e13e5295e8
Notify about updates if user is running dev1 and beta1 is available
2013-10-18 17:25:21 +02:00
b100b7bcc7
Gravity's Updater version 2.0
2013-10-18 16:58:12 +02:00
f4ff8518c2
Cleanup progress feedback
2013-10-18 16:43:37 +02:00
dbd27b641e
Give periodic status messages to the console in conversion
2013-10-18 16:40:44 +02:00
4a428a47af
Fix bug with HolidayManager and some cleanup
2013-10-18 16:24:01 +02:00
3252137ed7
Update locale files.
2013-10-18 10:20:38 -04:00
68c4b99d1b
Oops.
2013-10-18 10:16:51 -04:00
f282891d0a
More info for armor errors.
2013-10-18 10:15:23 -04:00
7f4e3fedb3
Need different methods for mod files and regular files.
2013-10-18 10:12:55 -04:00
2042e0cdbd
How did I not realize this would loop forever...
2013-10-18 10:02:11 -04:00
2662fee9fb
ACTUALLY use the proper path.
2013-10-18 10:02:10 -04:00
e8e2dcff46
-levelsChanged instead of - levelsChanged
2013-10-18 15:26:15 +02:00
3b09012b35
Also use getServer() here as well
2013-10-18 15:26:14 +02:00
a774733af4
Use proper path
2013-10-18 09:23:10 -04:00
4a7e1e2b94
Update pom.xml to fix resource issues.
2013-10-18 08:54:07 -04:00
b8c1f868f5
Event updates
2013-10-18 08:54:06 -04:00
3f56a8fbcf
Importing Bukkit.java is bad, always use getServer() instead
2013-10-18 08:54:05 -04:00
d8e86d0fc7
Fix logic error in fireworkParticleShower
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If a player is inside a vehicle, the y position of the spawned firework should be modified, not the x
2013-10-18 12:59:21 +01:00
e125700b43
Fixed Fishing ability "Shake"
2013-10-18 12:25:49 +02:00
819a1c62ed
Merge pull request #1550 from Bestle/master
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Add missing ignoreCancelled checks - MERGE COMMIT HAHAHAHA
2013-10-17 16:38:38 -07:00
4bc446e306
Add missing ignoreCancelled checks
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If a plugin cancels a piston retract or extend event, mcMMO still considers that block or blocks to have moved.
This allow players to gain xp and double drops from blocks that they shouldn't. Checking for cancelled events fixes this.
2013-10-17 21:05:29 +01:00
7f2f15d88e
Revert "Don't forget to include the mod files!"
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This reverts commit be4736fffd
.
2013-10-16 01:41:31 +02:00
be4736fffd
Don't forget to include the mod files!
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Fixes #1546
2013-10-16 01:38:09 +02:00
b4f4de4628
Get all logs in Tree Feller, and optimize performance
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Tree Feller has been shown, both anecdotally and with timings, to put a strain on the server, and therefore is worthy of the effort of optimization.
Prior to this change, on jungle trees, Tree Feller would take around 20-40 milliseconds to process a Jungle Tree after the JIT kicked in, and around 15-25 milliseconds for a normal tree.
Additionally, logs would be left up in the air for jungle trees.
After this change, Tree Feller takes 2-5 milliseconds on normal trees, and 10-15 milliseconds on jungle trees, and no logs are left up in the air.
2013-10-16 00:59:11 +02:00
b9c652ef2b
This check shouldn't be inverted
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Fixes #1545
2013-10-16 00:57:56 +02:00
bf4e8d43ea
Because the entity that exploded might be null (or might not be TNT)
2013-10-15 13:10:29 -04:00
468fbdab56
SkillUtils cleanup, EventUtils creation
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Move some functions in SkillUtils to more relevant locations.
Begin work on utility class to handle all event calls.
2013-10-15 13:03:33 -04:00
309dfd50cd
Revert change to smoke particle handling
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Have to do it this way, because not all block directions are valid for
smoke
2013-10-15 08:38:59 -04:00
44e3e4d1e1
Localize several command results
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Also don't nullcheck the null-guarded mcMMOPlayer in PartyManager
2013-10-14 20:48:36 +02:00
476f426590
Remove RepairableManagerFactory until we actually need it
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Let's hold off on the factory pattern until we actually offer choices.
2013-10-14 20:48:35 +02:00
766f1f4127
Oh! So that's why it's never used here
2013-10-14 20:48:35 +02:00
b3cf9bf839
When an error occurs updating the leaderboards, print out the current player name if possible
2013-10-14 09:53:42 -07:00
056f7cc93b
Nicer handling of some particle effect code.
2013-10-14 11:29:25 -04:00
741f629ab8
Don't spawn fireworks under a boat (for real this time)
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Fixes #1534
2013-10-14 17:07:15 +02:00
dd64c4008b
Account for Master Angler config values in /fishing
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Fixes #1537
2013-10-14 16:28:48 +02:00
3a5de8e2ce
This should be on LOWEST
2013-10-14 09:28:16 +02:00
2d78c0738d
Color party leader names only once
2013-10-12 20:50:42 +02:00
77617ebee2
Add bow to fishing treasures
2013-10-12 20:29:52 +02:00
67e9d9c535
Fishing TNT traps should not destroy blocks
2013-10-12 03:30:10 +02:00
800786111c
Fix apostrophe issues
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Fixes #1523
2013-10-12 02:41:13 +02:00
ed8197bd50
Remove level based bonus from Master Angler
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Let's try this another way, instead of removing this passive ability all togheter I think it would be nice to keep the boat/biome catch rate boost. The level based boost was out of hand and counter-intuitive as it made leveling easier on high skill levels.
2013-10-12 02:41:13 +02:00
82f8c4ce36
Fishing Treasure Hunter overhaul
2013-10-12 02:41:13 +02:00
b1cf7d0348
Fire FakeBlockBreakEvent when using Hylian Luck
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Fixes #1528
2013-10-11 23:47:42 +02:00
ae77313007
We forgot one...
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Fixes #1527
2013-10-11 15:46:34 -04:00
49cbaad47f
Clean up advanced.yml comments and keys
2013-10-11 16:22:30 +02:00
1d96ed72dc
Move Acrobatics XP settings to experience.yml
2013-10-11 15:18:57 +02:00
ec378d046f
Reformat advanced.yml making the keys consistent
2013-10-11 15:18:56 +02:00
a25dc24c6c
No reason to have this many functions...
2013-10-11 15:18:56 +02:00
68eb51a3d0
Removed Shake_UnlockLevel config option
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because it is no longer needed.
2013-10-11 15:18:56 +02:00
2eda3a9c83
Add extra tiers! Every ability now has 8 tiers
2013-10-11 15:18:55 +02:00