NuclearW
06b2a89646
Move to external task
...
Only remove if we have it to remove
Only add if not already in memory
Don't load something we would immediately unload on removeUser
2012-02-23 11:48:48 -05:00
nossr50
c0a7b276b4
Made many changes to Bleeding. Capped max Bleed ticks at 10.
2012-02-20 15:54:30 -08:00
GJ
1943ce884a
Updated changelog, removed unused import
2012-02-20 14:07:48 -05:00
NuclearW
5d4d4d3498
Queue still needed
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Added in beginnings for fastqueue
2012-02-16 23:37:14 -05:00
NuclearW
e36cd8109d
Configure all the save timer
2012-02-09 11:26:57 -05:00
nossr50
0b4692e303
Hopefully the remaining tabs are now spaces... eclipse is being odd.
2012-02-09 03:42:08 -08:00
nossr50
e99b5a4abf
Changed tab to 4 spaces.
2012-02-09 03:31:44 -08:00
nossr50
ca80a7d463
Optimized how mcMMO saves player information.
2012-02-09 03:11:18 -08:00
NuclearW
f3283de8dd
Terrible horrible workaround for R2 behavior
2012-01-30 10:09:45 -05:00
NuclearW
3fef87923a
Some optimizations
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As suggested by @bm01 in issue #19 :
- Pass PlayerProfile and current time to monitorSkills
- Pass PlayerProfile and current time to watchCooldowns
Testing with only one player seems to indicate a near-negligible increase in performance, but could be useful with more users online.
2012-01-28 21:13:40 -05:00
NuclearW
299f440f63
Change damage to use events system
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Should provide a fix for issue #39
Also update pom and removed an unused import.
2012-01-28 01:24:29 -05:00
TheYeti
376048d5aa
Getting project ready for Maven
2012-01-09 11:00:13 -08:00