuclearW
0a15cb1e13 Modify custom items loading to permit registering of repairables from these configs.
Move loading of the main repairables to below the custom items so that repair.*.yml will over-write any custom items when the list is processed and repairables registered.
2012-05-22 07:57:09 -04:00
nossr50
9546cc42b2 Redundant 2012-05-22 02:57:54 -07:00
nossr50
6ea962c1fa Changing the MOTD again, modified a few messages. Now hardcore mode only
tells you about itself when motd is enabled.
2012-05-22 02:45:42 -07:00
NuclearW
badc5738ff Fix up repair command as best as possible given what it is... 2012-05-22 05:33:05 -04:00
NuclearW
8feaf4410f getRepairable by id 2012-05-22 05:33:04 -04:00
NuclearW
4e224d761e Cleanup Repair.java 2012-05-22 05:33:04 -04:00
NuclearW
e775abdc5a Remove all the old stuff from the config 2012-05-22 05:33:04 -04:00
NuclearW
60754c9380 Implement xp 2012-05-22 05:33:04 -04:00
NuclearW
c890ff5605 Use new system! 2012-05-22 05:33:04 -04:00
NuclearW
9f9c0059a5 Change xpHandler for new system usage
This commit marks the first breaking change for this new system
2012-05-22 05:33:03 -04:00
NuclearW
4eabd417b9 Level check 2012-05-22 05:33:03 -04:00
NuclearW
4b5ca5ecf4 Logic fix 2012-05-22 05:33:02 -04:00
NuclearW
edbf46a751 Unused import 2012-05-22 05:33:02 -04:00
NuclearW
437a608d2b Return on this error 2012-05-22 05:33:01 -04:00
nossr50
b638eef1c6 Players are now informed about Hardcore mode when logging in 2012-05-22 02:31:01 -07:00
NuclearW
b7cec8a0c4 Most of handleRepair() done, level checking still needed
- Move Repair
- Change visibility of a few methods for repurposing Repair soon
2012-05-22 04:22:29 -04:00
NuclearW
28578bd6b0 Convenience method for RepairManager 2012-05-22 02:59:10 -04:00
nossr50
160004fa7e Hardcore mode now has some exploit prevention and much more information 2012-05-21 23:56:08 -07:00
nossr50
f4332761f9 Many changes to Hardcore / Vampirism 2012-05-21 23:30:16 -07:00
NuclearW
c3e1e55e9c Fix for minimumQuantity default 2012-05-22 01:08:29 -04:00
NuclearW
e20bcd19b9 Make our RepairManager, load configs, and register them all 2012-05-22 00:57:24 -04:00
NuclearW
1fbf213ada Load message 2012-05-22 00:56:57 -04:00
NuclearW
c2d2359a8c RepairConfig loader
and small fix for RepairConfigManager
2012-05-22 00:56:14 -04:00
NuclearW
e89b3795f8 Save vanilla from jar 2012-05-22 00:00:02 -04:00
NuclearW
20b169e8eb Typo 2012-05-22 00:00:01 -04:00
GJ
41c9741b72 Fixed exploit where you could gain tons of Acrobatics XP from spamming
Ender Pearls
2012-05-21 23:41:11 -04:00
GJ
f9e5096ceb Cleanup 2012-05-21 10:31:24 -04:00
NuclearW
a9b2a4940e Max_Ticks to Max_Seconds 2012-05-21 10:04:07 -04:00
GJ
f66c6ab8fc Cleanup 2012-05-21 09:33:21 -04:00
GJ
73902d5f92 Minor cleanup / refactoring 2012-05-21 09:21:26 -04:00
NuclearW
0bb5f9f297 Max ticks for abilities 2012-05-21 09:17:16 -04:00
GJ
16ad8502d2 Cleanup, changed order of some logic checks. 2012-05-21 09:04:51 -04:00
GJ
ad68e6057e More cleanup. 2012-05-21 08:45:33 -04:00
GJ
54b4faeeff Minor cleanup. 2012-05-21 08:39:27 -04:00
NuclearW
a7f69545f2 Emulate unbreaking properly 2012-05-21 08:31:29 -04:00
NuclearW
93ea558ec3 Cleanup 2012-05-21 08:27:26 -04:00
GJ
d0cdc208e3 Avoid a duplicate config call. 2012-05-21 07:53:52 -04:00
NuclearW
0d7c483bd5 Tameable not a part of combat checks at the moment, only wolves 2012-05-21 07:25:20 -04:00
NuclearW
3f211c6277 Generalize Wolf to Tameable
Also generalize Arrow to Projectile
For MCCORE-263
2012-05-21 04:44:48 -04:00
NuclearW
79e93edfef Switch order of sticky check and placeStore check.
sticky check is much less expensive than placeStore, so it's better to ensure that the piston is sticky before doing a placeStore check
2012-05-21 02:19:45 -04:00
Travis Ralston
44e8efda36 Check for sticky pistons 2012-05-19 08:00:34 -06:00
NuclearW
9726ac6f12 Send metrics information on if this server uses timings 2012-05-19 00:42:50 -04:00
NuclearW
01006ed76d Hidden config and use of NullChunkletManager
ChunkletManagerFactory now produces NullChunkletManagers if Chunklets are disabeld in the hidden.yml
2012-05-18 22:01:15 -04:00
NuclearW
2936823d03 NullChunkletManager 2012-05-18 21:44:25 -04:00
GJ
7d05d53f9e Whoops. Can't initialize something that doesn't exist. 2012-05-18 14:40:48 -04:00
GJ
f3074461ed More cleanup. 2012-05-18 14:29:53 -04:00
GJ
146f832919 Minor refactoring & cleanup. 2012-05-18 13:40:21 -04:00
GJ
a622707608 Cleanup & Silk Touch changes. 2012-05-18 11:15:30 -04:00
NuclearW
6da43b15c8 Move to a more ideal location.
Not as efficient as I would like, but certainly better than it was before
2012-05-18 03:14:19 -04:00
NuclearW
d0bb7b075e This was a bad idea 2012-05-18 03:12:40 -04:00
NuclearW
c1ecd74644 Actually remove from map on unload 2012-05-18 03:12:16 -04:00
NuclearW
7f0803c3f6 Add in xpMultiplier 2012-05-17 22:40:46 -04:00
NuclearW
1185ea4f96 Beginnings of RepairConfig 2012-05-17 22:40:46 -04:00
NuclearW
43db51a664 RepairConfigManager 2012-05-17 22:40:46 -04:00
nossr50
f7f077be3e Merge branch 'master' of github.com:mcMMO-Dev/mcMMO 2012-05-17 19:00:14 -07:00
nossr50
3d79416520 Getting ready for promotions in this good economy 2012-05-17 18:59:51 -07:00
GJ
c559e70270 Mod support - able to define tiers for custom blocks now.
Tier 1 - breaks with wood/gold
Tier 2 - breaks with stone
Tier 3 - breaks with iron
Tier 4 - breaks with diamond
2012-05-17 21:57:41 -04:00
GJ
efcc15d89d Custom blocks should now work right with Super Breaker. 2012-05-17 21:37:14 -04:00
GJ
d17fe6bb7a Mod Support - Item Tiers.
1 is Wood, 2 is Stone, 3 is Iron, 4 is Diamond.
2012-05-17 21:19:17 -04:00
NuclearW
01235ff398 isInJar 2012-05-17 21:02:26 -04:00
NuclearW
3d6e490505 Expunge this line 2012-05-17 20:49:43 -04:00
NuclearW
bd3491d210 Registration 2012-05-17 20:01:37 -04:00
NuclearW
d139146e0b Too much space 2012-05-17 19:57:56 -04:00
GJ
b36da06fad Mod Support - Custom blocks now allow for the setting of how many items
they drop when broken.
2012-05-17 17:21:59 -04:00
GJ
d20c5e1773 Mod Support - Woodcutting now works. Still need to add # of drops from a
given block.
2012-05-17 17:03:56 -04:00
GJ
0afc0d59a4 Config refactoring. 2012-05-17 10:26:21 -04:00
NuclearW
26481c547a Beginnings of RepairManager implementation
Plus more factories for a stronger economy
2012-05-17 09:43:42 -04:00
NuclearW
45fe8c182b Put new permissions to good use 2012-05-17 09:43:42 -04:00
NuclearW
c25ddd0dbc <GJ> MOAR PERMISSIONS! 2012-05-17 09:43:42 -04:00
NuclearW
efc9a10fdf Make use of enum 2012-05-17 09:43:42 -04:00
NuclearW
a8eb9dfedf <GJ> All hail the enum! 2012-05-17 09:43:42 -04:00
NuclearW
87cf5cb932 Add metadata value for repair material 2012-05-17 09:43:41 -04:00
GJ
e1ca2c0b98 Mod support - Fixed blocks config not loading or generating. 2012-05-17 08:33:50 -04:00
NuclearW
a9295751c8 Beginnings of RepairManager interface
Not sure yet exactly what to leave in Repair and what to have in the Manager implementation.

I'm fairly sure that the xpHandler should be in Repair, but that's private at the moment so usage from the Manager is impossible except with public modifier, which is unacceptable.

Considering moving Repair to the new repair package, perhaps eventually all skills will have packages and skills.  Moving it seems like the logical solution with protected modifier.
2012-05-17 04:32:14 -04:00
NuclearW
2a46a5c00a Remove boost from the repair xpHandler
Replace old false values with doubles which will produce identical results

While the boost value will remain confusing in configs later, it will now at least be easier.
2012-05-17 04:28:31 -04:00
NuclearW
d3b7af3c5f Beginnings of the repairable 2012-05-17 04:01:47 -04:00
NuclearW
db59f24873 Cleanup 2012-05-17 03:57:16 -04:00
GJ
5645bf7982 Mod support - XP gain & double drops should now work for custom blocks
EXCEPT Woodcutting. Custom excavation blocks will also never drop
treasures.
2012-05-17 00:24:33 -04:00
GJ
6cbf87b52c Fixed custom tools & armor not being repairable. 2012-05-16 15:48:52 -04:00
GJ
bc642deebd Custom armor can now be repaired. 2012-05-15 16:12:59 -04:00
GJ
e84a9643f8 Enchanted custom tools should now support Arcane Forging. 2012-05-15 14:39:39 -04:00
GJ
e9af0ebdc5 Custom tools - modify XP gain from breaking blocks on a per tool basis. 2012-05-15 14:21:21 -04:00
GJ
29ee8a035b Custom tools - should now support enabling/disabling ability activation
per tool.
2012-05-15 13:44:39 -04:00