Commit Graph

914 Commits

Author SHA1 Message Date
6c5fb5f398 Fix entity kill xp 2016-12-04 20:53:51 -05:00
8901db4e18 Add Beetroot to herbalism skill
Merge pull request #2918 from isokissa3/master

His was better.

(cherry picked from commit 3ed0fdf330)
2016-06-26 17:14:19 -04:00
2bed26f18a Fix scoreboard numbering being off 2016-06-19 17:47:38 -04:00
70de0ba00b Enable Beetroot I think 2016-06-19 17:33:43 -04:00
dcd79e87e1 This command probably works 2016-04-23 00:32:04 -04:00
2d4cf76825 ... (completing the previous style fix)
Not sure how I missed this one. (Well, sure I do. I used the GitHub
editor for the re-casing of the variable name. Noob mistake.)
2016-03-16 20:38:24 -05:00
Sid
4cb4a6224b Added javadoc for Misc.getBlockCenter(BlockState)
And camel-cased the parameter name to conform to style.
2016-03-16 15:47:24 -05:00
a6e445b7ef Minor formatting adjustments to keep my commit to code style.
Whoops. Eclipse removed a line in imports, and I placed a brace on the
wrong line. Fixed.
2016-03-16 12:01:52 -05:00
123a139e43 Moving the center of block drops to block center. Fixes #2544. 2016-03-16 11:47:40 -05:00
Dor
40c61149cf Treat grass paths as grass. 2016-03-12 08:12:27 +02:00
f3a8208425 Add new enchants and fallback to bukkit enchant name map 2016-03-11 22:55:01 -05:00
Dor
a557fc7d3c Use getItemInMainHand()
Add 1.9 blocks to be detected for experience rewards.
Add experience rewards for the Chorus plant.
Add experience rewards for the Shulker mob.
2016-03-11 16:20:23 +02:00
272e99d41f Master volume config option 2016-03-06 16:48:56 -05:00
5f960fd80a Update ability blacklist to include 1.8 fence[gate] types 2016-03-06 14:36:21 +10:00
f77ae6ee15 Biome needs to be in the enum compatability as well. 2016-03-01 13:25:51 -05:00
88b99a3835 I *think* this should be backwards compatible, I may be wrong and it could break both. 2016-03-01 13:08:11 -05:00
fde9ba86a2 Actually update all sounds 2016-03-01 12:39:05 -05:00
6a0529f02d Fully remove metrics. 2016-01-28 15:20:36 -05:00
760178c061 Give custom perk boost the highest priority. 2016-01-28 13:37:21 -05:00
aa796266a7 Don't remember what this is for, but it was in my repo so its probably important 2015-11-04 13:26:47 -05:00
bef28583f3 Fix missed compile error. Re-release 1.5.03 2015-07-28 17:48:24 -04:00
2aade8b7ff Remove no longer needed DualSupport classes, we crossed that road long ago. 2015-07-25 22:29:19 -04:00
90b31a29f5 We can simplify this!
Didn’t realize there was a event.getBlocks() method for
BlockPistonRetractEvent as well.
2015-03-22 14:49:51 +01:00
cfa0daefc5 Fix the issues with sticky pistons and slime blocks
This is a fix for issues #2419 and #2494
2015-03-21 19:24:06 +01:00
385fe1bb05 Added option for XP gained by killing bred animals
Fixes #2402
2015-01-10 12:31:13 +01:00
9426f44cdd Added isUnarmed Method
Checks if the player is not holding a tool, as opposed to checking if
the player is holding air. This means that attacking with something such
as a dirt block would count as unarmed.
2014-12-29 16:31:18 +01:00
eda18bc990 Only show the scoreboard tips a couple of times
We can assume a player knows how scoreboards work after showing them
the tips a few times across multiple login sessions

Adds #1833
2014-12-23 14:08:29 +01:00
3ea845cfd9 Changed Flux Mining mechanics
Previously, Flux Mining would get unlocked at a specified level with a
specified chance. Once unlocked, the player would have no control over
this ability and some players complained they would like to be able to
turn it on and off.

By adding a new furnace recipe, to craft a special pickaxe - a Flux
Pickaxe - this issue is solved. If a player doesn’t want to use Flux
Mining, they simply shouldn’t mine using a Flux Pickaxe.

Crafting a Flux Pickaxe is simple, just place one of the vanilla
pickaxes in a furnace and cook it up.

Every time the ability is successful, extra durability damage is dealt
to the tool. Just like with other abilities.

Adds #2320
2014-12-22 16:58:22 +01:00
ebeebbde72 Randomize spawn location of Call of the Wild pets
So that when you’re spawning multiple pets at once, they don’t all
spawn at the same spot.
2014-12-20 19:14:52 +01:00
bfff5682b5 As a semi-temporary measure, lets move 1.8 specific objects into their own classes, so we can be 1.7 and 1.8 compatable. 2014-12-19 13:48:06 -05:00
262e711bcc Add option for Chimaera Wings to ignore bed spawns
Adds #2365
2014-12-18 23:04:38 +01:00
8c2f3cff8f Silly me, prismarine isn't an ore. 2014-12-18 14:11:54 -05:00
32336b712b Quick initial update for 1.8
Adds default configuration for new blocks and entities.
Updates a few hardcoded utilities to account for new blocks and entities.
2014-12-18 01:36:02 -05:00
3b441073fd Change PROFILES_PER_REQUEST to 50
@blood thinks this may fix the 429 issue
2014-11-18 17:25:03 -08:00
0188629fe2 Should add these to the hash map to prevent a NPE
Fixes #2333
2014-10-25 17:33:55 +02:00
8e5340ebc3 Wolves attack a target when shot by their owner 2014-10-11 11:38:53 +02:00
c31281971c Summon amount limits and new ability 2014-10-11 11:38:52 +02:00
eda38cba66 Add lifespan to Taming summons 2014-10-11 11:25:57 +02:00
38cc7435dc Prevent strings from getting larger than 16 chars
Fixes #2314
2014-10-04 20:31:37 +02:00
0838cbb874 Add option to not show ability names on scoreboard
Adds #2249
2014-10-04 14:05:30 +02:00
332860b9ce Use a DelayQueue to manage rolling diminished returns 2014-09-28 11:34:49 +02:00
f4d1004d32 Rolling xp diminishing returns
This adds on top of the diminishing returns system a mechanic such that gains will expire the configured number of minutes after they occured, rather than all being reset at once.

This prevents someone from not getting diminishing returns on the xp gain they recieved just before the reset would have occured.

Obligatory explanatory graphs: http://i.imgur.com/uSzicIR.png
2014-09-28 11:34:49 +02:00
eac5d1ee7a Improve auto mod config generator 2014-08-31 19:10:49 +02:00
087a0b079f Fixed bug with new Death API 2014-08-22 15:50:40 -07:00
a3943aab24 Add checks for loaded/unloaded profiles in commands 2014-08-19 22:23:19 -06:00
f10a1d0ffb Added McMMOPlayerPreDeathPenaltyEvent and McMMOPlayerStatLossEvent
McMMOPlayerPreDeathPenaltyEvent is fired before hardcore calculations
take place, use this if you want to cancel hardcore penalties.

Use McMMOPlayerVampirismEvent and McMMOPlayerStatLossEvent when you
want to know how many levels or experience the player lost or if you
want to modify this.
2014-08-16 21:13:46 -06:00
809779e508 Added McMMOPlayerVampirismEvent
Expands API possibilities regarding death penalty features.
2014-08-16 21:13:39 -06:00
80d358d1fd Fix dealing too much AOE damage
Bandaid for #2170
2014-08-13 21:24:32 -06:00
f097aa4a67 Missed loaded profile check, Fix #2189 2014-08-07 23:46:22 -04:00
d857bf483e Fix #2184 2014-08-07 11:23:02 -04:00