Commit Graph

208 Commits

Author SHA1 Message Date
Glitchfinder
4a52135a0b Nerfing overpowered Herbalism double drops for melons and netherwart. 2012-11-12 19:10:14 -08:00
Glitchfinder
3a467b3da4 Adding Fishermans Diet ability to fishing. 2012-11-12 16:18:27 -08:00
Glitchfinder
e6e8c12735 Merge branch 'master' into fixes 2012-11-12 13:47:31 -08:00
Glitchfinder
7859660ece Adding herbalism green thumb ability to carrots, potatoes, and netherwart. 2012-11-09 16:37:12 -08:00
Glitchfinder
2c613d5b99 Fixing a null pointer error related to skill cooldowns. 2012-11-07 19:04:17 -08:00
Glitchfinder
f023529d37 Reducing filesystem usage. Should help reduce lag on larger servers. THIS IS NOT A PERMANENT SOLUTION. 2012-11-06 23:15:15 -08:00
Glitchfinder
88ed14fe5c Fixing index error. 2012-11-05 20:14:23 -08:00
Glitchfinder
00a5bc5cf3 Fixing lag caused by conversion. 2012-11-05 19:48:41 -08:00
Glitchfinder
a17d58fe32 Fixing previous commit. 2012-11-05 19:42:18 -08:00
Glitchfinder
c21286dbc3 Offloading chunk conversion. SHould alleviate lag. 2012-11-05 19:28:00 -08:00
Glitchfinder
3129acfc19 General cleanup for pull request. 2012-11-05 16:03:44 -08:00
Glitchfinder
c3dd777e44 Merge remote-tracking branch 'mcmmo/master' 2012-11-05 14:02:07 -08:00
Glitchfinder
c7b3b7a826 Green thumb now converts cobble walls to mossy cobble walls. 2012-11-04 16:06:33 -08:00
Glitchfinder
eb5ac80714 Updating modified block storage to a region-style format. 2012-11-04 13:36:57 -08:00
Glitchfinder
87c4f318a4 Fixing fishing a bit. 2012-10-31 12:39:04 -07:00
U-YUE\Sean
9354831729 Finished fixing issues #272, #266, #261, and #255. 2012-10-30 13:14:22 -07:00
U-YUE\Sean
8dfa8c20f3 Resolving first half of issue #283 . Recommend closing issue and reopening with a new ticket number for the issue regarding stats. Stat bug probably involves commit @42aa42699129448ef7fa0e4e5de96840004c13ee 2012-10-30 10:26:46 -07:00
Grant
42aa426991 Merge pull request #271 from mcunha/better-db-handling
Better db handling
2012-10-29 10:25:49 -07:00
Glitchfinder
11f1889f1f Added support for carrots and potatoes. Also updated to ignore beacon blocks and anvil blocks. 2012-10-28 20:53:03 -07:00
Marco Cunha
58a15e61dd Fix refactoring typos 2012-10-22 19:05:13 +02:00
Marco Cunha
896f57f0b4 Force proper disposal of resultsets and statements 2012-10-22 15:03:31 +02:00
Marco Cunha
34ae64706e Improved DB connection handling
Support for aggressive connection timeouts, with exponential backoff
for multiple failures.
2012-10-22 14:45:16 +02:00
Glitchfinder
31513d52d7 Fixing spacing issues and making herbalism drop cocoa beans instead of a cocoa block. 2012-10-17 21:26:16 -07:00
Glitchfinder
70a16fe344 Finished adding skill checks for Emerald Ore and Cocoa. 2012-10-17 13:41:19 -07:00
h31ix
22f6ed324d Added ender chest to list of blocks that should not cause ability activation 2012-09-30 12:48:20 -04:00
t00thpick1
c084ccde40 Added missing null check 2012-08-17 18:45:08 -03:00
nossr50
f532630d1b Another fix to make us more compatible with other plugins 2012-08-14 14:21:07 -07:00
Bill Tarbell
8c7d95f9ea Add player command to reset skill levels 2012-07-29 23:49:42 -04:00
nossr50
ac1c420cb5 Ryokai! 2012-07-13 10:01:51 -07:00
GJ
686bcd5308 Null check ALL the profiles.
We should probably find a more elegant way to do this, though.
2012-07-10 14:02:48 -04:00
GJ
07c66378c0 Some optimizations to how we handle our SQL connections and queries. 2012-07-10 12:04:18 -04:00
GJ
f0b2cc1bab Protect our file paths. 2012-07-09 10:55:33 -04:00
bm01
4469637f27 NPE prevention for Users.getProfile() 2012-07-08 00:02:40 +02:00
NuclearW
3c7bcb990e NPE Prevention 2012-07-07 17:02:33 -04:00
NuclearW
f7a5678814 Change ChunkletManager to a notify/demand system
Allowing NullChunkletManager to bypass the ChunkletUnloader as it is not needed.
2012-07-07 14:43:14 -04:00
NuclearW
646bb32965 Let the Unit testing begin
Could use some more test cases on the make test, though
2012-07-07 14:43:14 -04:00
NuclearW
dce7d8fdd3 Format this before GJ finds out 2012-07-07 14:43:14 -04:00
NuclearW
6dd17312f4 Change this back to private 2012-07-07 14:43:14 -04:00
NuclearW
da6b461408 Move our Externalizeable to PrimitveExChunkletStore
This will let us deserialize Primitive normally.

In addition, we now enforce all chunklets being of type PrimitiveEx, as any non-Ex are repalced with a new Ex on load.
2012-07-07 14:43:13 -04:00
NuclearW
77dce75108 Formatting a single line 2012-07-07 14:43:13 -04:00
NuclearW
37308917d1 Parenthesis for clarity 2012-07-07 14:43:13 -04:00
NuclearW
21d2229572 Column comment 2012-07-07 14:43:13 -04:00
NuclearW
7d372af51e Some address byte comments 2012-07-07 14:43:12 -04:00
NuclearW
a3e0753076 We must be sure to flush 2012-07-07 14:43:12 -04:00
NuclearW
a728d1f9c8 These must be called in the reverse order we open them 2012-07-07 14:43:12 -04:00
NuclearW
b893e86f3c A bit more clear
But no functional change
2012-07-07 14:43:12 -04:00
NuclearW
63cf6e9b3a Do not increment i in this location 2012-07-07 14:43:12 -04:00
NuclearW
67738d811e Move things around to fit together better 2012-07-07 14:43:12 -04:00
bm01
4d77f6d04d Introducing external chunklets 2012-07-07 14:43:11 -04:00
bm01
ede08ce5ac Moved hudType back to PlayerProfile
Removed some convenient methods from PlayerProfile to avoid NPE because of
spoutHud
2012-07-07 19:59:10 +02:00