Commit Graph

4715 Commits

Author SHA1 Message Date
TfT_02
5a6bb363cf Don't spawn fireworks under the player if they're in a vehicle 2013-10-06 12:08:22 +02:00
TfT_02
3f9c98d72e Update changelog & minor formatting fixes 2013-10-06 10:25:28 +02:00
riking
96b54387fe SQL database - split loadProfile to have retry flag
Instead of assuming that newUser() worked as intended, we cycle back around into the method.
This also removes the possibility of infinite loops from the writeMissingRows() code path.
2013-10-06 10:09:09 +02:00
riking
70eb67dd6a Flatfile loadProfile - place newUser() inside of try block
This fixes incorrect behavior in the edge-case where an IOException occurs when reading (but not writing) the flatfile database.
2013-10-06 10:09:09 +02:00
riking
77f9f40065 Do not save an un-loaded PlayerProfile 2013-10-06 10:09:09 +02:00
riking
14ae1a69c4 Attempt clean recovery from an unloaded PlayerProfile
This change should cause McMMOPlayer to create a graceful recovery when the database is temporarily unavailable.
When a McMMOPlayer is constructed and recieves an unloaded PlayerProfile, it schedules a task to re-attempt profile retrieval. This task can run for a maximum of 5 seconds, after which a second warning is printed indicating that it has given up (and a message given to the user).
2013-10-06 10:09:09 +02:00
riking
c9858dfd49 Do not mark a PlayerProfile as clean if it failed to save
DatabaseManager.saveUser() now returns a success value, which is used by PlayerProfile to determine whether or not it should be considered clean.
2013-10-06 10:09:09 +02:00
riking
f75fe3cc89 Potential fix for loss of data due to SQL connection dropping
The idea behind this change is to send a ping every hour, which is shorter than the driver's 'dead connection' threshold of 8 hours.

As a side effect, this also will fix a subset of the situations where the MySQL server is restarted.
2013-10-06 10:09:08 +02:00
TfT_02
c19ccbccac Use only 1 extra durability by default, instead of 2 2013-10-06 10:08:06 +02:00
TfT_02
2f90e533a5 Improve validation messages of treasures.yml 2013-10-06 09:51:33 +02:00
Kane York
0cd0919447 /mcconvert: Fix mismatched type in list.remove() call
The databaseTypes collection is a List<String>, so attempting to remove a DatabaseType object will have no effect.
2013-10-05 14:07:06 -07:00
TfT_02
e8b886fcc6 This check somehow got removed 2013-10-05 01:18:51 +02:00
GJ
b8e937a234 ALWAYS remove pots broken by swords. 2013-10-04 13:16:41 -04:00
GJ
eb2e0d3abf Fixed Hylian Luck not working at all.
Fixes #1508
2013-10-04 10:27:18 -04:00
GJ
3365da7f8d MCPC+ checks, notify server owners that they're missing out. 2013-10-04 09:50:49 -04:00
TfT_02
a0e37a4a09 I forgot to invert this check 2013-10-03 22:04:39 +02:00
GJ
5541c15753 Try/catch was stupid. 2013-10-02 09:07:30 -04:00
GJ
f87110749e ACTUALLY fix the NPE here. 2013-10-02 09:03:09 -04:00
GJ
a0ef0d5708 Check vanilla's maxDurability here as well, just to be safe.
Fixes #1504
2013-10-02 08:56:48 -04:00
TfT_02
2e2abcd645 Handle this nicer 2013-10-02 10:42:06 +02:00
TfT_02
6baf820afa Cleanup and formatting 2013-10-01 22:14:29 +02:00
Kane York
288287badf Add holiday celebration for the console 2013-10-01 22:06:51 +02:00
TfT_02
ca4feca073 Cleanup changelog.txt a bit 2013-10-01 15:09:45 +02:00
GJ
7c9356955e ACTUALLY handle SQL passwords (or other fields) with '#' in them properly. 2013-09-30 16:17:44 -04:00
GJ
57541ec233 This can never be null, and there's no reason to pass that as a variable. 2013-09-30 14:19:07 -04:00
TfT_02
9c6d1ce020 Fixing these infinite recursing methods
Oops, that was silly. Thanks @t00thpick1
2013-09-30 19:38:22 +02:00
TfT_02
c72ead9d0a Prevent breaking other plugins who use this API 2013-09-30 19:03:44 +02:00
TfT_02
4262a1b2a5 Added two more treasures to Excavation 2013-09-30 16:24:21 +02:00
TfT_02
eb589b6e78 Renamed some config options in the Commands section.
The following keys have been renamed:
* General => Generic
* p => partychat
* a => adminchat
2013-09-30 15:43:37 +02:00
GJ
98e5e53fda Ignore "#" in SQL passwords. 2013-09-30 08:36:32 -04:00
TfT_02
00918fbdc1 Change this back, getPlayerExact() is faster 2013-09-30 14:04:34 +02:00
TfT_02
5ad0f2c624 Do a little bit of localebending 2013-09-30 11:32:35 +02:00
TfT_02
babb9baa2b Handle joining disbanded parties properly 2013-09-30 11:22:15 +02:00
TfT_02
45143836e5 Fixed /party kick
Fixes #1499
2013-09-30 10:39:33 +02:00
TfT_02
ceacd7dc52 Fixed /party disband 2013-09-30 10:39:14 +02:00
TfT_02
6eb255632f Clean this up a little bit 2013-09-30 10:24:36 +02:00
TfT_02
3a37d0e092 Fixing an error due to confusingly named check
Refactored healthBarEnabled to healthBarPluginEnabled to avoid this
from happening again.
2013-09-29 23:57:13 +02:00
TfT_02
4c7fb1854d addRawXP should use float instead of int 2013-09-29 15:48:11 +02:00
TfT_02
763cff6898 Fixed a bug where Repair wasn't asking for confirmation 2013-09-28 19:46:47 +02:00
riking
fa34d06341 Clear child skill FamilyTree on reload 2013-09-27 15:46:19 -07:00
TfT_02
1ca53da0e2 Also try to count recipe ingredients regardless of repairMaterial
when the normal counting and the config value result in 0

Fixes #1484
2013-09-27 13:42:50 +02:00
TfT_02
57dfa00541 Fixed a NPE when an invalid repair material was entered
#1484
2013-09-27 10:46:54 +02:00
TfT_02
36ae84eada Update README.md 2013-09-26 23:06:07 +02:00
GJ
7f290504ad Set random jump strength for horses as well. 2013-09-26 10:43:45 -04:00
GJ
92b4be9a01 We don't use these parts of the updater. 2013-09-26 09:39:13 -04:00
GJ
8cb8dea642 Move Updater to independent package due to custom changes being overwritten by other plugins using the updater. 2013-09-26 09:37:31 -04:00
GJ
a63f745c73 Add custom mobs automatically as they're killed. 2013-09-26 15:06:36 +02:00
GJ
4a0fee5796 Use class names to better find custom entities. 2013-09-26 15:06:21 +02:00
GJ
cf90236e57 Redo blocks.yml
** YOU WILL NEED TO UPDATE THIS FILE **
2013-09-26 15:06:21 +02:00
GJ
fc6c7bb1de Rework custom tool config.
** YOU WILL NEED TO UPDATE YOUR CONFIG TO THE NEW FORMAT **
2013-09-26 15:06:21 +02:00