Commit Graph

4892 Commits

Author SHA1 Message Date
bm01
cd4c328320 Improved SkillMonitorTask 2013-03-08 02:03:25 +01:00
NuclearW
03d0ecd450 text=auto 2013-03-07 14:43:03 -05:00
GJ
3a809dab32 Fix downgrade chances all being calculated from Rank4. 2013-03-07 12:52:43 -05:00
GJ
ade9e20cdd Fixed bug where Beast Lore wouldn't work on friendly pets.
Fixes #805
2013-03-07 09:18:27 -05:00
GJ
29520dc95c Get the mcMMOPlayer outside of the loop so it doesn't have to be
recreated every time.
2013-03-07 08:53:13 -05:00
GJ
d40d89f29a Fixed bug where the 'mcmmo.commands.ptp.world.all' was registered twice.
Fixes #787
2013-03-07 08:07:55 -05:00
GJ
9377de930f Fixed bug with using Salvage on stacked items. Stacked items will now
return the appropriate amount of materials. Fixes #802
2013-03-07 08:03:18 -05:00
GJ
3219674678 Added option to advanced.yml to determine the # of enchant levels used
when buffing Super Breaker & Giga Drill Breaker
2013-03-06 23:00:37 -05:00
GJ
a9438ed52b Move BlockCracker into the UnarmedManager 2013-03-06 19:19:26 -05:00
GJ
09169bd019 Fixed bug where Fishing was becoming less successful at higher levels 2013-03-06 18:17:54 -05:00
GJ
c30fdef615 Removed the option to use Woodcutting without an axe from the config
file.
2013-03-06 16:27:10 -05:00
GJ
109e9725a9 No need to create our mcMMOPlayer again. 2013-03-06 16:25:46 -05:00
GJ
44ede5c3f8 Create a WoodcuttingManager 2013-03-06 16:23:41 -05:00
GJ
c1161da6de We don't use this function anymore. 2013-03-06 16:23:41 -05:00
TfT_02
80927417f2 Fix the update checker
Now it's able to parse x.x.x-type-bxxx and x.x.x-bxxx
2013-03-06 22:20:11 +01:00
GJ
91d8cd5da8 Reorganize our imports after Repair refactoring. 2013-03-06 12:21:02 -05:00
GJ
869d731b81 We now have a RepairManager. 2013-03-06 12:19:57 -05:00
GJ
f6a18ef777 Move Salvage functions into Repair 2013-03-06 11:31:51 -05:00
GJ
3e084b3b5d Unlock levels go in advanced.yml, not config.yml 2013-03-06 11:13:25 -05:00
GJ
2c7f931c4d Removed option to disable Salvage via the config file. This should be
handled via permissions instead.
2013-03-06 10:50:59 -05:00
GJ
6b18cec7fb Combine our placedAnvil checks into one function. 2013-03-06 10:47:56 -05:00
GJ
08960a2dbc Move Salvage checks into our RepairManager 2013-03-06 10:02:34 -05:00
GJ
5f4e269efa Fixed bug with repairing using materials with byte metadata 2013-03-06 09:43:09 -05:00
GJ
e5f6da01ec Create a proper RepairManager to match the others, rename our old
RepairManager to RepairableManager.
2013-03-06 09:37:09 -05:00
TfT_02
ae741a1b99 Fixed bug where players were unable to salvage leather armor. Closes #788 2013-03-05 14:39:39 +01:00
GJ
78a3ea4765 Back to active development 2013-03-04 22:50:25 -05:00
GJ
1a66ff7659 1.4.02 bugfix release 2013-03-04 22:49:17 -05:00
GJ
df53e2fd4f Fixed issue with some skill activations not activating enough or
activating too much.

Fixes #785
2013-03-04 22:45:37 -05:00
GJ
4210920c5f Fixed ClassCastException relating to counter-attack with Swords. Fixes
#784
2013-03-04 21:59:16 -05:00
TfT_02
3440833af8 Fixed bug where the PTP cooldown was being read improperly 2013-03-05 00:48:48 +01:00
TfT_02
1e738263bc Remove the ptp request after using /ptp accept 2013-03-05 00:30:48 +01:00
TfT_02
9cf322ca0b Fixed NPE with /ptp <accept|toggle|acceptall> 2013-03-05 00:30:07 +01:00
GJ
0c027ca697 Straightening up our Managers more, also fixed a few bugs regarding
unlock levels and Deflect not working properly.
2013-03-04 09:41:24 -05:00
TfT_02
27ed5f7c38 Added API to get level caps
Use getLevelCap(String skillType) to get a level cap of a specific
skill.
Use getPowerLevelCap() to get the power level cap.
2013-03-04 15:16:33 +01:00
GJ
2f83e559a4 Back to regularly scheduled development. 2013-03-03 23:25:46 -05:00
GJ
8b55744447 1.4.01 bugfix release 2013-03-03 23:24:47 -05:00
GJ
2f491b24e2 Updated locale files. 2013-03-03 23:18:46 -05:00
GJ
d2cb55befa Fixed bug with /ptp display strings when trying to teleport after having
been hurt or recently teleporting.
2013-03-03 23:02:37 -05:00
NuclearW
e3e4cf9884 Do not attempt to load an empty treasure config 2013-03-03 19:40:10 -05:00
GJ
1b461ac96a Cleaning up more combat checks. 2013-03-03 15:42:56 -05:00
GJ
1fc3c8fab2 AnimalTamer already has a getName() method. 2013-03-03 15:22:40 -05:00
GJ
7c28be5e62 Straightening up our InventoryListener, SwordsManager, TamingManager,
and UnarmedManager.
2013-03-03 14:59:22 -05:00
GJ
cbe9cae4ea Straighten up the Taming classes in order to stop passing events around quite so much. Also reordered some checks in our EntityDamage listeners for readability & efficiency purposes. 2013-03-03 14:48:13 -05:00
bm01
c0b7f8a323 Moved everything that could be moved from PlayerProfile to McMMOPlayer
PlayerProfile now only store stored (flatfile or MySQL) data
2013-03-03 17:06:32 +01:00
bm01
f8b4412049 Each McMMOPlayer now store its SkillManager objects
Should fix a recent memory leak
2013-03-03 17:06:32 +01:00
TfT_02
10e227a5ac Fixed bug where Chimaera Wing would always teleport to spawn 2013-03-03 17:03:16 +01:00
TfT_02
077431630a We don't need this here. 2013-03-03 17:02:11 +01:00
bm01
37395a70e6 Combat skills should work on wild wolves / cats
Bug introduced in my previous commit
2013-03-03 14:38:00 +01:00
bm01
b779258d69 Fixed Beast Lore not working, fixes #771 2013-03-03 14:21:19 +01:00
bm01
d3ec976f44 I'd say no
But if the player can actually be off-line, be sure to add a comment
explaining why.
2013-03-03 13:43:56 +01:00