Commit Graph

2572 Commits

Author SHA1 Message Date
TfT_02
5bf1e49e43 Edit /mcc information with new party commands
`/party password` can now be used to clear the parties password when no
argument is provided.
Also improved feedback messages when managing your party.
2013-01-29 13:17:38 +01:00
GJ
5b862a4cee Added XP bonus for Archery based on distance from shooter to target. The
farther you are from your target, the more bonus XP you'll earn.
2013-01-29 01:58:03 -05:00
GJ
2aec202e6d Attempting to make Herbalism cleaner... 2013-01-28 16:56:18 -05:00
TfT_02
f5259decab Update the locale files with recent /ptp command changes 2013-01-28 21:28:52 +01:00
TfT_02
0a17bf69c0 Implementing ptp request timeouts.
Also fix and improve a few things as suggested by bm01
2013-01-28 21:24:55 +01:00
GJ
6db78d3cda This might be a bit slower, but it's WAY cleaner. Also prevents us from
having to update this function every time Minecraft adds a new
transparent block.
2013-01-28 12:51:20 -05:00
GJ
0692dd82ad Cleaned up a few things in PartyCommand - removed unnecessary else
statements & function args, removed accidental usage of
Bukkit.getServer() command, fixed some spacing issues.

Added new CommandHelper function to take a player when checking
permissions to avoid double-checking when it's already been verified
that the sender is a player.
2013-01-28 09:16:19 -05:00
GJ
088d4ac14a Removed useless function variable. 2013-01-28 08:36:55 -05:00
GJ
92262d0e47 Cleanup PtpCommand a bit, remove some useless argument passing and else
statements.
2013-01-28 08:36:12 -05:00
GJ
1549f66fd7 Removed unused imports. 2013-01-28 08:16:09 -05:00
GJ
1118cd8ca1 Fixed Spout config files loading / generating when they shouldn't have 2013-01-28 08:15:12 -05:00
TfT_02
d744c6a46d Party teleportation now requires the target player to confirm the teleport request before the teleportation takes place. 2013-01-28 00:52:51 +01:00
TfT_02
765199eba3 Update the changelog with previous changes 2013-01-28 00:35:31 +01:00
TfT_02
cb46040309 Because you can't join your own parties. 2013-01-28 00:35:06 +01:00
TfT_02
abd8223e41 Add /ptp toggle command 2013-01-27 23:35:46 +01:00
TfT_02
e061acb44a Fixing a bug where deflect and disarm would have wrong values.
Adresses issue #593
2013-01-27 22:49:10 +01:00
GJ
cc6850b37d Fixed bug where Green Terra could possibly activate on crops that
weren't fully grown. Also fixed crop growth rates being checked twice.
2013-01-27 16:34:47 -05:00
GJ
a3c92b07cb Jack O' Lanterns are ALWAYS placed blocks. 2013-01-27 16:24:30 -05:00
GJ
e61581c4e6 Fixed mod config files loading / generating when they shouldn't have 2013-01-27 16:21:02 -05:00
GJ
43dbb94a7f Changed Excavation to have individual XP values for each block type,
rather than a base XP value
2013-01-27 01:09:20 -05:00
bm01
d43e61a49c Reimplemented TreeFeller on Jungle Trees experience nerf 2013-01-27 04:20:07 +01:00
NuclearW
7ccadae489 Changes to the changes to the ChatAPI.
mcMMO will not pass null for any events that it creates about itself.
Older plugins which are using depricated methods in ChatAPI will be null.
Newer plugins passing null to ChatAPI will also be null.

Null guarantees that it is not from mcMMO, but from an external plugin that is not specified.
2013-01-26 22:13:49 -05:00
jgeboski
251c152efa McMMOChatEvent: added a field to hold the dispatching plugin
Currently, there is no sane way to detect which plugin dispatched
an McMMOChatEvent. This is problematic for plugins using the ChatAPI
while also listening for McMMOChatEvents as it leads to a message loop
being created.

A "simple" solution is to store a reference to the dispatching plugin in
the McMMOChatEvent. This allows for a plugin to determine if it is an
event dispatched by itself, or some other plugin. In addition, this can
allow for better control within third party plugins to determine where
McMMOChatEvents are dispatched from.

This patch is backwards with existing interfaces.
2013-01-26 21:07:36 -05:00
bm01
a8fa625b5c Fixed parties not being loaded at startup
+ minor cleanup
2013-01-27 01:32:58 +01:00
TfT_02
5151be05b9 Update README.creole 2013-01-27 01:05:12 +01:00
bm01
3f44bd8eac Fixed NPE in Database.checkConnected() 2013-01-27 00:28:03 +01:00
bm01
2eb593e163 Attempt to fix NPE spam when MySQL connection failed
This is how it was before my cleanup, I find what the
methods do and/or how they're named a little weird,
We may want to do something about it.
2013-01-27 00:07:30 +01:00
bm01
2356fda67a Minor cleanup 2013-01-27 00:02:01 +01:00
bm01
bff7919c21 Major cleanup 2013-01-26 23:01:55 +01:00
TfT_02
f1075f800f Cleanup, no need for this in PartyManager 2013-01-26 19:40:20 +01:00
TfT_02
473b9e8bbe Add new party command /party rename 2013-01-26 19:31:17 +01:00
TfT_02
00c84e775f For the sake of consistency, this should be 1.0 instead of 1 2013-01-26 16:26:32 +01:00
TfT_02
a1a630bad2 Update the local files with new party strings 2013-01-26 16:26:32 +01:00
TfT_02
b91b88a74b Better feedback when trying to join a password protected party. 2013-01-26 16:26:32 +01:00
GJ
56e16acce4 Fix bug where smelting allowed for XP gain in Mining/Repair even if
permissions were not present.
2013-01-26 00:25:14 -05:00
TfT_02
4692a461eb burnTimeModifier only needs show two decimal places 2013-01-26 02:13:10 +01:00
GJ
3e04bacf73 Tweak a few things with Herbalism. 2013-01-25 19:21:33 -05:00
bm01
a0a52a3433 Added the possibility to not use a max level for Fishing
by using a negative number, changed default
treasure.yml file accordingly
2013-01-26 01:04:24 +01:00
bm01
188ad359fe Changed Fishing to always give a fish on a successful catch 2013-01-26 01:03:42 +01:00
TfT_02
d601496173 Reworked party commands.
Party commands are now all subcommands of /party. Use /party create
<party-name> to create a new party. To join an existing party, player
can now use /party join <player-name>. You can only join unlocked
parties. New parties are locked by default and require the party leader
to invite members.
2013-01-26 00:40:23 +01:00
GJ
85b909a7ab Change some stuff around with ChatManager, change ChatAPI to route
through ChatManager.
2013-01-25 18:21:17 -05:00
GJ
18a4f5ed40 Fixed bug where Iron Grip was using the attacker's skill values rather
than the defender's
2013-01-25 17:57:42 -05:00
GJ
c4ec9a6df9 Fixed issues with combat abilities not checking cooldowns in last few
dev builds.
2013-01-25 17:21:18 -05:00
bm01
a4aebdc643 Forgot to change references 2013-01-25 22:44:32 +01:00
bm01
b61410b6eb Make this constant 2013-01-25 22:34:35 +01:00
bm01
51d681974c Re-added unbreaking enchant handling for Tree Feller 2013-01-25 22:32:52 +01:00
bm01
071f7edade Fixed inverted check of mob spawner / egg entities 2013-01-25 21:45:52 +01:00
GJ
46f1157030 Clean up more of block listener. 2013-01-25 15:32:11 -05:00
GJ
3cca6d9ab4 Split the listener - those events don't need to happen at HIGHEST
priority.
2013-01-25 15:01:32 -05:00
GJ
91e8051cee Fixed abilities activating with the wrong tool in hand 2013-01-25 13:54:32 -05:00