6c5fb5f398
Fix entity kill xp
2016-12-04 20:53:51 -05:00
8901db4e18
Add Beetroot to herbalism skill
...
Merge pull request #2918 from isokissa3/master
His was better.
(cherry picked from commit 3ed0fdf330
)
2016-06-26 17:14:19 -04:00
2bed26f18a
Fix scoreboard numbering being off
2016-06-19 17:47:38 -04:00
70de0ba00b
Enable Beetroot I think
2016-06-19 17:33:43 -04:00
dcd79e87e1
This command probably works
2016-04-23 00:32:04 -04:00
2d4cf76825
... (completing the previous style fix)
...
Not sure how I missed this one. (Well, sure I do. I used the GitHub
editor for the re-casing of the variable name. Noob mistake.)
2016-03-16 20:38:24 -05:00
4cb4a6224b
Added javadoc for Misc.getBlockCenter(BlockState)
...
And camel-cased the parameter name to conform to style.
2016-03-16 15:47:24 -05:00
a6e445b7ef
Minor formatting adjustments to keep my commit to code style.
...
Whoops. Eclipse removed a line in imports, and I placed a brace on the
wrong line. Fixed.
2016-03-16 12:01:52 -05:00
123a139e43
Moving the center of block drops to block center. Fixes #2544 .
2016-03-16 11:47:40 -05:00
40c61149cf
Treat grass paths as grass.
2016-03-12 08:12:27 +02:00
f3a8208425
Add new enchants and fallback to bukkit enchant name map
2016-03-11 22:55:01 -05:00
a557fc7d3c
Use getItemInMainHand()
...
Add 1.9 blocks to be detected for experience rewards.
Add experience rewards for the Chorus plant.
Add experience rewards for the Shulker mob.
2016-03-11 16:20:23 +02:00
272e99d41f
Master volume config option
2016-03-06 16:48:56 -05:00
5f960fd80a
Update ability blacklist to include 1.8 fence[gate] types
2016-03-06 14:36:21 +10:00
f77ae6ee15
Biome needs to be in the enum compatability as well.
2016-03-01 13:25:51 -05:00
88b99a3835
I *think* this should be backwards compatible, I may be wrong and it could break both.
2016-03-01 13:08:11 -05:00
fde9ba86a2
Actually update all sounds
2016-03-01 12:39:05 -05:00
6a0529f02d
Fully remove metrics.
2016-01-28 15:20:36 -05:00
760178c061
Give custom perk boost the highest priority.
2016-01-28 13:37:21 -05:00
aa796266a7
Don't remember what this is for, but it was in my repo so its probably important
2015-11-04 13:26:47 -05:00
bef28583f3
Fix missed compile error. Re-release 1.5.03
2015-07-28 17:48:24 -04:00
2aade8b7ff
Remove no longer needed DualSupport classes, we crossed that road long ago.
2015-07-25 22:29:19 -04:00
90b31a29f5
We can simplify this!
...
Didn’t realize there was a event.getBlocks() method for
BlockPistonRetractEvent as well.
2015-03-22 14:49:51 +01:00
cfa0daefc5
Fix the issues with sticky pistons and slime blocks
...
This is a fix for issues #2419 and #2494
2015-03-21 19:24:06 +01:00
385fe1bb05
Added option for XP gained by killing bred animals
...
Fixes #2402
2015-01-10 12:31:13 +01:00
9426f44cdd
Added isUnarmed Method
...
Checks if the player is not holding a tool, as opposed to checking if
the player is holding air. This means that attacking with something such
as a dirt block would count as unarmed.
2014-12-29 16:31:18 +01:00
eda18bc990
Only show the scoreboard tips a couple of times
...
We can assume a player knows how scoreboards work after showing them
the tips a few times across multiple login sessions
Adds #1833
2014-12-23 14:08:29 +01:00
3ea845cfd9
Changed Flux Mining mechanics
...
Previously, Flux Mining would get unlocked at a specified level with a
specified chance. Once unlocked, the player would have no control over
this ability and some players complained they would like to be able to
turn it on and off.
By adding a new furnace recipe, to craft a special pickaxe - a Flux
Pickaxe - this issue is solved. If a player doesn’t want to use Flux
Mining, they simply shouldn’t mine using a Flux Pickaxe.
Crafting a Flux Pickaxe is simple, just place one of the vanilla
pickaxes in a furnace and cook it up.
Every time the ability is successful, extra durability damage is dealt
to the tool. Just like with other abilities.
Adds #2320
2014-12-22 16:58:22 +01:00
ebeebbde72
Randomize spawn location of Call of the Wild pets
...
So that when you’re spawning multiple pets at once, they don’t all
spawn at the same spot.
2014-12-20 19:14:52 +01:00
bfff5682b5
As a semi-temporary measure, lets move 1.8 specific objects into their own classes, so we can be 1.7 and 1.8 compatable.
2014-12-19 13:48:06 -05:00
262e711bcc
Add option for Chimaera Wings to ignore bed spawns
...
Adds #2365
2014-12-18 23:04:38 +01:00
8c2f3cff8f
Silly me, prismarine isn't an ore.
2014-12-18 14:11:54 -05:00
32336b712b
Quick initial update for 1.8
...
Adds default configuration for new blocks and entities.
Updates a few hardcoded utilities to account for new blocks and entities.
2014-12-18 01:36:02 -05:00
3b441073fd
Change PROFILES_PER_REQUEST to 50
...
@blood thinks this may fix the 429 issue
2014-11-18 17:25:03 -08:00
0188629fe2
Should add these to the hash map to prevent a NPE
...
Fixes #2333
2014-10-25 17:33:55 +02:00
8e5340ebc3
Wolves attack a target when shot by their owner
2014-10-11 11:38:53 +02:00
c31281971c
Summon amount limits and new ability
2014-10-11 11:38:52 +02:00
eda38cba66
Add lifespan to Taming summons
2014-10-11 11:25:57 +02:00
38cc7435dc
Prevent strings from getting larger than 16 chars
...
Fixes #2314
2014-10-04 20:31:37 +02:00
0838cbb874
Add option to not show ability names on scoreboard
...
Adds #2249
2014-10-04 14:05:30 +02:00
332860b9ce
Use a DelayQueue to manage rolling diminished returns
2014-09-28 11:34:49 +02:00
f4d1004d32
Rolling xp diminishing returns
...
This adds on top of the diminishing returns system a mechanic such that gains will expire the configured number of minutes after they occured, rather than all being reset at once.
This prevents someone from not getting diminishing returns on the xp gain they recieved just before the reset would have occured.
Obligatory explanatory graphs: http://i.imgur.com/uSzicIR.png
2014-09-28 11:34:49 +02:00
eac5d1ee7a
Improve auto mod config generator
2014-08-31 19:10:49 +02:00
087a0b079f
Fixed bug with new Death API
2014-08-22 15:50:40 -07:00
a3943aab24
Add checks for loaded/unloaded profiles in commands
2014-08-19 22:23:19 -06:00
f10a1d0ffb
Added McMMOPlayerPreDeathPenaltyEvent and McMMOPlayerStatLossEvent
...
McMMOPlayerPreDeathPenaltyEvent is fired before hardcore calculations
take place, use this if you want to cancel hardcore penalties.
Use McMMOPlayerVampirismEvent and McMMOPlayerStatLossEvent when you
want to know how many levels or experience the player lost or if you
want to modify this.
2014-08-16 21:13:46 -06:00
809779e508
Added McMMOPlayerVampirismEvent
...
Expands API possibilities regarding death penalty features.
2014-08-16 21:13:39 -06:00
80d358d1fd
Fix dealing too much AOE damage
...
Bandaid for #2170
2014-08-13 21:24:32 -06:00
f097aa4a67
Missed loaded profile check, Fix #2189
2014-08-07 23:46:22 -04:00
d857bf483e
Fix #2184
2014-08-07 11:23:02 -04:00